784263f5e3 
								
							
								 
							
						 
						
							
							
								
								Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).  
							
							
							
						 
						
							2012-02-17 13:45:45 -08:00  
				
					
						
							
							
								 
						
							
							
								7d77ccc659 
								
							
								 
							
						 
						
							
							
								
								Added simple binary serializer/deserializer to chODE. 100% untested and most like still broken  
							
							
							
						 
						
							2012-02-17 21:09:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6baa13ab7a 
								
							
								 
							
						 
						
							
							
								
								Add new and updated script events  
							
							
							
						 
						
							2012-02-17 09:12:41 -08:00  
				
					
						
							
							
								 
						
							
							
								0e16e0fb6a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/src/opensim  
							
							
							
						 
						
							2012-02-17 08:21:33 -05:00  
				
					
						
							
							
								 
						
							
							
								ba98d6fffe 
								
							
								 
							
						 
						
							
							
								
								Fix missing telehub handling on login  
							
							
							
						 
						
							2012-02-17 08:03:53 -05:00  
				
					
						
							
							
								 
						
							
							
								972f73ed2b 
								
							
								 
							
						 
						
							
							
								
								Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()  
							
							
							
						 
						
							2012-02-17 02:53:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c5ff37bf3e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/src/opensim  
							
							
							
						 
						
							2012-02-16 09:01:02 -05:00  
				
					
						
							
							
								 
						
							
							
								6b867773a8 
								
							
								 
							
						 
						
							
							
								
								Remove some debugging output form the logger  
							
							
							
						 
						
							2012-02-16 08:59:34 -05:00  
				
					
						
							
							
								 
						
							
							
								912aac3447 
								
							
								 
							
						 
						
							
							
								
								minor formatting changes from last commit (4486n7d)  
							
							
							
						 
						
							2012-02-16 03:37:40 +00:00  
				
					
						
							
							
								 
						
							
							
								4486b7d8e8 
								
							
								 
							
						 
						
							
							
								
								Fix: Object owned by the group does not return to the last owner  http://opensimulator.org/mantis/view.php?id=5404  
							
							
							
						 
						
							2012-02-16 03:35:18 +00:00  
				
					
						
							
							
								 
						
							
							
								1267094a51 
								
							
								 
							
						 
						
							
							
								
								Turn off logging on test in last commit ( 2b84295).  
							
							
							
						 
						
							2012-02-16 03:02:11 +00:00  
				
					
						
							
							
								 
						
							
							
								2b842958cc 
								
							
								 
							
						 
						
							
							
								
								If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.  
							
							... 
							
							
							
							Adds skeleton bad float values deserialization test 
							
						 
						
							2012-02-16 02:58:00 +00:00  
				
					
						
							
							
								 
						
							
							
								80ec2ac167 
								
							
								 
							
						 
						
							
							
								
								Correct a bug introduced in  1f402fdf (Feb 7 2012) where the delete friends grid call would try and contact the wrong uri.  Also fixes the build from  df960d5 
							
							
							
						 
						
							2012-02-16 01:39:12 +00:00  
				
					
						
							
							
								 
						
							
							
								df960d5767 
								
							
								 
							
						 
						
							
							
								
								Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode()  
							
							
							
						 
						
							2012-02-16 01:25:54 +00:00  
				
					
						
							
							
								 
						
							
							
								0c1074537b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs 
							
						 
						
							2012-02-16 00:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								c0760f9f91 
								
							
								 
							
						 
						
							
							
								
								Comment out "experimental" log message printed out whenever a physics mesh was generated for a mesh  
							
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							Also adds prim name to the "no asset data" error log message 
							
						 
						
							2012-02-16 00:28:57 +00:00  
				
					
						
							
							
								 
						
							
							
								c906128191 
								
							
								 
							
						 
						
							
							
								
								Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.  
							
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							Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872  
							
						 
						
							2012-02-16 00:22:39 +00:00  
				
					
						
							
							
								 
						
							
							
								819fcdaee1 
								
							
								 
							
						 
						
							
							
								
								Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.  
							
