Commit Graph

4907 Commits (e4f85bcbe74696d5863d318cf0b761636ec8cd0d)

Author SHA1 Message Date
Teravus Ovares f6ac7f7f61 * Submitting 3 files for the messagingserver that I've kept to myself. 2008-06-02 16:37:28 +00:00
Justin Clarke Casey a1395b90be * Add 'show version' help information into base OpenSim server 2008-06-02 16:28:04 +00:00
Teravus Ovares 3991908db5 * This update enables grid wide presence updates.
* You'll need to start-up the MessageingServer and set it up.   It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online.   That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
2008-06-02 16:16:07 +00:00
Teravus Ovares 89fa5fd67e Fixed half completed comment in OpenSim.ini.example. 2008-06-02 10:19:22 +00:00
Teravus Ovares 42c5dca989 * Fixes a bug saving the current sun phase to the estate_settings file. 2008-06-02 10:01:02 +00:00
Dr Scofield 1fb16688d1 cleanup: uncommenting null-op else tree in TaskInventoryItem.cs 2008-06-02 08:43:05 +00:00
Teravus Ovares 832d609b44 PATCH : 0001431: corrections to torus physical mesh for default hollow shape and taper orientation along path.
--------- From Dahlia!  Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path.
2008-06-02 08:31:34 +00:00
Teravus Ovares c0f631dbdb * While I couldn't reproduce it, I was able to see how it *might* happen, so therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground. 2008-06-02 08:13:13 +00:00
Teravus Ovares e0b821f875 * This enables grid-wide instant messaging in a peer to peer with tracker style way over XMLRPC.
* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination.
2008-06-01 14:13:29 +00:00
Teravus Ovares d20cae2d03 * Committing more unfinished stuff. Nothing significant at the moment. IM related. 2008-06-01 10:05:22 +00:00
Teravus Ovares 52c55c8c23 * Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)
* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch..   so I fixed that after applying this patch and PushX actually works now.
2008-06-01 04:33:07 +00:00
Jeff Ames d22a54a195 Update svn properties. 2008-06-01 03:01:33 +00:00
Teravus Ovares ff6c89f199 * Committing some stuff I'm working to make it so I can commit an upcoming patch from Dahlia. IM type stuff. No big deal, not done. 2008-06-01 02:43:50 +00:00
Justin Clarke Casey fbaeb081aa * Move most bookending startup/shutdown messages to BaseOpenSimServer so they appear in non-console servers too 2008-06-01 02:02:20 +00:00
Justin Clarke Casey 15d41c2fc2 * Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean
* Hook all server startups into base opensim server startup method
2008-06-01 01:34:46 +00:00
Justin Clarke Casey 0392b4fdc3 * Put IScenePermissions out of its misery 2008-06-01 01:25:03 +00:00
Justin Clarke Casey 45fef8589d * Move log version printing up into BaseOpenSimServer 2008-06-01 01:22:19 +00:00
Justin Clarke Casey 8e1d338656 * Refactor: Split opensim background server into a separate class 2008-06-01 01:01:16 +00:00
Teravus Ovares 65db9eadef * Updates permission module so that GenericCommunicationPermission returns true. Instant messages, inventory transfers use this.. and it was always returning false. 2008-06-01 00:37:44 +00:00
Justin Clarke Casey 0c21f90ba7 * Duh, actually returning from the CreateAsset method once we know the asset exists would be better than carrying on 2008-05-31 21:54:13 +00:00
Justin Clarke Casey 7752211376 * Remove the mysql logging noise I accidentally left in a few commits ago 2008-05-31 21:53:17 +00:00
Justin Clarke Casey 8bc5cbb2bc * Enable loading of textures in OpenSim archives with load-oar/save-oar
* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :)
2008-05-31 21:48:14 +00:00
Justin Clarke Casey d703e2004f * Change MySQL to check whether an asset already exists before inserting it into the database 2008-05-31 21:44:57 +00:00
Justin Clarke Casey 161dfe9b68 * minor: comment out old debugging messages in task inventory item restoration routines 2008-05-31 21:21:46 +00:00
Justin Clarke Casey abaf8e7a37 * Put in preparatory code to restore whole prim textures on archive load
* No user functionality yet
2008-05-31 21:20:04 +00:00
Charles Krinke 47cc1fcf46 Mantis#1428. Thank you kindly, fdg for a patch that solves:
When you copy an item in inventory and paste it, the name gets lost. 
Also when you use "Save as" in the Appearance Editing window the 
created item in inventory has always the name "New <item-type>", 
regardless of what you typed in as name.
2008-05-31 20:47:14 +00:00
Justin Clarke Casey 8cb5ec5fdd * Make version information common to all servers
* Now all servers respond to the "show version" command on the console
2008-05-31 20:35:12 +00:00
lbsa71 ce234eee37 * Made UpdateUserCurrentRegion a bit more forgiving. 2008-05-31 20:01:09 +00:00
