Justin Clark-Casey (justincc)
9d668b09ca
remove unused code to share services between scenes in SceneSetupHelpers - this is done differently elsewhere
2011-02-19 00:07:16 +00:00
Justin Clark-Casey (justincc)
60fe3d48ee
Put some CapabilitiesModule null checks in Scene
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Stop tests setting up a capabilities module by default
2011-02-18 23:50:54 +00:00
Huaiyu (Kitty) Liu
10a41ad5b5
Added code in SceneGraph.AddSceneObjectByStateSynch to handle attachment objects.
2011-02-18 15:49:01 -08:00
Justin Clark-Casey (justincc)
8249d77991
If GridService.GetNeighbours() could not find the region then log a warning rather than causing a null reference on the normal log line
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This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
2011-02-18 23:25:59 +00:00
Justin Clark-Casey (justincc)
5c92f62941
minor: remove mono compiler warning
2011-02-18 23:10:46 +00:00
Justin Clark-Casey (justincc)
dd9efc1838
extend TestChildAgentEstablished() test slightly to put in EntityTransferModule. Not yet enabled.
2011-02-18 23:05:56 +00:00
Justin Clark-Casey (justincc)
eb699df5f6
On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for the last stage of AddRootAgent() instead of SP.MakeRootAgent()
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Going this extra step doesn't appear to cause any test failures.
This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
2011-02-18 22:49:19 +00:00
Justin Clark-Casey (justincc)
023f953f39
remove another unused test teardown method
2011-02-18 22:25:45 +00:00
Justin Clark-Casey (justincc)
c155f57dbe
remove unused test teardown method
2011-02-18 22:22:51 +00:00
Justin Clark-Casey (justincc)
c763edf56d
separate attachment tests out into their own class
2011-02-18 22:20:08 +00:00
Justin Clark-Casey (justincc)
60d47836ce
minor: remove mono compiler warning
2011-02-18 22:00:52 +00:00
Justin Clark-Casey (justincc)
88da253c94
Add very basic test which invokes the scene update loop once and checks the frame number.
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This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
2011-02-18 21:54:44 +00:00
Justin Clark-Casey (justincc)
e774679f62
minor: add method doc to a few ScenePresence methods
2011-02-18 21:19:16 +00:00
Justin Clark-Casey (justincc)
4725221435
Stop the avatar sometimes pausing for more than a second on the border when region crossing.
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This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit.
If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update()
until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
2011-02-18 20:54:00 +00:00
Robert Adams
a25eac0a40
Remove old physics sync code. Attempt to fake ScenePresence in physics bucket sync
2011-02-18 08:11:29 -08:00
Marck
4f9c3c73ad
Add support for new naming syntax of linked regions to osTeleportAgent and osTeleportOwner.
2011-02-17 13:47:13 +01:00
Marck
47a5d8d742
Make osTeleportOwner work in foreign regions by relaxing the restrictions on teleporting an agent.
2011-02-17 13:47:12 +01:00
Robert Adams
c9c94a5f23
Physics bucket packing and unpacking
2011-02-16 17:11:16 -08:00
Huaiyu (Kitty) Liu
3d1048f1e2
In SOG.UpdateGroupPosition, added AttachedPos as an updated property is the object is an attachment.
2011-02-16 16:57:47 -08:00
Huaiyu (Kitty) Liu
7b9bd89a5c
Made sure IsAttachment is set only after AttachedAvatar is set. Also, in GroupPosition get, added checking of "if m_parentGroup==null".
2011-02-16 15:42:10 -08:00
Huaiyu (Kitty) Liu
f99b516eec
Added serialization/deserilaization of Attachment related SOP properties to sync AttachObject.
2011-02-16 14:29:08 -08:00
Diva Canto
dd4a503a22
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-02-16 09:57:43 -08:00
Diva Canto
c6f2d66eae
Fix bug introduced by Query Access. The response does not come in a packaged _Result field, it comes as simple OSDMap with 2 fields in it.
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Also in this commit: comment out irrelevant debug message on AuthService.
2011-02-16 09:57:12 -08:00
Marck
25265c964f
Changed console command "alert" and added new command "alert-user".
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This addresses Mantis #4709 .
Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
2011-02-16 18:36:57 +01:00
Marck
5c15c5e0ff
Changed default directory for storing map tile images from remote regions.