							
							
						 
						
							2012-02-15 22:04:26 +01:00  
				
					
						
							
							
								 
						
							
							
								3bffdddc9d 
								
							
								 
							
						 
						
							
							
								
								don't freeze with a sitted avatar in a border without other sim. Still messy :(  
							
							
							
						 
						
							2012-02-15 22:04:17 +01:00  
				
					
						
							
							
								 
						
							
							
								f6c35cf26f 
								
							
								 
							
						 
						
							
							
								
								Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.  
							
							
							
						 
						
							2012-02-15 20:33:31 +00:00  
				
					
						
							
							
								 
						
							
							
								b59275355e 
								
							
								 
							
						 
						
							
							
								
								don't freeze with a sitted avatar in a border without other sim. Still messy :(  
							
							
							
						 
						
							2012-02-15 19:44:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a758abaa9f 
								
							
								 
							
						 
						
							
							
								
								try to make crossings work better. chode no longer prevents crossings i hope  
							
							
							
						 
						
							2012-02-15 17:08:33 +00:00  
				
					
						
							
							
								 
						
							
							
								f6f0d884bd 
								
							
								 
							
						 
						
							
							
								
								try to make crossings work better. chode no longer prevents crossings i hope  
							
							
							
						 
						
							2012-02-15 16:44:15 +01:00  
				
					
						
							
							
								 
						
							
							
								04279e36d1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-02-15 03:51:30 +00:00  
				
					
						
							
							
								 
						
							
							
								f574d3c8fc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-15 01:50:57 +00:00  
				
					
						
							
							
								 
						
							
							
								ebe5e1731d 
								
							
								 
							
						 
						
							
							
								
								In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.  
							
							... 
							
							
							
							At least on mono 2.6.4, running GC.Collect() is not guaranteed to force gc of all objects when run in the same method where those objects had references.
Therefore, GC.Collect() is now being done in the per-script teardown of ObjectTortureTests.
In addition, scene loop update is being run after garbage collection in order to clean out the viewer update list of scene objects in the SceneGraph.
These measures mean that scene objects/parts are now garbage collected after a test run if deleted from the scene, resulting in a much better memory usage report (though probably still not very accurate).
However, deletion takes a very long time - what's really needed is to find out now why the entire scene isn't being GC'd by this measure.
This change hasn't yet been applied to the other stress tests. 
							
						 
						
							2012-02-15 01:45:25 +00:00  
				
					
						
							
							
								 
						
							
							
								2ebb421331 
								
							
								 
							
						 
						
							
							
								
								Refactor appearance saving for NPC to use AvatarFactoryModule interface.  
							
							
							
						 
						
							2012-02-14 17:20:34 -08:00  
				
					
						
							
							
								 
						
							
							
								7be9ba5564 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-02-15 01:11:35 +00:00  
				
					
						
							
							
								 
						
							
							
								272ba5a741 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-02-15 01:11:17 +00:00  
				
					
						
							
							
								 
						
							
							
								2d3381b795 
								
							
								 
							
						 
						
							
							
								
								Implement region crossing of sitting avatars. Edit mode and llSetPos work  
							
							... 
							
							
							
							but unscripted default sit anim is lost. Still some Gfx glitching. Physical
crossing doesn't work yet. 
							
						 
						
							2012-02-14 23:16:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a9e8bd59a3 
								
							
								 
							
						 
						
							
							
								
								Fix a race condition in the simian groups connector. When requests were  
							
							... 
							
							
							
							too slow they would circumvent the cache (piling up on the network service
and making the problem even worse). This condition happens frequently
during permission checks. 
							
