8808549669 
								
							
								 
							
						 
						
							
							
								
								on sit use root prim camera at and eye if child as neither  
							
							
							
						 
						
							2014-07-23 23:09:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f6af5f4996 
								
							
								 
							
						 
						
							
							
								
								change last commit setting intransit without messing flight  
							
							
							
						 
						
							2014-07-23 22:28:51 +01:00  
				
					
						
							
							
								 
						
							
							
								f9ae7ea2e6 
								
							
								 
							
						 
						
							
							
								
								do CompleteMovement with InTransit set as core  
							
							
							
						 
						
							2014-07-23 21:14:35 +01:00  
				
					
						
							
							
								 
						
							
							
								237075ce21 
								
							
								 
							
						 
						
							
							
								
								cleanup a bit presence CheckForBorderCrossing removing dead code  
							
							
							
						 
						
							2014-07-23 20:31:54 +01:00  
				
					
						
							
							
								 
						
							
							
								d64a50ac9b 
								
							
								 
							
						 
						
							
							
								
								changed locations of m_originRegionID setting to where current core has  
							
							... 
							
							
							
							them. Changed avatar AbsolutePosition, it still didnt assume m_pos as
 relative to root prim. ( forgot to commit before) ( this sit may still
 have loose ends, specially around the use of OffsetPosition that is now
 relative to root prim and was relative to prim) 
							
						 
						
							2014-07-23 19:56:06 +01:00  
				
					
						
							
							
								 
						
							
							
								f236b2e5d3 
								
							
								 
							
						 
						
							
							
								
								request.DoHTTPGruntWork(..) is  now identical to our version, so use  
							
							... 
							
							
							
							those again, getting code closer to os
 again 
							
						 
						
							2014-07-23 02:14:15 +01:00  
				
					
						
							
							
								 
						
							
							
								0331159d2c 
								
							
								 
							
						 
						
							
							
								
								clamp avatar standup position within region  
							
							
							
						 
						
							2014-07-22 21:34:21 +01:00  
				
					
						
							
							
								 
						
							
							
								f394fabfc0 
								
							
								 
							
						 
						
							
							
								
								if sited avatar cross fails, dont add it to physics and dont mess scripts  
							
							... 
							
							
							
							(?) 
							
						 
						
							2014-07-22 16:28:30 +01:00  
				
					
						
							
							
								 
						
							
							
								fe900b28c6 
								
							
								 
							
						 
						
							
							
								
								CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so  
							
							... 
							
							
							
							revert previus change assuming it didnt. remove a no longer needed else {} 
							
						 
						
							2014-07-22 15:56:20 +01:00  
				
					
						
							
							
								 
						
							
							
								ed905418b3 
								
							
								 
							
						 
						
							
							
								
								consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and  
							
							... 
							
							
							
							RETURN_AT_EDGE from simulation 
							
						 
						
							2014-07-22 15:47:42 +01:00  
				
					
						
							
							
								 
						
							
							
								f9fdf26ec3 
								
							
								 
							
						 
						
							
							
								
								make ResetChildPrimPhysicsPositions only do what it is supposed to do and  
							
							... 
							
							
							
							not what AbsolutePosition does 
							
						 
						
							2014-07-22 15:13:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cf132430ae 
								
							
								 
							
						 
						
							
							
								
								tell scripts about positions changes after they are actually changed  
							
							
							
						 
						
							2014-07-22 14:50:17 +01:00  
				
					
						
							
							
								 
						
							
							
								5269511339 
								
							
								 
							
						 
						
							
							
								
								dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog  
							
							
							
						 
						
							2014-07-22 14:31:47 +01:00  
				
					
						
							
							
								 
						
							
							
								0e4a9e35c7 
								
							
								 
							
						 
						
							
							
								
								bug fix. Child position got broken because first prim i parts array may  
							
							... 
							
							
							
							not be the root prim 
							
						 
						
							2014-07-22 04:10:51 +01:00  
				
					
						
							
							
								 
						
							
							
								3e73e96bef 
								
							
								 
							
						 
						
							
							
								
								fix HUD attachment update filter to allow avatar center etc  
							
							
							
						 
						
							2014-07-22 01:49:42 +01:00  
				
					
						
							
							
								 
						
							
							
								243499ea4e 
								
							
								 
							
						 
						
							
							
								
								send updates on selected attachments as sl ( warinin if reverted then a  
							
							... 
							
