6146e7ef25 
								
							
								 
							
						 
						
							
							
								
								Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch.  
							
							
							
						 
						
							2012-03-22 12:57:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a8c87bab64 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-22 01:56:07 +00:00  
				
					
						
							
							
								 
						
							
							
								c98e3a6422 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-21 20:34:51 -04:00  
				
					
						
							
							
								 
						
							
							
								06c81a2afe 
								
							
								 
							
						 
						
							
							
								
								Fix typo  
							
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							Add enclosing " to urls 
							
						 
						
							2012-03-21 20:33:45 -04:00  
				
					
						
							
							
								 
						
							
							
								4bfd9e28ca 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add updated (but not working) BulletSim dlls  
							
							
							
						 
						
							2012-03-21 17:24:17 -07:00  
				
					
						
							
							
								 
						
							
							
								b383690b96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/PriorityQueue.cs 
							
						 
						
							2012-03-22 00:19:28 +00:00  
				
					
						
							
							
								 
						
							
							
								9949ac2f9f 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class  
							
							
							
						 
						
							2012-03-22 00:10:41 +00:00  
				
					
						
							
							
								 
						
							
							
								71ec84d77f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-22 00:00:05 +00:00  
				
					
						
							
							
								 
						
							
							
								1a8769e6ef 
								
							
								 
							
						 
						
							
							
								
								Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.  
							
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							This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit"). 
							
						 
						
							2012-03-21 23:57:39 +00:00  
				
					
						
							
							
								 
						
							
							
								7783c93802 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update TODO list. Rearrange code for readability. Add per object friction and restitution runtime settable parameters.  
							
							
							
						 
						
							2012-03-21 16:16:47 -07:00  
				
					
						
							
							
								 
						
							
							
								cb2727cf6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyancy for flying. Tweek avatar default friction and resititution  
							
							
							
						 
						
							2012-03-21 16:16:46 -07:00  
				
					
						
							
							
								 
						
							
							
								6c55fd93a3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: set buoyancy in only one place  
							
							
							
						 
						
							2012-03-21 16:16:45 -07:00  
				
					
						
							
							
								 
						
							
							
								898a16802b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add some new runtime setable parameters to match the dll.  
							
							
							
						 
						
							2012-03-21 16:16:44 -07:00  
				
					
						
							
							
								 
						
							
							
								3e7e166124 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories  
							
							
							
						 
						
							2012-03-21 16:16:42 -07:00  
				
					
						
							
							
								 
						
							
							
								eafc3d6c47 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Update list of TODO tasks  
							
							
							
						 
						
							2012-03-21 16:16:41 -07:00  
				
					
						
							
							
								 
						
							
							
								dc90c53596 
								
							
								 
							
						 
						
							
							
								
								reverted priorityQueue changes  
							
							
							
						 
						
							2012-03-21 23:15:32 +00:00  
				
					
						
							
							
								 
						
							
							
								8652f277df 
								
							
								 
							
						 
						
							
							
								
								Revert "Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out."  
							
							... 
							
							
							
							This reverts commit 68981d01f0 
							
						 
						
							2012-03-21 22:45:34 +01:00  
				
					
						
							
							
								 
						
							
							
								68981d01f0 
								
							
								 
							
						 
						
							
							
								
								Stop messing order of updates, destroing the defined order of the selected priority (by distance being the one that makes sense(?). So called fairness serves no usefull purpose. If a region is lagged or user has bad comms, and far objects updates don't arrive, at least nearby thinks do have a chance to keep ticking. Just test on a big region and observe rez order on arrival. lower viewer bandwith helps seeing the diference. No use to put in core since cmic loves the priority scrambling code i comented out.  
							
							
							
						 
						
							2012-03-21 21:19:29 +00:00  
				
					
						
							
							
								 
						
							
							
								4f593fa8c3 
								
							
								 
							
						 
						
							
							
								
								minor clean  
							
							
							
						 
						
							2012-03-21 21:17:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5170cd7577 
								
							
								 
							
						 
						
							
							
								
								Updated the UserAccountsClient a little bit, plus some more sanity checks on the service connector.  
							
							
							
						 
						
							2012-03-21 11:22:39 -07:00  
				
					
						
							
							
								 
						
							
							
								4a9ca3ca8f 
								
							
								 
							
						 
						
							
							
								
								HG Friends: reroute the status notifications to the HGFriends service, so that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release.  
							
							
							
						 
						
							2012-03-21 10:35:06 -07:00  
				
					
						
							
							
								 
						
							
							
								d8bcb78b10 
								
							
								 
							
						 
						
							
							
								
								HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that we can better manage this traffic.  
							
							
							
						 
						
							2012-03-21 09:14:17 -07:00  
				
					
						
							
							
								 
						
							
							
								68736aa460 
								
							
								 
							
						 
						
							
							
								
								fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )  
							
							
							
						 
						
							2012-03-21 15:27:33 +00:00  
				
					
						
							
							
								 
						
							
							
								8ad426f329 
								
							
								 
							
						 
						
							
							
								
								Removed extraneous debug message  
							
							
							
						 
						
							2012-03-21 08:08:43 -07:00  
				
					
						
							
							
								 
						
							
							
								1089e9b842 
								
							
								 
							
						 
						
							
							
								
								Removed extraneous debug message  
							
							
							
						 
						
							2012-03-21 08:08:12 -07:00  
				
					
						
							
							
								 
						
							
							
								a03c55fee7 
								
							
								 
							
						 
						
							
							
								
								missed a creatMesh in chODE. temporary removed m_meshfailed test since it may colide with how meshs and sculpts are loaded. This needs a good revision..  
							
