Justin Clark-Casey (justincc)
d7bca3d8e8
Fix unit tests and save problems
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(note; contrary to previous commits, saving 0.4 OARs is actually broken since serialized objects in inventories are not yet converted properly).
Firstly, if you can save a version 1.0 OAR then you can load it too.
Secondly, closing the save stream even on success before assets/objects are saved is a bad idea
2010-11-20 02:59:21 +00:00
opensim mirror account
c4dd724cba
Merge branch 'master' of /var/git/opensim/
2010-11-19 18:50:05 -08:00
Justin Clark-Casey (justincc)
1087d6042b
correct build break. for some reason, xbuild didn't rebuild test dlls
2010-11-20 02:43:38 +00:00
opensim mirror account
4ec0933c99
Merge branch 'master' of /var/git/opensim/
2010-11-19 18:40:08 -08:00
Justin Clark-Casey (justincc)
f49e32bfaa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-20 02:34:27 +00:00
Justin Clark-Casey (justincc)
2c7be7130e
Bump oar version to 1.0 from 0.5
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If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
2010-11-20 02:32:12 +00:00
opensim mirror account
2750e22782
Merge branch 'master' of /var/git/opensim/
2010-11-18 12:10:08 -08:00
Melanie
164007dd00
Merge branch 'master' into careminster-presence-refactor
2010-11-18 19:06:09 +00:00
Master ScienceSim
8f1a79420b
Fixed appearance send for avatars with only default textures. This should fix some of the appearance problems on osgrid. Also added a transaction lock on SetAppearance. This won't prevent concurrent access to Appearance but it will at least make sure each update completes.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-11-18 19:04:50 +00:00
Melanie
f3e4000a55
Send media and other parcel data to client on login. Makes streams visible
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right away and starts media.
2010-11-18 13:26:35 +01:00
Melanie
47f0468995
Send parcel data upon becoming root. This will make streams play and build
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flags be set properly
2010-11-18 04:18:43 +01:00
Melanie
095e3aae67
Allow llDialog without any buttons and add the automatic OK button as it is
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in SL.
2010-11-18 01:11:11 +01:00
opensim mirror account
b5160aade0
Merge branch 'master' of /var/git/opensim/
2010-11-17 16:00:05 -08:00
Justin Clark-Casey (justincc)
859234f963
small refactor: reuse existing commandLine string rather than calling cmdline.ToString() again
2010-11-17 23:50:23 +00:00
opensim mirror account
a1bc7f4ba1
Merge branch 'master' of /var/git/opensim/
2010-11-17 15:40:03 -08:00
Justin Clark-Casey (justincc)
c072a9cfb3
save all lines to history, not just those which turn out to be valid comands. does not store passwords
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also, blank lines are not stored to history
this makes it easier to go back and correct a command which was simply mistyped rather than having to type it out again
2010-11-17 23:34:39 +00:00
opensim mirror account
bfe1f3fdf8
Merge branch 'master' of /var/git/opensim/
2010-11-17 15:10:07 -08:00
Justin Clark-Casey (justincc)
af0deff7e9
Make "show queues [full]" behave like "show users [full]"
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Now, "show queues" only shows root agents. "show queues full" will show child agents as well
2010-11-17 22:55:20 +00:00
Justin Clark-Casey (justincc)
c4f3175e17
add "Unacked bytes" column to "show queues"
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This should show the number of bytes sent to the client that it has not yet acknowledged.
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc)
2a17c39dfe
Fix "show queues" console command
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For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.)
Sometimes useful for diagnostics
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc)
e6eeaaea67
minor: add some method comments
2010-11-17 22:55:06 +00:00
opensim mirror account
01c16fc8c8
Merge branch 'master' of /var/git/opensim/
2010-11-17 11:20:09 -08:00
Melanie
3bc9c1adb4
Merge branch 'master' into careminster-presence-refactor
2010-11-17 18:21:35 +00:00
Melanie
0d72d77629
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-17 18:20:41 +00:00
Melanie
43c270b536
Fix gesture and viewer preview sounds not playing
2010-11-17 18:20:24 +00:00
Melanie
2e5ae1b013
Fix gesture and viewer preview sounds not playing
2010-11-17 17:54:32 +01:00
Melanie
80d3998001
Recalculate prim counts when a parcel is deeded
2010-11-17 17:54:03 +01:00
opensim mirror account
36495f6992
Merge branch 'master' of /var/git/opensim/
2010-11-16 18:00:07 -08:00
Justin Clark-Casey (justincc)
393c9c9046
Add osUnixTimeToTimestamp()
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This allows an input unix time to be converted to an llGetTimeStamp() format.
Thanks Thomax.
2010-11-17 01:45:47 +00:00
Justin Clark-Casey (justincc)
b38a1594c1
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-17 01:28:46 +00:00
opensim mirror account
82786774e4
Merge branch 'master' of /var/git/opensim/
2010-11-16 15:20:05 -08:00
Melanie
390c3a3b6f
Prevent leftover attachments from clogging up the pipes
2010-11-16 22:18:35 +00:00
opensim mirror account
21b7cc5d61
Merge branch 'master' of /var/git/opensim/
2010-11-16 14:00:07 -08:00
Melanie
0049ec16f5
Prevent leftover attachments from clogging up the pipes
2010-11-16 22:26:07 +01:00
Melanie
c4eb430ad2
Merge branch 'master' into careminster-presence-refactor
2010-11-16 21:15:15 +00:00
Melanie
7bb005b0d1
Change the way attachments are persisted. Editing a worn attachment will now
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 21:01:56 +00:00
Melanie
d4d45c3acb
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2010-11-16 20:47:29 +01:00
Melanie
4f15b8d4e6
Change the way attachments are persisted. Editing a worn attachment will now
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
2010-11-16 20:44:39 +01:00
Justin Clark-Casey (justincc)
c5d78c723b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-11-16 19:18:43 +00:00
opensim mirror account
63171839a3
Merge branch 'master' of /var/git/opensim/
2010-11-16 08:20:04 -08:00
Marck
56bd42b438
Fix osTeleportAgent for hypergrid destinations.
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Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 15:23:45 +00:00
opensim mirror account
e633b214cb
Merge branch 'master' of /var/git/opensim/
2010-11-16 06:40:10 -08:00
Marck
50202bab7c
Add osTeleportOwner.
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This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.
Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 13:43:27 +00:00
opensim mirror account
fa1f9bb3c1
Merge branch 'master' of /var/git/opensim/
2010-11-16 03:20:05 -08:00
Melanie
e7e3c74fb7
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-11-16 10:22:15 +00:00
Melanie
5329e3b9b7
Can't detach an object from within the script thread because it will throw. Use FireAndForget for that.
2010-11-16 01:36:26 +00:00
Melanie
98ba079e95
Diva needs a spanking! Serializing OldItemID breaks script state persistence in agent inventory.
2010-11-16 01:35:16 +00:00
Melanie
c2ac5dc358
Can't detach an object from within the script thread because it will throw.
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Use FireAndForget for that.
2010-11-16 01:37:44 +01:00
Melanie
7a9c57a81e
When detaching a scripted item, always consider it modified. Script states
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will have changed and for real usability, we need to save it. It bloats
assets, but that can't be avoided.
2010-11-16 01:35:45 +01:00
Melanie
0f152bfe8c
Diva needs a spanking! Serializing OldItemID breaks script state
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persistence in agent inventory.
2010-11-16 01:33:24 +01:00