Robert Adams
df14b40e88
varregion: update LandManagementModule and LandObject for variable sized regions.
2015-03-29 16:45:00 -07:00
Robert Adams
07dead7dcb
varregion: any conversions of use of Constants.RegionSize converted into
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Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams
08c72a8dc1
varregion: remove use of Constants.RegionSize is various places.
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More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Robert Adams
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Robert Adams
d74d74c910
varregion: restore checkAgentAccessToRegion routine in EntityTransferModule.
2015-03-27 06:47:55 -07:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
Melanie Thielker
b5ac2eb1e1
Allow setting the size of the wearables array from config, for core compatibility
2015-03-10 01:04:04 +01:00
Melanie Thielker
cf402812b7
Fix content type checking to confirm to newer core versions
2015-03-10 01:03:31 +01:00
Melanie Thielker
7caff51481
Make the maptile uploader in remote admin fire and forget so the controlling host gets a timely reply.
2015-03-07 01:15:48 +01:00
Melanie Thielker
fed566b8d3
Abbreviate the stats by removing unneeded and redundant elements. Human readability is overrated. Also add a (hardcoded) password.
2015-02-18 01:14:08 +01:00
UbitUmarov
99668a63e4
fix axis locking Amotor
2015-02-13 13:37:12 +00:00
UbitUmarov
3b6191de7f
Merge branch 'master' into ubitworkmaster
2014-11-28 00:00:16 +00:00
UbitUmarov
e8d67af3e1
change/fix rez position and rotation on llRezObject and llRezAtRoot
2014-11-27 23:32:24 +00:00
Melanie Thielker
6a849e8cdf
Add an XmlRpc method to get a region's root agent count. This is intended
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to let us restart grid regions when the last agent leaves.
2014-11-21 04:42:27 +01:00
Melanie Thielker
3a94e20d70
Merge branch 'ubitworkmaster'
2014-11-21 04:10:38 +01:00
Melanie Thielker
80118ac057
Remove braindead "fix" that messed up intersim scripted giving.
2014-11-21 04:00:52 +01:00
UbitUmarov
6bebb9206c
fix stopMoveToTarget in attachments case ( similar to core fix)
2014-11-19 20:11:16 +00:00
UbitUmarov
bb5ab05482
fix rez position being for root or center for a single object case
2014-11-19 18:20:30 +00:00
UbitUmarov
7bcb68d7c4
some steps to rez center or root of prim inventory object at requested
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position ( does nothing diferent still )
2014-11-19 16:59:11 +00:00
UbitUmarov
b4a91f5dde
return bbox and offsetHeight to RezObject
2014-11-19 16:43:56 +00:00
UbitUmarov
07074d068b
dont do recoil on llRezObject called from attachments, as seem to happen
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at sl
2014-11-18 10:37:46 +00:00
UbitUmarov
140c0b3bb8
n llPushObject if pushed object is a avatar use its rotation, not pusher
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rotation
2014-11-14 06:28:48 +00:00
Melanie Thielker
c80e3dd2e0
Merge branch 'avination-current'
2014-11-12 07:13:27 +01:00
Melanie Thielker
a1c7304a62
Increase wearablecache size to 32
2014-11-12 07:12:27 +01:00
Melanie Thielker
640d2b0d5d
Update libOMV and fix XBakes dependencies.
2014-11-12 06:51:13 +01:00
Melanie Thielker
0a1a063415
Revert "Bare minimum to get the new bake module to compile with this old code"
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This reverts commit 1d4355bd73
.
2014-11-12 06:39:01 +01:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
9516ebac24
Merge branch 'avination-current'
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2014-11-10 20:22:49 +01:00
Melanie Thielker
1d4355bd73
Bare minimum to get the new bake module to compile with this old code
2014-11-10 20:20:58 +01:00
Melanie Thielker
f4d462eb5d
Add a new baked texure module methid to support baked texturing mesh avatars
2014-11-10 20:07:31 +01:00
Melanie Thielker
9be30aa9b7
Call the bake module each time we see a new attachment to see if the attachment
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needs textures
2014-11-10 20:07:19 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
Melanie Thielker
785a2cc729
Remove JustinCCs UDP patch - it is harmful to Avination's grid management
2014-11-10 04:48:36 +01:00
Melanie Thielker
36ecad98a1
Only send the actual bakes to the bakes module
2014-11-10 04:48:19 +01:00
Melanie Thielker
46424a4a77
Add a new baked texure module methid to support baked texturing mesh avatars
2014-11-10 04:47:37 +01:00
Melanie Thielker
6d2e924f24
Call the bake module each time we see a new attachment to see if the attachment
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needs textures
2014-11-10 04:46:51 +01:00
UbitUmarov
c5dcc0d8c1
try to preserve permitions on object returns
2014-11-08 02:02:45 +00:00
UbitUmarov
fdb0598446
remove duplicated lines
2014-11-08 00:25:44 +00:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
b5e43a4b90
BUG fix : fix a very silly bug uint in place of ulong :(
2014-11-03 21:04:21 +00:00
UbitUmarov
a6ffcbb7f9
always write physicsShapeType on sop serialization since default value
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can't be guessed in some cases
2014-11-03 00:56:48 +00:00
UbitUmarov
37a5eab0f5
BUG FIX prevent references to null scene (as happens on mesh uploads)
2014-11-03 00:03:53 +00:00
UbitUmarov
377a8072dc
remove last debug msg
2014-11-01 16:04:22 +00:00
UbitUmarov
f2ea426453
debug msg
2014-11-01 15:52:05 +00:00
UbitUmarov
f6ae8534be
only close child agents on sucess of V1 tp not at start
2014-11-01 15:38:14 +00:00
UbitUmarov
5cca6e7d16
don't send updates for deleted agents
2014-11-01 00:01:11 +00:00
UbitUmarov
ba8e1efb43
sadly revert to resend terseUpdates enqueuing them back into entityupdates
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queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost.
2014-10-31 23:34:43 +00:00
UbitUmarov
54ab9e7d4d
set udp SocketOptionName.ReuseAddress to false, to not allow two regions
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to bind to same port, as seems to be possible at least with mono 3.2.8,
same as patch just pushed to core by justin. This is not necessary on
windows, possible a bug on some mono versions.
2014-10-30 21:57:20 +00:00