ee4abb681e 
								
							
								 
							
						 
						
							
							
								
								Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.  
							
							... 
							
							
							
							However, large groups could still take a very long time since we still need to message each avatar on different simulators. 
							
						 
						
							2012-11-28 02:51:24 +00:00  
				
					
						
							
							
								 
						
							
							
								9e3605d952 
								
							
								 
							
						 
						
							
							
								
								Fix build break from commit  e469879 
							
							
							
						 
						
							2012-11-28 02:51:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0df4927710 
								
							
								 
							
						 
						
							
							
								
								Add "debug groups verbose <true|false>" region console command  
							
							... 
							
							
							
							This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation. 
							
						 
						
							2012-11-28 02:51:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9d4415429d 
								
							
								 
							
						 
						
							
							
								
								minor: Increase attachment name field from 36 to 50 chars in "attachments show" report  
							
							
							
						 
						
							2012-11-28 02:50:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c86ac36876 
								
							
								 
							
						 
						
							
							
								
								altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".  
							
							
							
						 
						
							2012-11-28 02:50:23 +00:00  
				
					
						
							
							
								 
						
							
							
								4a4d800523 
								
							
								 
							
						 
						
							
							
								
								ensuring that operand order in llGetLinkName is internally consistent  
							
							
							
						 
						
							2012-11-28 02:49:44 +00:00  
				
					
						
							
							
								 
						
							
							
								01c148bbce 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused logger in DynamicTextureModule  
							
							
							
						 
						
							2012-11-28 02:49:28 +00:00  
				
					
						
							
							
								 
						
							
							
								1cbe4363a3 
								
							
								 
							
						 
						
							
							
								
								Make "show part" console commands print out information about each item the part contains  
							
							
							
						 
						
							2012-11-28 02:49:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c0254d914f 
								
							
								 
							
						 
						
							
							
								
								minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList  
							
							
							
						 
						
							2012-11-28 02:49:10 +00:00  
				
					
						
							
							
								 
						
							
							
								53112f1e80 
								
							
								 
							
						 
						
							
							
								
								Add local and UUID to information output of "show object" and "show part" region console commands  
							
							
							
						 
						
							2012-11-28 02:49:02 +00:00  
				
					
						
							
							
								 
						
							
							
								0f312c58ca 
								
							
								 
							
						 
						
							
							
								
								Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.  
							
							
							
						 
						
							2012-11-28 02:48:54 +00:00  
				
					
						
							
							
								 
						
							
							
								2ca520c1eb 
								
							
								 
							
						 
						
							
							
								
								Add number of inventory items to information displayed via "show part" console command  
							
							
							
						 
						
							2012-11-28 02:48:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c9b7ac2ae5 
								
							
								 
							
						 
						
							
							
								
								minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)  
							
							
							
						 
						
							2012-11-28 02:47:47 +00:00  
				
					
						
							
							
								 
						
							
							
								6e2ffd7050 
								
							
								 
							
						 
						
							
							
								
								minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView  
							
							
							
						 
						
							2012-11-28 02:47:40 +00:00  
				
					
						
							
							
								 
						
							
							
								8726748e22 
								
							
								 
							
						 
						
							
							
								
								Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.  
							
							... 
							
							
							
							We can do this because AgentUpdate packets are handled synchronously. 
							
						 
						
							2012-11-28 02:47:31 +00:00  
				
					
						
							
							
								 
						
							
							
								73c2db9e8f 
								
							
								 
							
						 
						
							
							
								
								Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.  
							
							
							
						 
						
							2012-11-28 02:47:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c1cab3e752 
								
							
								 
							
						 
						
							
							
								
								If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn  
							
							
							
						 
						
							2012-11-28 02:47:15 +00:00  
				
					
						
							
							
								 
						
							
							
								713fdda7f8 
								
							
								 
							
						 
						
							
							
								
								minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.  
							
							
							
						 
						
							2012-11-28 02:47:08 +00:00  
				
					
						
							
							
								 
						
							
							
								baa599e5b0 
								
							
								 
							
						 
						
							
							
								
								Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.  
							
							
							
						 
						
							2012-11-28 02:47:01 +00:00  
				
					
						
							
							
								 
						
							
							
								014c533ebe 
								
							
								 
							
						 
						
							
							
								
								Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.  
							
