0c5b36a4f7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
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							Conflicts:
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs 
							
						 
						
							2012-10-07 03:12:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9be2d5c77d 
								
							
								 
							
						 
						
							
							
								
								Fix merge issues  
							
							
							
						 
						
							2012-10-07 03:03:24 +01:00  
				
					
						
							
							
								 
						
							
							
								f7df68d922 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs 
							
						 
						
							2012-10-07 02:48:28 +01:00  
				
					
						
							
							
								 
						
							
							
								78ce7a0a04 
								
							
								 
							
						 
						
							
							
								
								[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts  
							
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							now 
							
						 
						
							2012-10-07 01:20:52 +01:00  
				
					
						
							
							
								 
						
							
							
								13c4fd7271 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this is what it actually represents  
							
							
							
						 
						
							2012-10-06 04:06:27 +01:00  
				
					
						
							
							
								 
						
							
							
								9de991301c 
								
							
								 
							
						 
						
							
							
								
								Make UserSessionID a class rather than a struct, so that later updates to value suceed (rather than having to pull the data out and reinsert back into the Dictionary).  
							
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							Fixes http://opensimulator.org/mantis/view.php?id=6338  
							
						 
						
							2012-10-06 04:04:50 +01:00  
				
					
						
							
							
								 
						
							
							
								16c9c1dff7 
								
							
								 
							
						 
						
							
							
								
								On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.  
							
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							The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311  
							
						 
						
							2012-10-06 02:34:49 +01:00  
				
					
						
							
							
								 
						
							
							
								91ca3117cb 
								
							
								 
							
						 
						
							
							
								
								Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric  
							
							
							
						 
						
							2012-10-05 17:32:07 -07:00  
				
					
						
							
							
								 
						
							
							
								6f220a8679 
								
							
								 
							
						 
						
							
							
								
								Trigger ObjectAddedToScene when loading objects from oarfile. Already triggers when creating, duplicating or loading from database, incoming attachments, etc  
							
							
							
						 
						
							2012-10-05 17:30:27 -07:00  
				
					
						
							
							
								 
						
							
							
								5254c0de8f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-10-05 06:00:45 +01:00  
				
					
						
							
							
								 
						
							
							
								1fb53e7103 
								
							
								 
							
						 
						
							
							
								
								Fix bug in implementation of "show part pos" that would not filter probably.  
							
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							Also refactors more of ObjectCommandsModule to remove duplicate code 
							
						 
						
							2012-10-05 04:31:43 +01:00  
				
					
						
							
							
								 
						
							
							
								22f6fa49e3 
								
							
								 
							
						 
						
							
							
								
								Add "show part pos" console command to match "show object pos"  
							
							
							
						 
						
							2012-10-05 04:22:08 +01:00  
				
					
						
							
							
								 
						
							
							
								16feed456a 
								
							
								 
							
						 
						
							
							
								
								refactor: eliminate some now duplicate code in ObjectCommandsModule  
							
							
							
						 
						
							2012-10-05 04:16:38 +01:00  
				
					
						
							
							
								 
						
							
							
								68859af3f8 
								
							
								 
							
						 
						
							
							
								
								Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 but not mono 2.10.9  
							
							
							
						 
						
							2012-10-05 03:58:52 +01:00  
				
					
						
							
							
								 
						
							
							
								633e1ed62c 
								
							
								 
							
						 
						
							
							
								
								Add missing ConsoleUtil from last commit  
							
							
							
						 
						
							2012-10-05 03:57:35 +01:00  
				
					
						
							
							
								 
						
							
							
								130768b16a 
								
							
								 
							
						 
						
							
							
								
								Add "show object pos <start-coord> to <end-coord>" command to simulator console.  
							
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							This allows you to display details of all objects in a given bounding box.
Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30.
See "help show object pos" for more details. 
							
						 
						
							2012-10-05 03:52:42 +01:00  
				
					
						
							
							
								 
						
							
							
								8cd1dc8d60 
								
							
								 
							
						 
						
							
							
								
								minor: Add missing license information from the top of IUserManagement  
							
							
							
						 
						
							2012-10-05 02:07:28 +01:00  
				
					
						
							
							
								 
						
							
							
								d87813a194 
								
							
								 
							
						 
						
							
							
								
								Finally fix build break by allowing UserManagementModule (which constructs a packet directly) to reference OpenSim.Region.ClientStack.LindenUDP.  
							