							
							
						 
						
							2012-03-21 14:03:50 +00:00  
				
					
						
							
							
								 
						
							
							
								316f272b62 
								
							
								 
							
						 
						
							
							
								
								shapetype support on chOde so it can also request a simple convex hull 'mesh'  
							
							
							
						 
						
							2012-03-21 12:57:46 +00:00  
				
					
						
							
							
								 
						
							
							
								5abe1b4fce 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 21:36:46 -07:00  
				
					
						
							
							
								 
						
							
							
								91cc09b7bf 
								
							
								 
							
						 
						
							
							
								
								HG Friends config for Robust.HG.ini.example  
							
							
							
						 
						
							2012-03-20 21:36:24 -07:00  
				
					
						
							
							
								 
						
							
							
								d49dd5573b 
								
							
								 
							
						 
						
							
							
								
								Removed extraneous debug messages. Added a check for UUID.Zero.  
							
							
							
						 
						
							2012-03-20 21:36:02 -07:00  
				
					
						
							
							
								 
						
							
							
								312f0c6970 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-03-21 02:45:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f6cbafcaf0 
								
							
								 
							
						 
						
							
							
								
								Changes of PrimShapeType should now work with UbitOde ( almost untested )  
							
							
							
						 
						
							2012-03-21 02:39:16 +00:00  
				
					
						
							
							
								 
						
							
							
								54a8a5baba 
								
							
								 
							
						 
						
							
							
								
								If "debug scene updates true" then print out to log when a garbage collection occurs.  
							
							
							
						 
						
							2012-03-21 02:02:14 +00:00  
				
					
						
							
							
								 
						
							
							
								11ed932263 
								
							
								 
							
						 
						
							
							
								
								Tell physics about physics shape when creating. Added some virtual methods to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )  
							
							
							
						 
						
							2012-03-21 01:46:41 +00:00  
				
					
						
							
							
								 
						
							
							
								de53aa32e0 
								
							
								 
							
						 
						
							
							
								
								Add Scene.DebugUpdates switch which, if turned on, will print out a warning when a frame updates takes longer than twice the desired time  
							
							... 
							
							
							
							This is controlled via "debug scene updates true|false" on the region console.
Also fix an oversight with "debug scene teleport true|false" 
							
						 
						
							2012-03-21 01:27:09 +00:00  
				
					
						
							
							
								 
						
							
							
								2e41294da9 
								
							
								 
							
						 
						
							
							
								
								add convex state to mesh key, so a change is detected.  
							
							
							
						 
						
							2012-03-21 01:24:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ab243f4a57 
								
							
								 
							
						 
						
							
							
								
								Incorporate scene teleporting debugging into "debug scene teleport true|false" command  
							
							
							
						 
						
							2012-03-21 01:13:44 +00:00  
				
					
						
							
							
								 
						
							
							
								9671e43497 
								
							
								 
							
						 
						
							
							
								
								Replace "scene debug true false true" console command with "scene debug scripting true" or other parameters as appropriate.  
							
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							This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. 
							
						 
						
							2012-03-21 01:02:58 +00:00  
				
					
						
							
							
								 
						
							
							
								ee9210f656 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs 
							
						 
						
							2012-03-21 00:26:02 +00:00  
				
					
						
							
							
								 
						
							
							
								7a0d7be44c 
								
							
								 
							
						 
						
							
							
								
								Refix the fixed fix!  
							
							
							
						 
						
							2012-03-21 00:17:58 +00:00  
				
					
						
							
							
								 
						
							
							
								69a9a6993e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 17:33:26 -07:00  
				
					
						
							
							
								 
						
							
							
								91a001d3cf 
								
							
								 
							
						 
						
							
							
								
								fix compile error from last commit  
							
							
							
						 
						
							2012-03-21 00:31:31 +00:00  
				
					
						
							
							
								 
						
							
							
								9e8b194356 
								
							
								 
							
						 
						
							
							
								
								Fixed borkness with map search introduce by my last changes to it.  
							
							
							
						 
						
							2012-03-20 17:29:34 -07:00  
				
					
						
							
							
								 
						
							
							
								742acc0a3c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-20 17:26:18 -07:00  
				
					
						
							
							
								 
						
							
							
								f7c61790b7 
								
							
								 
							
						 
						
							
							
								
								Fixed borkness with previous merge.  
							
							
							
						 
						
							2012-03-20 17:25:52 -07:00  
				
					
						
							
							
								 
						
							
							
								022366a074 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()  
							
							
							
						 
						
							2012-03-21 00:23:46 +00:00  
				
					
						
							
							
								 
						
							
							
								841b4232f6 
								
							
								 
							
						 
						
							
							
								
								Line endings  
							
							
							
						 
						
							2012-03-20 17:19:55 -07:00  
				
					
						
							
							
								 
						
							
							
								3fa51f66ec 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Framework/Util.cs 
							
						 
						
							2012-03-20 17:19:14 -07:00  
				
					
						
							
							
								 
						
							
							
								d08ad6459a 
								
							
								 
							
						 
						
							
							
								
								HG Friends: allow the establishment of HG friendships without requiring co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY.  
							
							
							
						 
						
							2012-03-20 17:14:19 -07:00  
				
					
						
							
							
								 
						
							
							
								d3a5cdd7c2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-21 00:09:18 +00:00