Commit Graph

3884 Commits (ef7dfae41c728d10cfe835cb256958c354449f1b)

Author SHA1 Message Date
Justin Clarke Casey a90fbb308d * Minor log message fix per mantis 829 2008-03-29 22:44:14 +00:00
Justin Clarke Casey 9acec3506f * CODE: Add phat warning to RootFolders http request since it no longer does what it used to do (not that the name was actually accurate in the first place) 2008-03-29 22:27:55 +00:00
Justin Clarke Casey 875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
Teravus Ovares 0a9782494c * Updating ODE Libraries to release / dNODEBUG
* If you compile your own libraries, be sure to follow the updated directions on http://opensimulator.org/wiki/PhysicsEngines
* The previous libs are now -debug for people who wish to work on the ODELibrary and want the feedback.
2008-03-29 21:31:03 +00:00
alondria 0e0445573e Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. Should fix Mantis 838 2008-03-29 19:49:07 +00:00
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00
Jeff Ames 86128ba4d4 Fix compiler warnings in BulletXPlugin. 2008-03-29 04:30:19 +00:00
Jeff Ames bf7ef8c41a Set svn:eol-style. 2008-03-29 04:25:52 +00:00
lbsa71 7f11079f57 * Refactored out common http handler operations 2008-03-28 21:43:46 +00:00
lbsa71 ca718b6f8d * Introduced common abstract UserDataBase provider
* Weeded out multiple AvatarPickerAvatar classes
2008-03-28 19:58:45 +00:00
Justin Clarke Casey 0a47a75b88 * Send full inventory folder skeleton to standalone client logins rather than just the root child folders
* This may resolve some current problems with non root child folders on standalone installations.
* A fix for the same problem in grid mode will come soon.
2008-03-28 19:35:01 +00:00
Justin Clarke Casey 35dec2e53a * Refactor: Eliminate RequestUsersRoot() redundant method 2008-03-28 17:37:55 +00:00
Justin Clarke Casey c8f79eb9b4 * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()
* Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho
* Add some comments
2008-03-28 16:39:38 +00:00
Justin Clarke Casey 512e52be4c * Remove pointless boolean on AgentInventory.CreateRootFolder() 2008-03-28 16:27:29 +00:00
MW a13d68d98c fixes mantis #778 and shoots himself for making such a mistake to begin with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows. 2008-03-28 15:32:46 +00:00
lbsa71 0e16488ca8 * Introduced base abstract provider class for GridData 2008-03-28 15:05:06 +00:00
MW ac27d9250d attempt to fix mantis # 779. 2008-03-28 14:59:52 +00:00
lbsa71 8c901e9347 * Introduced common abstract AssetDataBase implementing IAssetProvider
* changed the semantics of SQLiteBase to SQLiteUtils
* Added abstract placeholder files for the other db providers
2008-03-28 14:54:20 +00:00
MW 830626999c Applied patch from mantis# 825, thanks A_Biondi 2008-03-28 14:47:51 +00:00
lbsa71 cc0d0f1590 * ignored some files 2008-03-28 14:27:59 +00:00
lbsa71 ed74b8af5f * removed redundant constructor 2008-03-28 14:26:28 +00:00
lbsa71 88a14c9a76 * fixed pk_violation on rename for MSSQLInventoryData
("le fix le plus ugly for le problem trés dumb")
2008-03-28 14:19:17 +00:00
Sean Dague 2eda6a1296 From: Michael Osias <mosias@us.ibm.com>
This patch implements llMessageLinked.