							
							
							fix is needed elsewhere since the changes are never sent) 
							
						 
						
							2014-07-22 01:11:18 +01:00  
				
					
						
							
							
								 
						
							
							
								0239c7ba1c 
								
							
								 
							
						 
						
							
							
								
								avatar collisions fix  
							
							
							
						 
						
							2014-07-21 23:54:53 +01:00  
				
					
						
							
							
								 
						
							
							
								5cdd205ee7 
								
							
								 
							
						 
						
							
							
								
								change presence movetotarget avoiding trying to go undergroud or fly when  
							
							... 
							
							
							
							it can walk. ( still needs better code ) 
							
						 
						
							2014-07-21 21:31:48 +01:00  
				
					
						
							
							
								 
						
							
							
								d9797b6478 
								
							
								 
							
						 
						
							
							
								
								change ava to ava collisions a bit  
							
							
							
						 
						
							2014-07-21 19:16:23 +01:00  
				
					
						
							
							
								 
						
							
							
								726490a994 
								
							
								 
							
						 
						
							
							
								
								bug fix  
							
							
							
						 
						
							2014-07-21 19:15:51 +01:00  
				
					
						
							
							
								 
						
							
							
								72cead2920 
								
							
								 
							
						 
						
							
							
								
								Remove extremely spammy error message that isn't an actual error - user  
							
							... 
							
							
							
							ids queried may not exist, since LSL can use this as well, with
arbitrary ids 
							
						 
						
							2014-07-20 23:58:46 +02:00  
				
					
						
							
							
								 
						
							
							
								34c40a1e1a 
								
							
								 
							
						 
						
							
							
								
								Remove some already commented lines  
							
							
							
						 
						
							2014-07-20 23:58:16 +02:00  
				
					
						
							
							
								 
						
							
							
								c37a88d4f1 
								
							
								 
							
						 
						
							
							
								
								Fix LSL portions of sit positioning  
							
							
							
						 
						
							2014-07-20 23:54:06 +02:00  
				
					
						
							
							
								 
						
							
							
								719880a6ff 
								
							
								 
							
						 
						
							
							
								
								make sittarget camera relative to root prim  
							
							... 
							
							
							
							Please enter the commit message for your changes. Lines starting 
							
						 
						
							2014-07-20 20:20:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5f364dbed5 
								
							
								 
							
						 
						
							
							
								
								another change to standup  
							
							
							
						 
						
							2014-07-20 16:09:34 +01:00  
				
					
						
							
							
								 
						
							
							
								d6f56a4f99 
								
							
								 
							
						 
						
							
							
								
								change avatar standup code  
							
							
							
						 
						
							2014-07-20 16:03:05 +01:00  
				
					
						
							
							
								 
						
							
							
								a5fcc0c0c0 
								
							
								 
							
						 
						
							
							
								
								remove avn hack on sitted avatars positions  
							
							
							
						 
						
							2014-07-20 14:47:35 +01:00  
				
					
						
							
							
								 
						
							
							
								79aea3e588 
								
							
								 
							
						 
						
							
							
								
								physicsSit SendSitResponse also relative to parent prim  
							
							
							
						 
						
							2014-07-20 09:21:00 +01:00  
				
					
						
							
							
								 
						
							
							
								931434de87 
								
							
								 
							
						 
						
							
							
								
								fix physics sit for physical child prims  
							
							
							
						 
						
							2014-07-20 09:15:29 +01:00  
				
					
						
							
							
								 
						
							
							
								32b060a608 
								
							
								 
							
						 
						
							
							
								
								physics engine cannot change internal positions of linksets, at least not  
							
							... 
							
							
							
							in teaseupdates 
							
						 
						
							2014-07-20 05:54:51 +01:00  
				
					
						
							
							
								 
						
							
							
								b3068355bc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-07-20 02:27:08 +02:00  
				
					
						
							
							
								 
						
							
							
								dc717303d4 
								
							
								 
							
						 
						
							
							
								
								replace old Attachoffset by AttachedPos. Comented out possible merge  
							
							... 
							