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							This time I actually properly did a clean build 
							
						 
						
							2012-10-05 02:02:19 +01:00  
				
					
						
							
							
								 
						
							
							
								046113c137 
								
							
								 
							
						 
						
							
							
								
								Print number of objects found with "show object name" and "show part name" simulator console commands  
							
							
							
						 
						
							2012-10-05 01:46:28 +01:00  
				
					
						
							
							
								 
						
							
							
								03136df1a7 
								
							
								 
							
						 
						
							
							
								
								Forgot to actually remove the packetpool set code from scene.  
							
							
							
						 
						
							2012-10-05 01:45:49 +01:00  
				
					
						
							
							
								 
						
							
							
								7c7cdf3431 
								
							
								 
							
						 
						
							
							
								
								Read PacketPool config in LLUDPServer with other config params rather than in Scene.  
							
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							This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing. 
							
						 
						
							2012-10-05 01:43:29 +01:00  
				
					
						
							
							
								 
						
							
							
								4832ed6960 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-05 01:32:02 +01:00  
				
					
						
							
							
								 
						
							
							
								f0178a6a41 
								
							
								 
							
						 
						
							
							
								
								refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP  
							
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							This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific 
							
						 
						
							2012-10-05 01:12:56 +01:00  
				
					
						
							
							
								 
						
							
							
								db00402fa8 
								
							
								 
							
						 
						
							
							
								
								make sure a buffer is closed, and changed a misleading log msg  
							
							
							
						 
						
							2012-10-05 00:14:49 +01:00  
				
					
						
							
							
								 
						
							
							
								276fdbc1b3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-04 15:33:17 -07:00  
				
					
						
							
							
								 
						
							
							
								5b90f5bb17 
								
							
								 
							
						 
						
							
							
								
								One more abstraction for GridUser so that it can be overridden in a sub-class.  
							
							
							
						 
						
							2012-10-04 15:32:49 -07:00  
				
					
						
							
							
								 
						
							
							
								d5ea203f93 
								
							
								 
							
						 
						
							
							
								
								Fix threading in remote asset connector  
							
							
							
						 
						
							2012-10-05 00:15:55 +02:00  
				
					
						
							
							
								 
						
							
							
								637e9a10db 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs 
							
						 
						
							2012-10-04 20:16:23 +01:00  
				
					
						
							
							
								 
						
							
							
								d98af79f77 
								
							
								 
							
						 
						
							
							
								
								Make the asset retrieval concurrency a config switch. The current value  
							
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							of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior. 
							
						 
						
							2012-10-04 08:41:06 -07:00  
				
					
						
							
							
								 
						
							
							
								b977f962fa 
								
							
								 
							
						 
						
							
							
								
								Allow default animation to be stopped to be replaced with another one.  
							
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							Fixes Mantis #6327  
							
						 
						
							2012-10-04 15:42:52 +01:00  
				
					
						
							
							
								 
						
							
							
								efb9b7014e 
								
							
								 
							
						 
						
							
							
								
								Allow default animation to be stopped to be replaced with another one.  
							
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							Fixes Mantis #6327  
							
						 
						
							2012-10-04 15:20:04 +02:00  
				
					
						
							
							
								 
						
							
							
								89d342b5ce 
								
							
								 
							
						 
						
							
							
								
								more changes and more non active code  
							
							
							
						 
						
							2012-10-04 08:14:52 +01:00  
				
					
						
							
							
								 
						
							
							
								113549c2e9 
								
							
								 
							
						 
						
							
							
								
								apply cmic fix to multi layer wearables  
							
							
							
						 
						
							2012-10-04 05:29:32 +01:00  
				
					
						
							
							
								 
						
							
							
								893b44497d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-10-04 05:05:57 +01:00  
				
					
						
							
							
								 
						
							
							
								51e1830f86 
								
							
								 
							
						 
						
							
							
								
								more changes. Most code not in use  
							
							
							
						 
						
							2012-10-04 04:55:53 +01:00  
				
					
						
							
							
								 
						
							
							
								aa52c8b20f 
								
							
								 
							
						 
						
							
							
								
								Output monitor data in response to console command on MainConsole.Instance rather than m_log  
							
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							This should really be happening for all console commands (though many don't).
However, things might get difficult if both a console command and other code invoke the same paths. 
							
