9e6ffe7798 
								
							
								 
							
						 
						
							
							
								
								Rename Watchdog.GetThreads() to GetThreadsInfo() to reflect what it actually returns and for consistency.  
							
							
							
						 
						
							2012-02-24 05:15:47 +00:00  
				
					
						
							
							
								 
						
							
							
								84735b644c 
								
							
								 
							
						 
						
							
							
								
								Get rid of some of the identical exception catching in Scene.Update().  
							
							
							
						 
						
							2012-02-24 05:12:56 +00:00  
				
					
						
							
							
								 
						
							
							
								f67f37074f 
								
							
								 
							
						 
						
							
							
								
								Stop spurious scene loop startup timeout alarms for scenes with many prims.  
							
							... 
							
							
							
							On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout. 
							
						 
						
							2012-02-24 05:02:33 +00:00  
				
					
						
							
							
								 
						
							
							
								fe229f10e6 
								
							
								 
							
						 
						
							
							
								
								In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed.  
							
							
							
						 
						
							2012-02-24 04:08:59 +00:00  
				
					
						
							
							
								 
						
							
							
								0b9f4d7e74 
								
							
								 
							
						 
						
							
							
								
								llLinkSitTarget implementation  http://wiki.secondlife.com/wiki/LlLinkSitTarget  
							
							
							
						 
						
							2012-02-24 00:58:11 +00:00  
				
					
						
							
							
								 
						
							
							
								f034958bdc 
								
							
								 
							
						 
						
							
							
								
								Load appropriate 32-bit/64-bit Windows sqlite dll if using WebStatsModule.  
							
							... 
							
							
							
							This should resolve http://opensimulator.org/mantis/view.php?id=5901  
							
						 
						
							2012-02-23 23:11:47 +00:00  
				
					
						
							
							
								 
						
							
							
								90ea00a109 
								
							
								 
							
						 
						
							
							
								
								Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.  
							
							... 
							
							
							
							This involves
1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport()
2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1
This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else.
This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822  
							
						 
						
							2012-02-23 22:56:42 +00:00  
				
					
						
							
							
								 
						
							
							
								af377470e1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into v3_support  
							
							
							
						 
						
							2012-02-22 22:29:30 -05:00  
				
					
						
							
							
								 
						
							
							
								9ed4245d9e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-02-23 01:42:08 +00:00  
				
					
						
							
							
								 
						
							
							
								1dfc990264 
								
							
								 
							
						 
						
							
							
								
								Add a position parameter to region crossing of objects. This avoids the  
							
							... 
							
							
							
							potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high. 
							
						 
						
							2012-02-23 01:40:30 +00:00  
				
					
						
							
							
								 
						
							
							
								165ae251ec 
								
							
								 
							
						 
						
							
							
								
								V3 Support  
							
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							The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response. 
							
						 
						
							2012-02-22 16:36:28 -05:00  
				
					
						
							
							
								 
						
							
							
								67bea681e2 
								
							
								 
							
						 
						
							
							
								
								Add web profile url setting to ini  
							
							
							
						 
						
							2012-02-21 23:04:49 -05:00  
				
					
						
							
							
								 
						
							
							
								5d31267185 
								
							
								 
							
						 
						
							
							
								
								Remove two spurious m_sceneGraph != null checks in Scene.cs.  It's set in constructor and never subsequent set to null.  
							
							
							
						 
						
							2012-02-22 00:55:16 +00:00  
				
					
						
							
							
								 
						
							
							
								cf9b3e7708 
								
							
								 
							
						 
						
							
							
								
								Restore the taskItem null check that I accidentally blatted in  5397a6d 
							
							... 
							
							
							
							This is a valid check because the caller could supply an invalid uuid. 
							
						 
						
							2012-02-21 23:41:48 +00:00  
				
					
						
							
							
								 
						
							
							
								1c533eb520 
								
							
								 
							
						 
						
							
							
								
								Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim  
							
							
							
						 
						
							2012-02-21 23:15:33 +00:00  
				
					
						
							
							
								 
						
							
							
								5397a6d4c6 
								
							
								 
							
						 
						
							
							
								
								Fix problem with dragging child part inventory item to user inventory.  
							
							... 
							