							... 
							
							
							
							Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded. 
							
						 
						
							2012-11-28 02:46:53 +00:00  
				
					
						
							
							
								 
						
							
							
								53d87510ce 
								
							
								 
							
						 
						
							
							
								
								Make it possible to separate start and stop lludp packet processing from the console for debug processes.  
							
							... 
							
							
							
							This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status. 
							
						 
						
							2012-11-28 02:46:46 +00:00  
				
					
						
							
							
								 
						
							
							
								43aa74d139 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.  
							
							
							
						 
						
							2012-11-28 02:46:39 +00:00  
				
					
						
							
							
								 
						
							
							
								ada9238907 
								
							
								 
							
						 
						
							
							
								
								minor: Add missing newlines and spacing to help for "debug eq" console command  
							
							
							
						 
						
							2012-11-28 02:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								4d98cdf829 
								
							
								 
							
						 
						
							
							
								
								minor: Add/correct some doc messages associated with entity teleport.  
							
							... 
							
							
							
							I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it. 
							
						 
						
							2012-11-28 02:46:16 +00:00  
				
					
						
							
							
								 
						
							
							
								547043047e 
								
							
								 
							
						 
						
							
							
								
								minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.  
							
							... 
							
							
							
							I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region). 
							
						 
						
							2012-11-28 02:46:10 +00:00  
				
					
						
							
							
								 
						
							
							
								9d3b68411a 
								
							
								 
							
						 
						
							
							
								
								minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.  
							
							
							
						 
						
							2012-11-28 02:45:11 +00:00  
				
					
						
							
							
								 
						
							
							
								470f8d3c04 
								
							
								 
							
						 
						
							
							
								
								Get rid of accidental scene start left in ScenePresenceAutopilotTests  
							
							
							
						 
						
							2012-11-28 02:44:53 +00:00  
				
					
						
							
							
								 
						
							
							
								da00b57d4b 
								
							
								 
							
						 
						
							
							
								
								Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.  
							
							
							
						 
						
							2012-11-28 02:44:45 +00:00  
				
					
						
							
							
								 
						
							
							
								caedac67e0 
								
							
								 
							
						 
						
							
							
								
								Get Watchdog to log thread removal  
							
							
							
						 
						
							2012-11-28 02:44:38 +00:00  
				
					
						
							
							
								 
						
							
							
								2b5dc4eba4 
								
							
								 
							
						 
						
							
							
								
								Add "active true|false" to "debug scene" console command.  
							
							... 
							
							
							
							This allows the scene update and maintenance loops to be started and stopped for debug purposes. 
							
						 
						
							2012-11-28 02:44:30 +00:00  
				
					
						
							
							
								 
						
							
							
								39b8d01e71 
								
							
								 
							
						 
						
							
							
								
								minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.  
							
							... 
							
							
							
							Practical effect is probably none. 
							
						 
						
							2012-11-28 02:44:23 +00:00  
				
					
						
							
							
								 
						
							
							
								fca3154982 
								
							
								 
							
						 
						
							
							
								
								minor: Fix bug in categorization of blocks reused stat from packetpool  
							
							
							
						 
						
							2012-11-28 02:44:17 +00:00  
				
					
						
							
							
								 
						
							
							
								cef158c42d 
								
							
								 
							
						 
						
							
							
								
								Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.  
							
							... 
							
							
							
							Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it. 
							
						 
						
							2012-11-28 02:44:10 +00:00  
				
					
						
							
							
								 
						
							
							
								177c3bcfe6 
								
							
								 
							
						 
						
							
							
								
								Add AgentUpdate to PacketPool.  This is the most common inbound packet from viewers.  
							
							
							
						 
						
							2012-11-28 02:44:02 +00:00  
				
					
						
							
							
								 
						
							
							
								35766f2c3a 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Client requested range for texture ... but" message.  This is not useful during normal operation.  
							
							
							
						 
						
							2012-11-28 02:43:55 +00:00  
				
					
						
							
							
								 
						
							
							
								e175cf543c 
								
							
								 
							
						 
						
							
							
								
								Fix percentage stats to multiply by 100.  Adjust container name for packetpool stats.  
							