Justin Clarke Casey 01f933c273 * Propogate OpenSimMain hack to stop mono-addins scanning warnings to the grid managing
* This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards
2008-05-31 19:13:38 +00:00
lbsa71 721ee47149 * Ignored some bins and gens 2008-05-31 18:48:45 +00:00
lbsa71 7f9967d310 * Enabled the Yield Prolog Script Engine 2008-05-31 18:47:26 +00:00
Justin Clarke Casey 5873ad3760 * minor: Add copyright statement 2008-05-31 18:43:19 +00:00
Justin Clarke Casey 6e5b416d14 * Remove rogue ? to get things compiling again 2008-05-31 18:36:45 +00:00
Charles Krinke 25b7d9944d Mantis#1314. Thank you kindly, Kinoc for YieldProlog.
I have added everything *except* the patch to 
.../LSL/Compiler.cs. The Compiler.cs patch has a 
namespace issue. Lets make a second patch to close
the gap.
2008-05-31 17:52:44 +00:00
Teravus Ovares febe78d062 * Implements UserServer logoff in a few situations
* User tries to log-in but is already logged in.  Userserver will send message to simulator user was in to log the user out there.
* From the UserServer, admin types 'logoff-user firstname lastname message'.
* Some regions may not get the message because they're not updated yet.
2008-05-31 12:18:29 +00:00
Charles Krinke f2f183b307 Mantis#1425. Thank you kindly, Melanie for a patch that:
0001425: [PATCH] Correct llResetOtherScript() behavoir in XEngine
2008-05-31 00:45:37 +00:00
Teravus Ovares 2d540514f4 * If you check fixed sun, in the estate tools 'terrain tab', the sun will fix in the location you set. (however the checkbox doesn't get re-populated properly yet, so it'll uncheck again even though the message got through to the server) 2008-05-30 23:53:20 +00:00
Teravus Ovares f433927722 * You can set the sun phase via the estate tools now. It doesn't persist across reboots though. 2008-05-30 23:41:51 +00:00
Justin Clarke Casey bc56efd1d2 * Hook up archive loading to load in prim xml data
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30 18:32:18 +00:00
Justin Clarke Casey 83f390e421 * Refactor: Change multiple requests for a module interface to use a stored reference instead. 2008-05-30 18:01:28 +00:00
Justin Clarke Casey 4f237f3ae3 * Crudely migrate SceneXmlLoader into the Serializer module 2008-05-30 17:52:14 +00:00
Charles Krinke 84b4158205 Mantis#1422. Thank you kindly, Xantor for your llLoopSound()
patch and I apologize for my confusion with the interim 
patch earlier.
2008-05-30 16:37:17 +00:00
Justin Clarke Casey 6265ea371e * Stop the IRC module throwing a nre on shutdown if it isn't actually being used 2008-05-30 16:16:03 +00:00
Justin Clarke Casey ea4982e453 * Successfully pick out prims.xml file from archive 2008-05-30 16:08:28 +00:00
Charles Krinke 48d0084e53 Mantis#1422. Thank you kindly, Xantor for a patch that :
- volume doesn't change with a new llLoopSound(same sound, new volume);
- SendFullUpdateToClients sends 0's in all sound related fields when 
there's no sound on the prim, thereby improving the amount of data being 
sent out on these prims (fixes zeropack)
- Removed some code duplication between llStartSound, llLoopSound and llParticleSystem() calls
2008-05-30 15:34:54 +00:00
Justin Clarke Casey f26eeab3d4 * Read all files from tar archive
* No reload functionality implemented yet
2008-05-30 15:18:40 +00:00
Dr Scofield 9590e671e6 while investigating why IRCBridgeModule.Close() was having no effect, i
noticed that Scene.Close() will only call Close on non-shared region
modules. i've now added code to SceneManager.Close() to collect all
shared region module from each scene before calling Scene.Close()
on it and then, once, all Scenes are closed, go through the list of
collected shared region modules and close them as well. SceneManager.Close()
is only called when we initiate a shutdown --- i've verified that a
Scene restart does not trigger the shutdown of shared modules :-)

also, this adds a couple of bug fixes to the IRCBridgeModule (which
after all didn't take kindly to being closed) as well as a check to
InterregionModule's Close() call.

finally, this fixes the RestPlugin's XmlWriter so that it no longer
includes the "xsd=..." and "xsi=..." junk.
2008-05-30 12:29:30 +00:00
Teravus Ovares 1a47ff8094 * This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active. 2008-05-30 12:27:06 +00:00
Teravus Ovares 334d05db05 * Fixed a dangling event hook that I added.
* Added a Non-finite avatar position reset.    This will either handle the <0,0,0> avatar gracefully, or send the avatar to 127,127,127 if that also doesn't work.  ( I've only been able to reproduce this error once on my development workstation )
2008-05-30 11:25:21 +00:00
Jeff Ames 0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00