						 
						
							2012-10-04 02:17:57 +01:00  
				
					
						
							
							
								 
						
							
							
								3d36a6d55c 
								
							
								 
							
						 
						
							
							
								
								Add generic PercentageStat.  
							
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							Not yet used. 
							
						 
						
							2012-10-04 01:27:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e717398f6c 
								
							
								 
							
						 
						
							
							
								
								Add experimental "slow frames" stat, available in "show stats" and via the monitoring module.  
							
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							This increments a SlowFrames counter if a frame takes over 120% of maximum time.
This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic.
This is more granualar than asking objects to create their own reports.
At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code. 
							
						 
						
							2012-10-04 00:32:42 +01:00  
				
					
						
							
							
								 
						
							
							
								a2ab3b88de 
								
							
								 
							
						 
						
							
							
								
								Soliciting for comments on smoothness of physics objects for this build.  
							
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							This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive.   This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build.
Thanks! 
							
						 
						
							2012-10-03 18:30:44 -04:00  
				
					
						
							
							
								 
						
							
							
								a9f2bc150f 
								
							
								 
							
						 
						
							
							
								
								missing changed file  
							
							
							
						 
						
							2012-10-03 23:18:35 +01:00  
				
					
						
							
							
								 
						
							
							
								9988558ec1 
								
							
								 
							
						 
						
							
							
								
								meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled  
							
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							for all physics engines) 
							
						 
						
							2012-10-03 23:14:56 +01:00  
				
					
						
							
							
								 
						
							
							
								4f51cc325c 
								
							
								 
							
						 
						
							
							
								
								making meshworker have more work..  
							
							
							
						 
						
							2012-10-03 20:36:41 +01:00  
				
					
						
							
							
								 
						
							
							
								7137b234b4 
								
							
								 
							
						 
						
							
							
								
								introduce a ODEMeshWorker class, should be pure cosmetic changes for now  
							
							
							
						 
						
							2012-10-03 19:33:28 +01:00  
				
					
						
							
							
								 
						
							
							
								b9baab5521 
								
							
								 
							
						 
						
							
							
								
								Fix the use of the wrong index when locating the assets associated  
							
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							with wearables. The fact that this hasn't caused problems earlier
suggests either that no one is using multiple layers of wearables or
that this code is useless because the assets are coming in with the
wearables request. 
							
						 
						
							2012-10-03 10:45:57 -07:00  
				
					
						
							
							
								 
						
							
							
								8a552ac907 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-10-03 17:40:13 +01:00  
				
					
						
							
							
								 
						
							
							
								bf565e9747 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
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							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-10-03 17:40:11 +01:00  
				
					
						
							
							
								 
						
							
							
								653a98e891 
								
							
								 
							
						 
						
							
							
								
								Fix a viewer crash issue  
							
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							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-10-03 17:39:13 +01:00  
				
					
						
							
							
								 
						
							
							
								fdacb88b29 
								
							
								 
							
						 
						
							
							
								
								Fix a viewer crash issue  
							
							
							
						 
						
							2012-10-03 17:11:02 +02:00  
				
					
						
							
							
								 
						
							
							
								e56ef2720e 
								
							
								 
							
						 
						
							
							
								
								I propose that 0.5m/step change for linear velocity is too big of a change to control the reporting of a new angular velocity.   I think that this could be here for one of two reasons, 1.  vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly.  To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied.   If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step.   To be clear on the effect of the physical world...  When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion.  
							
							
							
						 
						
							2012-10-03 02:30:23 -04:00  
				
					
						
							
							
								 
						
							
							
								df3d1d1301 
								
							
								 
							
						 
						
							
							
								
								Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity  
							
							
							
						 
						
							2012-10-02 23:14:35 -04:00