							
							
							This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569  
							
						 
						
							2012-02-21 22:54:30 +00:00  
				
					
						
							
							
								 
						
							
							
								76f411147d 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix:Cannot drag inventory from child prim into inventory  http://opensimulator.org/mantis/view.php?id=5569 "  
							
							... 
							
							
							
							This reverts commit 15ce73cacahttp://opensimulator.org/mantis/view.php?id=5569 , I was going to fix this in a more general way. 
							
						 
						
							2012-02-21 22:49:06 +00:00  
				
					
						
							
							
								 
						
							
							
								15ce73caca 
								
							
								 
							
						 
						
							
							
								
								Fix:Cannot drag inventory from child prim into inventory  http://opensimulator.org/mantis/view.php?id=5569  
							
							
							
						 
						
							2012-02-21 22:07:12 +00:00  
				
					
						
							
							
								 
						
							
							
								7cf970fb27 
								
							
								 
							
						 
						
							
							
								
								V3 Support:  
							
							... 
							
							
							
							This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on. 
							
						 
						
							2012-02-21 14:21:03 -05:00  
				
					
						
							
							
								 
						
							
							
								a27e5a9c95 
								
							
								 
							
						 
						
							
							
								
								Both 32-bit and 64-bit BulletSim.dll must have the same name.  Rename the 64 bit one in lib64  
							
							
							
						 
						
							2012-02-21 04:12:17 +00:00  
				
					
						
							
							
								 
						
							
							
								daee2eda93 
								
							
								 
							
						 
						
							
							
								
								Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.  
							
							... 
							
							
							
							This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert. 
							
						 
						
							2012-02-21 04:10:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a15b00d3ef 
								
							
								 
							
						 
						
							
							
								
								Replace previous windows 64-bit sqlite3.dll with one from  http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip  
							
							... 
							
							
							
							In this zip, it's called System.Data.SQLite.dll.  We rename it to lib64/sqlite3.dll
This is a little unexpected but it works.  For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10.  Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet). 
							
						 
						
							2012-02-21 04:01:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1b906ef2ad 
								
							
								 
							
						 
						
							
							
								
								Replace win 64-bit sqlite3.dll with another version, though I suspect this one won't work either.  
							
							
							
						 
						
							2012-02-21 03:24:01 +00:00  
				
					
						
							
							
								 
						
							
							
								68a4ef5ef6 
								
							
								 
							
						 
						
							
							
								
								Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.  
							
							
							
						 
						
							2012-02-21 02:52:20 +00:00  
				
					
						
							
							
								 
						
							
							
								90dc5f47e7 
								
							
								 
							
						 
						
							
							
								
								Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created.  
							
							
							
						 
						
							2012-02-21 01:57:19 +00:00  
				
					
						
							
							
								 
						
							
							
								19d271d3fc 
								
							
								 
							
						 
						
							
							
								
								Remove PhysXPlugin and wrappers.  
							
							... 
							
							
							
							In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support. 
							
						 
						
							2012-02-21 01:45:17 +00:00  
				
					
						
							
							
								 
						
							
							
								4a329098e8 
								
							
								 
							
						 
						
							
							
								
								Amend to last commit: synchronize access to queues.  
							
							
							
						 
						
							2012-02-20 11:12:02 -08:00  
				
					
						
							
							
								 
						
							
							
								99b9c1a9d5 
								
							
								 
							
						 
						
							
							
								
								More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail.  
							
							
							
						 
						
							2012-02-20 10:58:07 -08:00  
				
					
						
							
							
								 
						
							
							
								1c3ee5d1ce 
								
							
								 
							
						 
						
							
							
								
								One more tweak related to the previous 2 commits.  
							
							
							
						 
						
							2012-02-19 16:42:01 -08:00  
				
					
						
							
							
								 
						
							
							
								b489c85226 
								
							
								 
							
						 
						
							
							
								
								Amend to last commit. This should have been committed too.  
							
							
							
						 
						
							2012-02-19 15:37:37 -08:00  
				
					
						
							
							
								 
						
							
							
								dcea23906b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-19 12:28:47 -08:00  
				
					
						
							
							
								 
						
							
							
								20c65ac438 
								
							
								 
							
						 
						
							
							
								
								A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.  
							
