Commit Graph

14 Commits (ef494fdf9c24387c2d98ffde5400f93fa276aa9e)

Author SHA1 Message Date
MW ef494fdf9c Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes. 2007-06-17 18:04:35 +00:00
MW ef0e5e913e Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
2007-06-17 14:10:19 +00:00
Adam Frisby 62c6c9fe8b * Added experimental RegionHandle class to Framework.Types - see email posted to mailing list for technical details. Not actually enabled anywhere and could be helpful for ordinary RegionHandles as well. 2007-06-14 08:32:59 +00:00
mingchen 304ebe22a2 *Removed OSVector3 and replaced with libsecondlife.LLVector3 2007-06-11 17:58:14 +00:00
mingchen 512c1670af *Added and updated copyright headers on all files in both OpenSim and OGS 2007-06-11 17:36:50 +00:00
MW 488e716208 Prim creation working. 2007-06-10 15:43:04 +00:00
lbsa71 4224b695ac * LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00
mingchen 09dac6b558 *Adding configuration settings for master avatars
*Sandbox mode password is there, but should I store this in config and ask every time?
2007-06-09 00:47:02 +00:00
mingchen 8157182d37 *RegionInfo in Avatar class now protected again (oops, my fault) 2007-06-08 19:30:27 +00:00
mingchen 2239ecba18 *Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
2007-06-08 19:10:55 +00:00
mingchen 93c36b8865 *Added EstateSettings.cs and ParcelData.cs to OpenSim.Framework.Types 2007-06-08 17:09:51 +00:00
MW b2eb26e4ba number of changes 2007-05-29 09:16:18 +00:00
MW c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
MW 3436961bb5 Start of rewrite 5279! 2007-05-26 13:40:19 +00:00