Commit Graph

19354 Commits (e0f81e24000df3a969cd313d008194d8226272ff)

Author SHA1 Message Date
Teravus Ovares df507605cd * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts 2007-11-17 05:16:36 +00:00
Teravus Ovares 3041747bcd * ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be. 2007-11-17 03:48:13 +00:00
Teravus Ovares 5fd2fa687e * Resolved the situation where prim is loaded from storage and when pushed never stops. 2007-11-16 22:13:13 +00:00
mingchen eb2f626561 *Added the TimeDilation property to Scene 2007-11-16 22:02:16 +00:00
Teravus Ovares b2243079ea * Trying a space/collision optimization technique in ODE. Let me know if you see a difference. 2007-11-16 18:30:25 +00:00
MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 2007-11-16 13:39:11 +00:00
Jeff Ames 76a67f45c6 fixed some AssemblyInfo files 2007-11-16 10:35:52 +00:00
Jeff Ames e3998230cc added dummy POS physics plugin 2007-11-16 10:25:27 +00:00
Teravus Ovares b63076c303 * ODE step two on the way to separate dynamic space allocation ( One more to go ) 2007-11-16 08:53:37 +00:00
Teravus Ovares 9020ec5af9 * Fixed object edit movements causing full object updates instead of terse object updates since unlinking. 2007-11-16 08:52:03 +00:00
Jeff Ames 488cf2ea9f added libs for ode and openjpeg for intel mac osx to bin 2007-11-16 03:21:48 +00:00
lbsa71 3aed77bd2c *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
Sean Dague 886f8b5548 make Stopped a bit sloppier which should help address any float round off issues 2007-11-15 19:11:25 +00:00
Teravus Ovares 91b0c44563 * ODE - Started the refactoring process to allow breaking up the scene into smaller spaces
* ODE - No new visible speed improvements yet.  From the coding side, the beginnings of dynamic space calculation..
2007-11-15 18:37:20 +00:00
lbsa71 57ff76850d * Added MySQLDataStore (adapted from MonoSqlite
* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Teravus Ovares 179695909a * Implemented the little friendly pop tooltip messages that appear when you hover your mouse over prim with the object name, description, ownerid.. etc. 2007-11-15 07:32:24 +00:00
Sean Dague 3ca8eb82a9 added first attempt at storing stopped physical objects 2007-11-14 22:39:59 +00:00
MW b42dfff4b8 Added "show regions" console command that displays the list of regions in that instance and their X , Y locations. (as requested/suggested by ckrinke) 2007-11-14 22:03:11 +00:00
Sean Dague c7e125033c clean up most of my mess on terrain. Someone on .NET please test and make
sure this remains working for you.
2007-11-14 21:00:19 +00:00
Sean Dague ec48b67276 managed to produce and kill the same exception on mono as on .net. Hopefully
this means .net is fixed.
2007-11-14 16:35:51 +00:00
Sean Dague 28ff73129b bury connect creation deeper down in case this is what .NET hates 2007-11-14 16:29:34 +00:00
Sean Dague 8eb2a163c8 random shot in the dark 2007-11-14 16:26:18 +00:00
Teravus Ovares d8fde94843 * ODE removes an unnecessary lock. 2007-11-14 16:24:19 +00:00
Teravus Ovares cb6ec3d0f7 * Removes the console enumeration errors on sim start. 2007-11-14 16:12:59 +00:00
Sean Dague ccd08ae3d0 remove limit stanza, see if this helps. 2007-11-14 16:08:10 +00:00
Sean Dague 02b6f6ca62 get rid of parametrized query, in case this is the .NET issue (I hope not) 2007-11-14 15:52:39 +00:00
Sean Dague 870837d4a8 further adventures in .NET workarounds 2007-11-14 15:35:27 +00:00
Sean Dague 2aec70666a no, this probably won't work either, but I'm going to at least make sure it works
mono still
2007-11-14 15:15:01 +00:00
Sean Dague 980661ed1b more attempted voodoo around .NET 2007-11-14 15:03:17 +00:00
Sean Dague 5a739cc248 attempt to resolve Sqlite not working on .NET for terrain 2007-11-14 14:11:45 +00:00
Teravus Ovares 3cb2b5eb66 * Copied objects are now owned by the object copier (Next Owner) (however next owner permissions are not applied yet)
* In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself.  The rest of the permissions functionality is still unchanged.  Admin can delete any object..  etc.
2007-11-14 11:56:57 +00:00
lbsa71 61b301cbcd * moved outer tool dir into inner tool dir 2007-11-14 11:22:01 +00:00
Jeff Ames 3c3d586d2a removed duplicate cloud.jp2 from bin directory 2007-11-14 06:52:39 +00:00
Brian McBee d6e62b2d46 Whoops! Missing cloud texture. 2007-11-14 06:25:51 +00:00
Brian McBee 666bd6f06e Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it. 2007-11-14 06:00:03 +00:00
Teravus Ovares 52fbc67100 * Should help avatar climb steps better
* Reduced ground friction when an avatar is moving
* Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement
* Reduced PID_D power by 1/5th (80)
* More avatar movement tweaks.
2007-11-14 02:41:15 +00:00
Teravus Ovares 9a00c26dfe * Possibly resolved the excess sim lag.
* Warning: Only try on Linux, Windows builds still have a terrain database problem.
2007-11-14 01:04:19 +00:00
Teravus Ovares 9f6b3e2357 * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D.
* Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13 22:48:19 +00:00
Sean Dague eb41ec00c9 first pass on unlinking of objects. From Jay Clarke (IBM) 2007-11-13 19:57:11 +00:00
MW 448612db62 Added "remove-region <region name>" console command that "should" remove the named region/scene. 2007-11-13 16:31:11 +00:00
Sean Dague 4bc4844646 working now. Needs cleanup, but I'll have to do that after the next meeting 2007-11-13 15:50:56 +00:00
Sean Dague 7810b068f4 some changes to reduce memory significantly by not keeping all
terrain revisions in memory.  Once I'm sure this is working, I'll purge
out some of the crufty code here.
2007-11-13 15:22:54 +00:00
Jeff Ames ae4312a698 replaced exception when sitting and typing with rather amusing getting up and sitting back down animation 2007-11-13 13:47:03 +00:00
MW 297cc7ef4f Some work on cleanly removing Regions. 2007-11-13 12:23:05 +00:00
MW 7f8a69f181 Some work on being able to set/send a users Buddylist info. (added handling code to LoginResponse).
And as a test each user signing in will get the test account ("Mr OpenSim") as a friend (online/offline status will not currently show up)
2007-11-13 10:47:39 +00:00
Teravus Ovares 10b41ba455 * Fixed the walk vs fall animation.
* Tweaked a few things
2007-11-13 05:10:14 +00:00
Teravus Ovares 57b646b7ae * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence
* Added glue to send it to the Physics Engines (in meters)
* ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
2007-11-13 03:18:54 +00:00
Jeff Ames 3d10dbf233 added IDs for all built-in animations 2007-11-13 02:30:43 +00:00
Teravus Ovares d9d35f9fd7 * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares 5952441fcc * Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00