Commit Graph

12289 Commits (d2bc6736675f0418903f70a649808ccabbfb3fd9)

Author SHA1 Message Date
John Hurliman 7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman aecaa51063 * Fixed a NullReferenceException in GetMovementAnimation() and added more protection against NREs in AddNewMovement()
* Removed the three second limit on ImprovedTerseObjectUpdate. With the latest fixes I don't think this is necessary, and it generates a lot of unnecessary updates in a crowded sim
2009-10-29 16:31:48 -07:00
John Hurliman 2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman ec7fd8b1f8 More performance improvements to XEngine script loading 2009-10-29 06:42:40 -07:00
John Hurliman dd13fa361b * Misc. formatting cleanup for the previous patch
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
Dan Lake 33448e4ba8 Optimizations 2009-10-29 05:39:18 -07:00
John Hurliman 5c894dac8b * Implemented foot collision plane for avatars
* Fixed a NullReferenceException regression
2009-10-29 05:34:40 -07:00
John Hurliman 3f2d6fe470 Ported the Simian avatar animation system to OpenSim. Landing is currently not working 2009-10-29 04:13:51 -07:00
John Hurliman fd2c99f184 Fixing NullReferenceException regression in the previous commit 2009-10-29 02:10:48 -07:00
John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets
* Change the PhysicsCollision callback for objects to send full contact point information. This will be used to calculate the collision plane for avatars
* Send the physics engine velocity in terse updates, not the current force being applied to the avatar. This should fix several issues including crouching through the floor and walking through walls
2009-10-29 01:46:58 -07:00
John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 2009-10-28 23:10:16 -07:00
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman a069a1ee68 Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
John Hurliman b81c829576 * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman c003f49432 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 12:45:56 -07:00
John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 2009-10-28 12:20:34 -07:00
Melanie 184e85cdec Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim 2009-10-28 18:26:31 +00:00
Melanie c17359fea5 Adding changes to previous patch to make it fit into core better 2009-10-28 18:25:37 +00:00
Fredo Chaplin bff0d75e0f patch kill by UUID
Signed-off-by: Melanie <melanie@t-data.com>
2009-10-28 18:09:50 +00:00
John Hurliman cdbeb8b83b Track timestamps when terse updates were last sent for a prim or avatar to avoid floating away forever until a key is pressed (deviates from SL behavior in a hopefully good way) 2009-10-28 03:21:53 -07:00
John Hurliman 587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
John Hurliman 2d470f8bde Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out 2009-10-28 01:48:53 -07:00
John Hurliman e31024f08b Print the exception message when CSJ2K decoding fails for sculpty textures 2009-10-28 01:30:39 -07:00
Mikko Pallari 8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
John Hurliman 603e3650d3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-28 00:30:46 -07:00
John Hurliman 588c543299 Updating the OpenJPEG libraries to the versions from libomv 0.8.0 2009-10-28 00:29:40 -07:00
Diva Canto 79bf906e7d Changed True to true in OpenSim.ini.example. 2009-10-27 20:33:14 -07:00
Diva Canto 6a6a8df1ba Make map search work also for hyperlinked regions. 2009-10-27 20:32:48 -07:00
John Hurliman 76dc52dba4 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-27 16:26:02 -07:00
John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
Melanie 704bc08e5c Merge branch 'master' into vehicles 2009-10-27 21:17:08 +00:00
John Hurliman 12da4d4242 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-10-27 14:16:53 -07:00
John Hurliman f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
Melanie d068d108ad Remove the SECS loader 2009-10-27 21:11:10 +00:00
Justin Clark-Casey (justincc) d3cb1c6b33 Bump required Mono version in README up to 2.4.2 2009-10-27 20:57:17 +00:00
John Hurliman 27ee49f198 Updating prebuild.xml to reflect the removal of DotNetEngine 2009-10-27 13:44:23 -07:00
John Hurliman 2525810e2a Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward 2009-10-27 13:31:04 -07:00
Melanie 0d37883bfd Merge branch 'master' into vehicles 2009-10-27 20:28:12 +00:00
Melanie 92f7521983 Remove the rest of SECS. It was never used, except by an experimental version
of the DotNetEngine that was never runnable.
2009-10-27 20:25:54 +00:00
John Hurliman fefe767476 Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values 2009-10-27 13:16:58 -07:00
John Hurliman a718d7d56a Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not 2009-10-27 10:17:20 -07:00
John Hurliman bcd7593dfb Forgot a line in the previous commit 2009-10-27 10:07:35 -07:00
Melanie 31a848e97b Merge branch 'master' into vehicles 2009-10-27 11:32:11 +00:00
John Hurliman 3a1ee79ee4 Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool 2009-10-27 02:36:57 -07:00
John Hurliman b498693cff * Tweak to region module loading to check for a matching constructor first instead of throwing and catching exceptions
* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-27 01:46:14 -07:00
John Hurliman c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman 322b39804d Adding missing CSJ2K reference to OpenSim.Region.Physics.Meshing 2009-10-26 22:05:07 -07:00
John Hurliman f5cad91578 * Switched from OpenJPEG to CSJ2K in Meshmerizer
* Tested the previous patch and found no regressions
2009-10-26 19:03:55 -07:00