Melanie
e398c33648
Add PayPrice to serialization format Xml2
2011-05-25 12:17:46 +01:00
BlueWall
ef3f6b4e63
Revert "Make client event handlers for money only work on root agents"
...
This reverts commit a8913141c0
.
Pulling this back until some testing under various money
modules can be done. Need to be able to make purchases as
a child agent.
2011-05-24 16:33:51 -04:00
BlueWall
a8913141c0
Make client event handlers for money only work on root agents
2011-05-24 16:07:48 -04:00
Diva Canto
e19031849e
Added necessary code to drop inventory on hg friends using the profile window, but can't test because this mechanism doesn't seem to work without a profile service.
2011-05-24 09:38:03 -07:00
Melanie
28c25d8477
Allow disabling the legacy backup mechanism to avoid the object clone if
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backup is not used.
2011-05-24 04:03:51 +01:00
Diva Canto
24f28d3534
HG friends: Status notifications working. Also initial logins get the online friends in other grids.
2011-05-23 19:45:39 -07:00
Melanie
61d4291da5
Create a method to force the script engine to save state from outside
2011-05-24 03:17:12 +01:00
Melanie
178d541dca
Add an event for an orderly region shutdown that fires once per region before
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the SceneGraph is torn down.
2011-05-24 01:19:48 +01:00
Melanie
24c00acedc
Fix Mantis #4429 : Allow llGiveInventory to work across sim borders.
2011-05-23 02:52:28 +01:00
Diva Canto
336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
2011-05-22 16:51:03 -07:00
Diva Canto
fed3cc630e
File to be removed
2011-05-22 15:35:40 -07:00
BlueWall
dc95e38e42
Add stubs for unimplemented lsl functions
2011-05-22 14:59:18 -04:00
Diva Canto
58c53c41de
Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work.
2011-05-21 16:48:00 -07:00
Diva Canto
80457111e0
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-21 14:07:30 -07:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc)
4073f10133
rename test helpers enclosing package from Setup to Helpers
2011-05-21 00:51:34 +01:00
Justin Clark-Casey (justincc)
94553d4753
rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency
2011-05-21 00:48:01 +01:00
Justin Clark-Casey (justincc)
156cc1418b
test helper rename for consistency
2011-05-21 00:44:58 +01:00
Justin Clark-Casey (justincc)
d7e5b76d73
refactor: rename AddSceneObjectItem to AddSceneObject
2011-05-21 00:39:42 +01:00
Justin Clark-Casey (justincc)
084059319c
refactor: move scene object item creation code into TaskInventoryHelpers
2011-05-21 00:37:20 +01:00
Justin Clark-Casey (justincc)
9103fe84d5
move test task inventory notecard item creation into a new TastInventoryHelpers class
2011-05-21 00:25:58 +01:00
Justin Clark-Casey (justincc)
0050bb438c
refactor: use SceneSetupHelpers.CreateSceneObject()
2011-05-21 00:15:22 +01:00
Justin Clark-Casey (justincc)
534ee52a12
rename UserProfileTestUtils to UserAccountHelpers to be consistent with other test helper names
2011-05-21 00:11:52 +01:00
Justin Clark-Casey (justincc)
3fed61a5d5
refactor: in TaskInventoryTests, use UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21 00:07:24 +01:00
Justin Clark-Casey (justincc)
bc43cef581
minor: remove mono compiler warning
2011-05-21 00:05:00 +01:00
Justin Clark-Casey (justincc)
90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc)
f2095ea279
refactor TestRezObjectFromInventoryItem()
2011-05-20 23:45:39 +01:00
Justin Clark-Casey (justincc)
4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc)
91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc)
7ed419217f
add test for rezzing an object from a prim item
2011-05-20 23:22:27 +01:00
Justin Clark-Casey (justincc)
9fc29e1595
Implement llGetLinKNumberOfSides().
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Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc)
6e7b588235
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-20 20:06:51 +01:00
Kim King
a2c19847b4
ScriptEngine/Shared: Fix bug 5473 (v2).
2011-05-20 20:00:55 +01:00
Diva Canto
d21e9c755f
HG Friends working to some extent: friendships offered and accepted correctly handled. Friends list showing correct foreign names. TODO: GrantRights.
2011-05-19 16:54:46 -07:00
BlueWall
584bce36ac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-19 01:35:11 -04:00
BlueWall
926a100652
Add stub for llGetLinkNumberOfSides(integer link)
2011-05-19 01:34:11 -04:00
Justin Clark-Casey (justincc)
bdd7849094
Allow item links to be deleted even when other deletes and purges are disabled.
...
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
Justin Clark-Casey (justincc)
6dcc87b1ad
Accidentally committed too early
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Revert "Allow item links to be deleted even when other deletes and purges are disabled."
This reverts commit 491279f99a
.
2011-05-18 00:23:35 +01:00
Justin Clark-Casey (justincc)
c562b9ef19
correct small mistake in "delete object name <name>" usage summary
2011-05-18 00:22:09 +01:00
Justin Clark-Casey (justincc)
491279f99a
Allow item links to be deleted even when other deletes and purges are disabled.
...
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17 22:31:16 +01:00
Justin Clark-Casey (justincc)
784f70f704
don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders
2011-05-17 02:25:05 +01:00
Justin Clark-Casey (justincc)
467d7060ca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-17 01:58:51 +01:00
Justin Clark-Casey (justincc)
4232b1a89b
convert tabs to spaces
2011-05-17 01:57:18 +01:00
Kim King
901448a8eb
Fixup documentation for AutoBackupModule.
2011-05-17 01:55:54 +01:00
Diva Canto
a2f034c554
Changed yet more Warns to Debugs.
2011-05-14 13:36:55 -07:00
Diva Canto
be6feff331
Also changed a couple of messages in WebUtil from Wanr/Info to Debug.
2011-05-14 13:09:59 -07:00
Diva Canto
082a9ecd31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-14 12:57:34 -07:00
Diva Canto
a3aa839d75
Stop spamming Nebadon's console when assets aren't found in the asset server.
2011-05-14 12:56:50 -07:00
Justin Clark-Casey (justincc)
e3b8d42bbc
refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-14 02:51:29 +01:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00