2011-02-16 18:36:40 +01:00
Diva Canto
fc84225038
XFF capitalization strikes again -- this time in the XMLRPC method. mantis #5386
2011-02-16 08:18:49 -08:00
Melanie
918c12c965
Change the QUERYACCESS method to eliminate spurious access denied messages
2011-02-16 08:06:11 +00:00
Huaiyu (Kitty) Liu
e66668ad7e
Some conflict, probably due to line ending at LocalGridServiceConnector.cs. Just commit the difference to move on.
2011-02-15 15:07:43 -08:00
Huaiyu (Kitty) Liu
21a1000da6
Physics bucket properties (a partial list implemented) seem be synchronized fine with simple tests (less than 10 prims, scripts running, link/delink).
2011-02-15 14:38:43 -08:00
Huaiyu (Kitty) Liu
94e433315e
Added code to send and receive SymmetricSyncMessage.MsgType.UpdatedBucketProperties sync message.
2011-02-15 14:02:53 -08:00
Diva Canto
5d6d0aa142
Catch HttpServer exception: mantis #5381
2011-02-15 08:38:37 -08:00
Huaiyu (Kitty) Liu
7229aa204e
In RegionSyncModule, now each property bucket has its own list of updated-prims.
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An SOP will be inserted (now it's still its parent group will be inserted) into a bucket
if that bucket has been tained as updated.
Also, added Tainted property to BucketSyncInfo.
2011-02-14 17:08:49 -08:00
Huaiyu (Kitty) Liu
f05502f3fe
Merge branch 'dev' into dev_kitty
2011-02-14 14:56:48 -08:00
Huaiyu (Kitty) Liu
41c85d9fd1
Changed interface of ScheduleFullUpdate and ScheduleTerseUpdate, and pass a list of updatedProperties as the argument.
2011-02-14 13:54:34 -08:00
Dan Lake
1837778cf9
Merge branch 'master' into dev
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Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2011-02-14 13:39:27 -08:00
Dan Lake
4be96bc3d2
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-02-14 13:27:59 -08:00
Huaiyu (Kitty) Liu
2b2eb4dbe3
Merge branch 'dev_kitty' into dev
2011-02-14 11:36:57 -08:00
Huaiyu (Kitty) Liu
b31fa7d8fe
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-02-14 11:36:25 -08:00
Huaiyu (Kitty) Liu
411fa60b2b
RegionSyncModule.SendLinkObject and SendLinkObject now call BucketSyncInfoUpdate() for the linked/delinked
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objects, to make sure they have updated timestamp information for synchronization purpose.
2011-02-14 11:33:57 -08:00
Robert Adams
4d343d0fea
Move actor registration to actor modules. Add physics registation
2011-02-14 09:37:36 -08:00
BlueWall
c75e916ccf
Set filter to send proper rotations for root part
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This allows the root prim, alone or in a set, to send it's
rotation. This fixes unsitting the avatar on sit-offsest
type teleports where the sit target is in the root prim of
a linkset.
2011-02-13 07:42:53 -08:00
Marck
19d3792278
Fix and simplify QBasedComparer.
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Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order.
2011-02-13 11:11:49 +01:00
Diva Canto
c169a62f55
Typo
2011-02-12 18:05:25 -08:00
Diva Canto
059e9eaf98
Fixed a couple of tests in the HttpServer. Not sure if this is enough. Mantis #5373 and #5384
2011-02-12 14:38:46 -08:00
Diva Canto
a8ced66e87
Improved error message on TP failure
2011-02-12 07:28:21 -08:00
Justin Clark-Casey (justincc)
9801bf03f8
minor: add comment explaining that GetRegionsByName needs to stay in TeleportAgent for its side effects.
2011-02-12 01:14:12 +00:00
Justin Clark-Casey (justincc)
03d82a5a85
Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
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Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
2011-02-12 01:08:56 +00:00
Huaiyu (Kitty) Liu
63e35d53f7
Added implementation of GeneralBucketUpdateProcessor and PhysicsBucketUpdateProcessor
2011-02-11 16:51:38 -08:00
Justin Clark-Casey (justincc)
7e21c1eadf
Hack in a crude temporary "estate show" command
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This will show the estate for each region, along with that estate's id and the estate owner.
This is temporary because the command output might change.
This commit also converts the estate module from the old to the new region module format
2011-02-12 00:46:01 +00:00
Huaiyu (Kitty) Liu
f47c301a56
Added SOP.HasPropertyUpdatedLocally() to help enqueue the right set of objects that have properties updated locally.
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Also, in RegionSyncModule.SendSceneUpdates, added calling sog.UpdateTaintedBucketSyncInfo() to update timestamp of a tainted property bucket.
2011-02-11 16:23:03 -08:00