							
							
						 
						
							2012-02-19 12:28:07 -08:00  
				
					
						
							
							
								 
						
							
							
								bcb9577495 
								
							
								 
							
						 
						
							
							
								
								Use localy defined name, TPFlags, for Constants.TeleportFlags  
							
							
							
						 
						
							2012-02-19 12:09:57 -05:00  
				
					
						
							
							
								 
						
							
							
								d22715126c 
								
							
								 
							
						 
						
							
							
								
								Fix:Fly setting for Parcel dosen't work  http://opensimulator.org/mantis/view.php?id=5887  
							
							... 
							
							
							
							Signed-off-by: nebadon <michael@osgrid.org> 
							
						 
						
							2012-02-19 01:58:28 -07:00  
				
					
						
							
							
								 
						
							
							
								a114367b9b 
								
							
								 
							
						 
						
							
							
								
								Fix:OmegaX, OmegaY and OmegaZ not saved for child prims  http://opensimulator.org/mantis/view.php?id=5893  
							
							... 
							
							
							
							Signed-off-by: nebadon <michael@osgrid.org> 
							
						 
						
							2012-02-19 01:00:01 -07:00  
				
					
						
							
							
								 
						
							
							
								2ffc055f7e 
								
							
								 
							
						 
						
							
							
								
								This should smooth movement in heteregeneous networks by a lot: cache the region by position instead of looking it up all the time -- this was being done during the main update loop!  
							
							
							
						 
						
							2012-02-18 21:59:42 -08:00  
				
					
						
							
							
								 
						
							
							
								14e9bf894c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-18 00:51:23 -05:00  
				
					
						
							
							
								 
						
							
							
								f4cd35322f 
								
							
								 
							
						 
						
							
							
								
								Route logins according to Estate, Telehub and TeleportFlags  
							
							
							
						 
						
							2012-02-18 00:45:43 -05:00  
				
					
						
							
							
								 
						
							
							
								7bdcf9eb26 
								
							
								 
							
						 
						
							
							
								
								Propagate our teleport flags on logins  
							
							
							
						 
						
							2012-02-18 00:32:09 -05:00  
				
					
						
							
							
								 
						
							
							
								9846a1e56e 
								
							
								 
							
						 
						
							
							
								
								Report an error if the required native Windows ODE library can't be found.  
							
							
							
						 
						
							2012-02-18 02:52:29 +00:00  
				
					
						
							
							
								 
						
							
							
								4cc97df8f3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-18 02:46:44 +00:00  
				
					
						
							
							
								 
						
							
							
								0ef64fbe03 
								
							
								 
							
						 
						
							
							
								
								Actually add the Windows 64-bit ode.dll file.  
							
							... 
							
							
							
							This might be why it didn't work. 
							
						 
						
							2012-02-18 02:46:07 +00:00  
				
					
						
							
							
								 
						
							
							
								fbccff4994 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-17 21:15:18 -05:00  
				
					
						
							
							
								 
						
							
							
								84184708de 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where changing shape parameters of a child prim in a linkset would not persist.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=5819  
							
						 
						
							2012-02-18 01:15:43 +00:00  
				
					
						
							
							
								 
						
							
							
								8f8b478d36 
								
							
								 
							
						 
						
							
							
								
								Parcel sales support to SQLite  
							
							
							
						 
						
							2012-02-17 20:04:38 -05:00  
				
					
						
							
							
								 
						
							
							
								b817c337dc 
								
							
								 
							
						 
						
							
							
								
								On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit  
							
							... 
							
							
							
							In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box.  Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work.  Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works. 
							
						 
						
							2012-02-18 00:33:52 +00:00  
				
					
						
							
							
								 
						
							
							
								d03e878d53 
								
							
								 
							
						 
						
							
							
								
								Fillin missing SQLite support for Telehubs  
							
							
							
						 
						
							2012-02-17 17:31:20 -05:00  
				
					
						
							
							
								 
						
							
							
								b313d16493 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-17 13:51:54 -08:00  
				
					
						
							
							
								 
						
							
							
								784263f5e3 
								
							
								 
							
						 
						
							
							
								
								Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).  
							
							
							
						 
						
							2012-02-17 13:45:45 -08:00  
				
					
						
							
							
								 
						
							
							
								6baa13ab7a 
								
							
								 
							
						 
						
							
							
								
								Add new and updated script events  
							
							
							
						 
						
							2012-02-17 09:12:41 -08:00