							
							
						 
						
							2012-11-28 02:43:48 +00:00  
				
					
						
							
							
								 
						
							
							
								96b0d1276e 
								
							
								 
							
						 
						
							
							
								
								Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code.  
							
							
							
						 
						
							2012-11-28 02:43:42 +00:00  
				
					
						
							
							
								 
						
							
							
								301546289e 
								
							
								 
							
						 
						
							
							
								
								Fix build break by moving OpenSim.Framework.Console back below HttpServer in the build order.  
							
							... 
							
							
							
							Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly. 
							
						 
						
							2012-11-28 02:43:32 +00:00  
				
					
						
							
							
								 
						
							
							
								813778b39e 
								
							
								 
							
						 
						
							
							
								
								Fix packetpool for ImprovedTerseObjectUpdate packets.  
							
							... 
							
							
							
							These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency. 
							
						 
						
							2012-11-28 02:43:23 +00:00  
				
					
						
							
							
								 
						
							
							
								6c3eceb197 
								
							
								 
							
						 
						
							
							
								
								Extend "show stats" command to "show stats [list|all|<category name>]"  
							
							... 
							
							
							
							This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool. 
							
						 
						
							2012-11-28 02:43:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0afc43eed7 
								
							
								 
							
						 
						
							
							
								
								Assign endVector before control leaves ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure.  
							
							... 
							
							
							
							This doesn't fail the compile on mono 2.10.8. 
							
						 
						
							2012-11-28 02:42:56 +00:00  
				
					
						
							
							
								 
						
							
							
								6eb260d4eb 
								
							
								 
							
						 
						
							
							
								
								Add "delete object pos <start-coord> to <end-coord>" console command.  
							
							... 
							
							
							
							This allows one to delete objects within a certain volume.
See help on console for more details. 
							
						 
						
							2012-11-28 02:42:44 +00:00  
				
					
						
							
							
								 
						
							
							
								63f1efc414 
								
							
								 
							
						 
						
							
							
								
								minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.  
							
							
							
						 
						
							2012-11-28 02:42:02 +00:00  
				
					
						
							
							
								 
						
							
							
								e685f7ab68 
								
							
								 
							
						 
						
							
							
								
								Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.  
							
							... 
							
							
							
							This should remove the need to run the console command "kick user --force" when these connections are left around. 
							
						 
						
							2012-11-28 02:41:55 +00:00  
				
					
						
							
							
								 
						
							
							
								ac8f420adb 
								
							
								 
							
						 
						
							
							
								
								minor: elaborate method doc on Scene.NewUserConnection()  
							
							
							
						 
						
							2012-11-28 02:41:42 +00:00  
				
					
						
							
							
								 
						
							
							
								fa16f132e3 
								
							
								 
							
						 
						
							
							
								
								string format arguments in wrong order  
							
							
							
						 
						
							2012-11-28 02:36:16 +00:00  
				
					
						
							
							
								 
						
							
							
								7a5782c3e3 
								
							
								 
							
						 
						
							
							
								
								Get rid of some unnecessary casts in RemoteAdminPlugin.  
							
							... 
							
							
							
							This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass  from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code. 
							
						 
						
							2012-11-28 02:35:28 +00:00  
				
					
						
							
							
								 
						
							
							
								cf98691a3d 
								
							
								 
							
						 
						
							
							
								
								Merge branch '0.7.4-post-fixes' into 0.7.4-extended  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Data/MySQL/MySQLXInventoryData.cs 
							
						 
						
							2012-11-15 02:52:37 +00:00  
				
					
						
							
							
								 
						
							
							
								09aa87ba26 
								
							
								 
							
						 
						
							
							
								
								Fix SceneObjectUndoRedoTests.TestNoUndoOnObjectsNotInScene by not looking up ParentGroup scale limits if part is not in a sog  
							
							
							
						 
						
							2012-11-15 02:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								38fb0430bf 
								
							
								 
							
						 
						
							
							
								
								Replace old Prebuild.exe accidentally added back in  f977291 with one built without <copy> nant target generation and on mono 2.4.3  
							
							
							
						 
						
							2012-11-15 02:16:03 +00:00