							
							
							artifacts 
							
						 
						
							2014-07-20 01:15:33 +01:00  
				
					
						
							
							
								 
						
							
							
								bef76bf3c5 
								
							
								 
							
						 
						
							
							
								
								Fix duplicate attach message being sent to objects picked up from the ground  
							
							
							
						 
						
							2014-07-20 01:52:26 +02:00  
				
					
						
							
							
								 
						
							
							
								5000a5c038 
								
							
								 
							
						 
						
							
							
								
								Fix coalesced objects not showing up as "piles" of prims (AVN only bug)  
							
							
							
						 
						
							2014-07-20 00:17:35 +02:00  
				
					
						
							
							
								 
						
							
							
								b4a3ed1863 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitworkmaster'  
							
							
							
						 
						
							2014-07-19 23:33:28 +02:00  
				
					
						
							
							
								 
						
							
							
								07c0ee1fbf 
								
							
								 
							
						 
						
							
							
								
								Fix taking objects  
							
							
							
						 
						
							2014-07-19 23:17:26 +02:00  
				
					
						
							
							
								 
						
							
							
								5b8d1f0719 
								
							
								 
							
						 
						
							
							
								
								refix originalPositions[]  
							
							
							
						 
						
							2014-07-19 22:16:59 +01:00  
				
					
						
							
							
								 
						
							
							
								e1b2ecdfdc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current'  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs 
							
						 
						
							2014-07-19 22:32:07 +02:00  
				
					
						
							
							
								 
						
							
							
								95b89dd450 
								
							
								 
							
						 
						
							
							
								
								fix attachments  
							
							
							
						 
						
							2014-07-19 22:18:12 +02:00  
				
					
						
							
							
								 
						
							
							
								9654b81b2d 
								
							
								 
							
						 
						
							
							
								
								revert to capsule representation of avatar collider  
							
							
							
						 
						
							2014-07-19 16:16:13 +01:00  
				
					
						
							
							
								 
						
							
							
								748fc66ef1 
								
							
								 
							
						 
						
							
							
								
								reduce avatar hover in basic ode plugin  
							
							
							
						 
						
							2014-07-18 13:19:24 +01:00  
				
					
						
							
							
								 
						
							
							
								d5e0437465 
								
							
								 
							
						 
						
							
							
								
								fix Xengine script instance load  
							
							
							
						 
						
							2014-07-18 11:43:31 +01:00  
				
					
						
							
							
								 
						
							
							
								19d33c571d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' into ubitwork  
							
							
							
						 
						
							2014-07-16 16:22:32 +01:00  
				
					
						
							
							
								 
						
							
							
								fc1bd4567d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current  
							
							
							
						 
						
							2014-07-16 16:16:37 +01:00  
				
					
						
							
							
								 
						
							
							
								159fcbf150 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2014-06-21 00:39:55 +02:00  
				
					
						
							
							
								 
						
							
							
								527c2cdb1e 
								
							
								 
							
						 
						
							
							
								
								Merge commit '68c8633ba18f0a11cfc0ed04d1d0c7c59e6cec76'  
							
							
							
						 
						
							2014-06-21 00:23:11 +02:00  
				
					
						
							
							
								 
						
							
							
								5908e7d0c2 
								
							
								 
							
						 
						
							
							
								
								Merge commit '69bc37acd66e9ac9938d4a657dc6b9a0ba9f021e'  
							
							
							
						 
						
							2014-06-21 00:22:51 +02:00  
				
					
						
							
							
								 
						
							
							
								5694e44ce0 
								
							
								 
							
						 
						
							
							
								
								Merge commit '600087ab49e9489e37471ccfb7360ac14d31b7f2'  
							
							
							
						 
						
							2014-06-21 00:22:37 +02:00  
				
					
						
							
							
								 
						
							
							
								e0f360e495 
								
							
								 
							
						 
						
							
							
								
								Merge commit '4153cfbf14132931b981168b7b3e7c5b8d5be8b5'  
							
							
							
						 
						
							2014-06-21 00:22:29 +02:00  
				
					
						
							
							
								 
						
							
							
								711441f922 
								
							
								 
							
						 
						
							
							
								
								Merge commit '84eb25da23765b3a4f7ae5513e8a238680bb99f2'  
							
							
							
						 
						
							2014-06-21 00:21:29 +02:00