Commit Graph

29215 Commits (d65f055e4eb7fe2861308670b97817f9a61376c6)

Author SHA1 Message Date
Kevin Cozens d65f055e4e Whitespace cleanup. 2017-10-26 11:26:49 -04:00
UbitUmarov f81375cf1e mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code 2017-10-25 02:59:19 +01:00
UbitUmarov 3d6553afee add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while 2017-10-15 14:46:21 +01:00
Robert Adams b51b4d4171 Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
me to the repository).
2017-10-13 12:04:52 -07:00
UbitUmarov dd58f15bff mantis 8249: give better data to llDetectedGrab 2017-10-13 20:00:38 +01:00
Robert Adams df3759e099 BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.

The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov 59afeb6c4c remove a dead line of code 2017-10-06 02:43:46 +01:00
UbitUmarov 8520ceed63 mantis 8246: don't allow 'delete object name' to delete attachments, but allow delete object id, with confirmation 2017-10-06 02:40:28 +01:00
UbitUmarov db88c93243 bug fix: add missing stub for osSetInertia 2017-10-01 18:03:19 +01:00
Robert Adams cc915b4d05 BulletSim: update MacOS version of libBulletSim to latest version.
See Mantis 8232.
   Thanks Gavin Hird.
2017-09-20 21:02:00 -07:00
UbitUmarov 2247251c2f bug fix: Of course i had to pick a wrong number for profileBegin 2017-09-16 18:58:10 +01:00
UbitUmarov 997a85568e double request.ReadWriteTimeout 2017-09-16 00:46:26 +01:00
UbitUmarov 05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. 2017-09-16 00:19:58 +01:00
Robert Adams 921e3ceb09 BulletSim: Merge branch 'BulletSim2017'
Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams 4608b44817 BulletSim: add raycast filtering 2017-09-05 06:19:49 -07:00
Kevin Cozens e08b051ca6 Fixed typos in comments in osslEnable.ini 2017-09-04 13:30:16 -04:00
Kevin Cozens 05db0c977f Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. 2017-09-04 13:28:31 -04:00
Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams 6c5cfbafba BulletSim; Update BulletSim.dll's and so's for raycast. 2017-09-03 17:14:59 -07:00
Robert Adams 33e773959f BulletSim: modify taint processing which use locks.
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams 0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
2017-09-02 13:06:36 -07:00
UbitUmarov 22c7450363 fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov 396ab1424c in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves 2017-08-25 23:44:59 +01:00
UbitUmarov dfdc3e3adf change camera view constraint. we need to do it a lot more :( 2017-08-25 20:53:07 +01:00
UbitUmarov 05b8ead8b2 frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive 2017-08-24 02:11:40 +01:00
UbitUmarov c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov 1a7c8893ee add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject 2017-08-24 01:38:04 +01:00
UbitUmarov 74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov 1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00
UbitUmarov 539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 2017-08-19 22:44:18 +01:00
Robert Adams 1fdd56f987 BulletSim: Update macOS version of BulletSim with the actual Bullet
2.86. (the last commit was really an update to 2.82).
    Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00
Diva Canto 2df4c1bb91 Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
e8250162cc
2017-08-17 17:43:58 -07:00
Diva Canto 3acdae74db Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. 2017-08-17 11:36:18 -07:00
Robert Adams c804835801 BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
UbitUmarov 218160494e fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() 2017-08-16 23:44:34 +01:00
Robert Adams 78c78f69b1 Merge branch 'master' into BulletSim2017 2017-08-15 09:04:03 -07:00
UbitUmarov bf84e46c59 update libode for MAC, thanks again Gavin Hird 2017-08-15 16:01:56 +01:00
Robert Adams 9e86721d70 BulletSim: remove chatty debug message. 2017-08-14 21:33:26 -07:00
Robert Adams a754ab0e4f Refactor archive loading to optionally start script engine after loading. 2017-08-14 21:27:53 -07:00
Robert Adams 36ee8e3941 BUlletSim: return better terrain height in
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
Robert Adams 8f3c17189c Merge branch 'master' into BulletSim2017 2017-08-14 18:48:10 -07:00
Robert Adams 76c29cb106 Update BulletSim with corrected collision computations.
A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Diva Canto eb837defdf Revert "Let's try giving Common a default constructor instead of the workaround"
This reverts commit 8b6557e377.
2017-08-14 16:55:50 -07:00
Diva Canto 8b6557e377 Let's try giving Common a default constructor instead of the workaround 2017-08-14 16:49:11 -07:00
Diva Canto 6a0b7a607f This is the correct work around. Jenkins is confuzzled. 2017-08-14 16:40:36 -07:00
Diva Canto 40f4b30361 Strengthen the tests for the possibility that SetUpFixture does not run in the beginning. 2017-08-14 16:33:21 -07:00
Diva Canto 26a4c5ff85 Comment to trigger jenkins 2017-08-14 16:15:08 -07:00
Diva Canto 856d218f99 Comment that test dll for now. It's making jenkins fail. 2017-08-14 15:58:42 -07:00
Diva Canto ea448d9d6b Forgot to add this too (nant auto tests) 2017-08-14 15:26:06 -07:00