Kevin Cozens
d65f055e4e
Whitespace cleanup.
2017-10-26 11:26:49 -04:00
UbitUmarov
f81375cf1e
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-25 02:59:19 +01:00
UbitUmarov
3d6553afee
add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-15 14:46:21 +01:00
Robert Adams
b51b4d4171
Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
...
me to the repository).
2017-10-13 12:04:52 -07:00
UbitUmarov
dd58f15bff
mantis 8249: give better data to llDetectedGrab
2017-10-13 20:00:38 +01:00
Robert Adams
df3759e099
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
...
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.
The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov
59afeb6c4c
remove a dead line of code
2017-10-06 02:43:46 +01:00
UbitUmarov
8520ceed63
mantis 8246: don't allow 'delete object name' to delete attachments, but allow delete object id, with confirmation
2017-10-06 02:40:28 +01:00
UbitUmarov
db88c93243
bug fix: add missing stub for osSetInertia
2017-10-01 18:03:19 +01:00
Robert Adams
cc915b4d05
BulletSim: update MacOS version of libBulletSim to latest version.
...
See Mantis 8232.
Thanks Gavin Hird.
2017-09-20 21:02:00 -07:00
UbitUmarov
2247251c2f
bug fix: Of course i had to pick a wrong number for profileBegin
2017-09-16 18:58:10 +01:00
UbitUmarov
997a85568e
double request.ReadWriteTimeout
2017-09-16 00:46:26 +01:00
UbitUmarov
05da6b9f14
bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost.
2017-09-16 00:19:58 +01:00
Robert Adams
921e3ceb09
BulletSim: Merge branch 'BulletSim2017'
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Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams
4608b44817
BulletSim: add raycast filtering
2017-09-05 06:19:49 -07:00
Kevin Cozens
e08b051ca6
Fixed typos in comments in osslEnable.ini
2017-09-04 13:30:16 -04:00
Kevin Cozens
05db0c977f
Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.
2017-09-04 13:28:31 -04:00
Robert Adams
f348f7fa90
BulletSim: first version of raycast. Only single contact point and no
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filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
6c5cfbafba
BulletSim; Update BulletSim.dll's and so's for raycast.
2017-09-03 17:14:59 -07:00
Robert Adams
33e773959f
BulletSim: modify taint processing which use locks.
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(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams
0afa3a294a
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
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work.
2017-09-02 13:06:36 -07:00
UbitUmarov
22c7450363
fix cache.cs (used on parcels info)
2017-08-29 07:38:52 +01:00
Robert Adams
5c36561424
BulletSim: add clock and change logic for taint processing a little
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so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov
396ab1424c
in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves
2017-08-25 23:44:59 +01:00
UbitUmarov
dfdc3e3adf
change camera view constraint. we need to do it a lot more :(
2017-08-25 20:53:07 +01:00
UbitUmarov
05b8ead8b2
frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive
2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460
change a few more parcel eject code paths
2017-08-24 01:47:01 +01:00
UbitUmarov
1a7c8893ee
add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject
2017-08-24 01:38:04 +01:00
UbitUmarov
74524cb3be
(un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject.
2017-08-24 01:30:57 +01:00
UbitUmarov
1ca70232a5
mantis 8233: media changes flag object updated in region db
2017-08-22 18:37:35 +01:00
UbitUmarov
539c006cb8
change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped
2017-08-19 22:44:18 +01:00
Robert Adams
1fdd56f987
BulletSim: Update macOS version of BulletSim with the actual Bullet
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2.86. (the last commit was really an update to 2.82).
Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00
Diva Canto
2df4c1bb91
Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
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e8250162cc
2017-08-17 17:43:58 -07:00
Diva Canto
3acdae74db
Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different.
2017-08-17 11:36:18 -07:00
Robert Adams
c804835801
BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
...
Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
UbitUmarov
218160494e
fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()
2017-08-16 23:44:34 +01:00
Robert Adams
78c78f69b1
Merge branch 'master' into BulletSim2017
2017-08-15 09:04:03 -07:00
UbitUmarov
bf84e46c59
update libode for MAC, thanks again Gavin Hird
2017-08-15 16:01:56 +01:00
Robert Adams
9e86721d70
BulletSim: remove chatty debug message.
2017-08-14 21:33:26 -07:00
Robert Adams
a754ab0e4f
Refactor archive loading to optionally start script engine after loading.
2017-08-14 21:27:53 -07:00
Robert Adams
36ee8e3941
BUlletSim: return better terrain height in
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BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
Robert Adams
8f3c17189c
Merge branch 'master' into BulletSim2017
2017-08-14 18:48:10 -07:00
Robert Adams
76c29cb106
Update BulletSim with corrected collision computations.
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A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Diva Canto
eb837defdf
Revert "Let's try giving Common a default constructor instead of the workaround"
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This reverts commit 8b6557e377
.
2017-08-14 16:55:50 -07:00
Diva Canto
8b6557e377
Let's try giving Common a default constructor instead of the workaround
2017-08-14 16:49:11 -07:00
Diva Canto
6a0b7a607f
This is the correct work around. Jenkins is confuzzled.
2017-08-14 16:40:36 -07:00
Diva Canto
40f4b30361
Strengthen the tests for the possibility that SetUpFixture does not run in the beginning.
2017-08-14 16:33:21 -07:00
Diva Canto
26a4c5ff85
Comment to trigger jenkins
2017-08-14 16:15:08 -07:00
Diva Canto
856d218f99
Comment that test dll for now. It's making jenkins fail.
2017-08-14 15:58:42 -07:00
Diva Canto
ea448d9d6b
Forgot to add this too (nant auto tests)
2017-08-14 15:26:06 -07:00