Robert Adams
e1814aa827
BulletSim: fix problem of avatar's floating off the ground after unsitting. Reworked size/scale logic so physical scale is kept in Bullet and physObject scale is the preferred size -- usually same as size but avatars are computed differently.
2012-12-12 16:51:43 -08:00
Robert Adams
6f1f7f0206
BulletSim: non-functional commenting and reorganization of material attribute specifications.
2012-12-12 16:51:36 -08:00
Robert Adams
7bb5613dc6
BulletSim: updates and rearrangement of the TODO list.
2012-12-12 16:51:29 -08:00
Justin Clark-Casey (justincc)
512e4c9313
Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
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This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12 23:30:26 +00:00
Justin Clark-Casey (justincc)
047270bdc8
Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
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Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-12 23:13:34 +00:00
Justin Clark-Casey (justincc)
418c0cb01d
Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset"
2012-12-12 22:06:09 +00:00
Robert Adams
bb6eeb5429
BulletSim: do not return the current velocity for targetVelocity.
2012-12-12 11:01:36 -08:00
Robert Adams
a082ce9da7
BulletSim: fix crash caused by the creation of a linkset child that is under the terrain. Users can sure find some interesting corner conditions.
2012-12-11 14:27:09 -08:00
Robert Adams
d4e0e98c00
BulletSim: protect character property setting to remove crash from taints setting properties after the destroy character taint.
2012-12-11 13:54:26 -08:00
Robert Adams
63099184db
BulletSim: protect prim property setting to remove crash from taints setting properties after the destroy object taint has happened.
2012-12-11 13:42:23 -08:00
Robert Adams
905d7c43ad
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP.
2012-12-11 00:35:16 -08:00
Robert Adams
8b861e880a
BulletSim: add ini file and command line parameters to control
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dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams
ebf30e7ba6
BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms).
2012-12-11 00:02:20 -08:00
Robert Adams
93393fb975
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.
2012-12-10 16:46:12 -08:00
Robert Adams
9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
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While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
Robert Adams
a19896cc56
BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset).
2012-12-09 22:32:46 -08:00
Robert Adams
ce5083a504
BulletSim: adjust friction and restitution based on material type.
2012-12-09 22:32:46 -08:00
Diva Canto
af8d53657d
HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
2012-12-09 22:05:12 -08:00
Diva Canto
b8178f5a50
Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
2012-12-09 22:03:21 -08:00
Diva Canto
39b388a094
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-09 15:31:50 -08:00
Diva Canto
cb80d8a29c
UserManagementModule: search the local cache for names too.
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Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Diva Canto
5732ce9184
Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.
2012-12-09 15:28:56 -08:00
BlueWall
8efae93b51
Restrict IPresenceData.VerifyAgent
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Restrict IPresenceData.VerifyAgent to only return bool result
2012-12-09 15:08:32 -05:00
BlueWall
a37040d07a
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-12-08 17:34:08 -05:00
BlueWall
f85b23edea
Add agent verification to Presence
2012-12-08 17:33:03 -05:00
BlueWall
bd14fa15e4
Add back openjpeg dll for Windows
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May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-08 17:15:35 -05:00
Robert Adams
04e64d73df
BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected.
2012-12-08 09:14:40 -08:00
Robert Adams
216c121935
BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary.
2012-12-08 09:14:34 -08:00
Robert Adams
addb791f3d
BulletSim: update comments and add more to TODO list.
2012-12-08 09:14:28 -08:00
Justin Clark-Casey (justincc)
8de9f9dd4a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-08 01:37:10 +00:00
Justin Clark-Casey (justincc)
63cff49bce
Re-enable code disabled in f605a62
to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
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This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
BlueWall
77e88fab06
Format change
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Removed some white space in a line, looking to trigger a build
2012-12-07 20:19:16 -05:00
BlueWall
063f37cf73
One more time...
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needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
2012-12-07 20:03:15 -05:00
BlueWall
a6e5a2f4df
Prebuild fix
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Had moved the class to a different namespace but failed to add the reference
2012-12-07 19:41:07 -05:00
BlueWall
cba1390ffd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 16:56:03 -05:00
Diva Canto
16d18afe21
Added missing config var in grided sims.
2012-12-07 12:38:19 -08:00
BlueWall
0b455d2882
Merge branch 'master' into connector_plugin
2012-12-07 15:36:43 -05:00
Diva Canto
3c9f8c9c46
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-06 20:04:59 -08:00
Diva Canto
8b29db98bd
Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis #6450
2012-12-06 20:04:32 -08:00
Justin Clark-Casey (justincc)
4e622f6816
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc)
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams
707e186aa3
BulletSim: update DLLs and SOs with vehicle collision event check
2012-12-06 09:34:30 -08:00
Robert Adams
7fd8202ae3
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
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linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00
Robert Adams
edd1b353a5
BulletSim: update and add to the TODO list.
2012-12-06 09:31:05 -08:00
Robert Adams
18fe35906d
BulletSim: add detail logging detail flag so I don't have to comment and uncomment the detail logging when changing the depth of logged info.
2012-12-06 09:30:57 -08:00
Robert Adams
cc59e3cbdf
BulletSim: only check position sanity if the prim is physical -- the user can do anything dumb they wish.
2012-12-06 09:30:50 -08:00
Robert Adams
2ecd8e6720
BulletSim: add values for material friction and restitution. Fix line endings in material definition file.
2012-12-06 09:30:42 -08:00
Robert Adams
6d7f66f781
BulletSim: Don't add gravity to down force -- let Bullet do that. Add VehicleAddForce to set of managed vehicle prim properties.
2012-12-06 09:30:35 -08:00
Robert Adams
e599a8b242
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular forces commented out for the moment for debugging.
2012-12-06 09:30:28 -08:00
nebadon
f1d4e8f792
fix openjpeg on 64 bit OSX we were pointing to a file taht did not
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exist.
2012-12-06 09:52:18 -07:00