I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for
link sets of more than 1 prim, or 0 for a single object, since according
to:

http://rpgstats.com/wiki/index.php?title=LlMessageLinked

linksets with 2 or more prims start the link numbering at 1, but a single
prims link number is 0.
2008-03-28 12:47:03 +00:00
Justin Clarke Casey 0609970f2e * Correct asset type of Lost and Found folder - this might stop it appearing twice
* Other minor corrections to initial inventory contents
* These will only take affect for new users
2008-03-27 18:26:01 +00:00
Justin Clarke Casey 14ee78b3af * Tweaking master uuid exception to make it clearer what just went wrong (user server timeout)
* Increasing GetUserProfile requests only to 6 seconds from 3
* Not completely sure what effect this will have, though probably not much
* At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable.
* Perhaps there should be a big warning up front if grid request times are slower than n seconds.
2008-03-26 18:06:29 +00:00
Justin Clarke Casey c538ea5024 * Increase timeout for initial simulator login from 16 to 30 seconds
* Comments, capitalization
2008-03-26 17:21:46 +00:00
Justin Clarke Casey 0ca935ba08 From: Dr Scofield <hud@zurich.ibm.com>
Patch to ignore .mdp and .mds files (.hgignore contains ignore patterns for a mercurial repository)
2008-03-26 16:18:49 +00:00
Justin Clarke Casey bcd68fb6c4 * More log messages in the region registration process for debug purposes. Some of these may be temporary 2008-03-26 12:44:43 +00:00
Justin Clarke Casey c00e56d3ee * Increase information in simulator_login log messages 2008-03-26 12:34:02 +00:00
Justin Clarke Casey 35b1cae593 * Start printing the region simulator_login exception to the log 2008-03-26 12:28:59 +00:00
Johan Berntsson 7fe243e3d4 Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun 2008-03-26 02:49:35 +00:00
Johan Berntsson 7f5e1546e2 Removing redundant code 2008-03-26 02:12:28 +00:00
Justin Clarke Casey ad6783ff40 * Massaging CAPS setup/teardown log messages
* Leaving quite a few debug messages in for now to help deal with bugs arising
2008-03-25 22:04:41 +00:00
Justin Clarke Casey ad808579a2 * Print out the exception stacks of resolution failures, temporarily 2008-03-25 20:05:02 +00:00
Justin Clarke Casey ed9cdbe99f * Temporary hack to swallow neighbour contact problems on startup (in response to osgrid issues)
* Not sure what the effect will be, but can't be any worse than the current constant sim crashes.
2008-03-25 19:39:41 +00:00
Jeff Ames 725b0a47e3 Set svn:ignore. 2008-03-25 19:14:12 +00:00
MW 4ae7d86859 rearranged a couple of projects in prebuild.xml:
moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
2008-03-25 19:08:57 +00:00
MW 13a077674c checking that these two files are commented out 2008-03-25 19:03:23 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
Justin Clarke Casey 8c74cf7758 * Tear down CAPS and http handlers when an agent leaves a region (via crossing, teleport or logout) 2008-03-25 18:47:14 +00:00
Teravus Ovares e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
( Remove ray caster Verbosity )
2008-03-25 17:31:40 +00:00
Teravus Ovares e11e6dc308 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 2008-03-25 17:28:09 +00:00
Justin Clarke Casey 2517fe7acd * Remove old CAPS http listeners when a client logs out from a scene
* Not yet removing listeners when a client leaves a region without logging out
2008-03-25 17:08:20 +00:00
Jeff Ames 3c3f1bc69a Update svn properties. 2008-03-25 16:44:01 +00:00
Adam Frisby 8c05b81d68 * Committing Lulurun's Cgi/Perl implementation of the UGAI servers.
* I love you long time.
2008-03-25 16:29:54 +00:00
Teravus Ovares 3d1b4f8578 * On Ray casting. Now returning the face normal of the collision face. 2008-03-25 16:09:43 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Jeff Ames e3ca113075 Add "warnings as errors" support for nant and monodevelop to Prebuild (though monodevelop may ignore this). 2008-03-25 07:49:31 +00:00
Teravus Ovares 301c25950d * Committing some voice related caps with hard coded responses so more debugging can occur. 2008-03-25 05:56:27 +00:00
Jeff Ames 4d74ff5421 svn:ignore monodevelop-generated files 2008-03-25 04:02:13 +00:00