						 
						
							2012-02-13 19:38:22 -08:00  
				
					
						
							
							
								 
						
							
							
								4589ce61bc 
								
							
								 
							
						 
						
							
							
								
								Fix: get embedded objects from Notecard fails with activated FreeSwitchVoiceModul  
							
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							http://opensimulator.org/mantis/view.php?id=2607  
						
							2012-02-14 02:12:12 +00:00  
				
					
						
							
							
								 
						
							
							
								33e66107be 
								
							
								 
							
						 
						
							
							
								
								Fix: Lightshare Module(Windlight)-Region settings are not applicable for database sqlite mantis:  http://opensimulator.org/mantis/view.php?id=5888  
							
							
							
						 
						
							2012-02-14 02:06:42 +00:00  
				
					
						
							
							
								 
						
							
							
								db90dea9bd 
								
							
								 
							
						 
						
							
							
								
								Fix: MSSQLDB Grid - unable to register region  http://opensimulator.org/mantis/view.php?id=5886  
							
							
							
						 
						
							2012-02-14 02:04:02 +00:00  
				
					
						
							
							
								 
						
							
							
								04544b4510 
								
							
								 
							
						 
						
							
							
								
								Revert "Add GridStore migration for MSSQL."  
							
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							This reverts commit 0b17a66e68 
							
						 
						
							2012-02-14 02:03:23 +00:00  
				
					
						
							
							
								 
						
							
							
								0b17a66e68 
								
							
								 
							
						 
						
							
							
								
								Add GridStore migration for MSSQL.  
							
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							This is done blind since I don't use MSSQL.  If this doesn't work, then one will have to wait for it to be updated for the 0.7.3 opensim release. 
							
						 
						
							2012-02-14 02:02:11 +00:00  
				
					
						
							
							
								 
						
							
							
								04986bbb15 
								
							
								 
							
						 
						
							
							
								
								Add some more data to the new user connection logging for debug purposes.  
							
							
							
						 
						
							2012-02-14 01:50:51 +00:00  
				
					
						
							
							
								 
						
							
							
								b0d02adeee 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-14 00:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								48b962c401 
								
							
								 
							
						 
						
							
							
								
								Update [XEngine] AppDomainLoading advice in OpenSim.ini.example  
							
							
							
						 
						
							2012-02-14 00:00:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e321306517 
								
							
								 
							
						 
						
							
							
								
								Prevent object loss and positioning outside the region with failed object sim  
							
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							crossings 
							
						 
						
							2012-02-14 00:02:53 +01:00  
				
					
						
							
							
								 
						
							
							
								04a195266b 
								
							
								 
							
						 
						
							
							
								
								short circuit the expensive parts of the permission checking code  
							
							... 
							
							
							
							if the current user is the owner of an object. none of the later
checks can reverse the outcome. 
							
						 
						
							2012-02-13 13:21:42 -08:00  
				
					
						
							
							
								 
						
							
							
								21393af631 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-02-13 20:48:50 +00:00  
				
					
						
							
							
								 
						
							
							
								189c67db95 
								
							
								 
							
						 
						
							
							
								
								On object deserialization, go back to logging errors at DEBUG level rather than ERROR.  Restore extra log message if shape processing fails.  
							
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							Logging level was DEBUG before 312e145312e145 
							
						 
						
							2012-02-13 20:43:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6fd6919a0b 
								
							
								 
							
						 
						
							
							
								
								remove drawstuff from ubitode  
							
							
							
						 
						
							2012-02-11 19:25:41 +00:00  
				
					
						
							
							
								 
						
							
							
								f168fefb79 
								
							
								 
							
						 
						
							
							
								
								removed outdated coments.  
							
							
							
						 
						
							2012-02-11 19:14:27 +00:00  
				
					
						
							
							
								 
						
							
							
								bcf59a574f 
								
							
								 
							
						 
						
							
							
								
								remove forgotten taints code  
							
							
							
						 
						
							2012-02-11 19:12:04 +00:00  
				
					
						
							
							
								 
						
							
							
								09f6647aa3 
								
							
								 
							
						 
						
							
							
								
								scenepresence change! in standup() give avatar a physical actor after deciding the new position. This reduces a bit the odds of it being still coliding with object.  
							
							
							
						 
						
							2012-02-11 17:48:49 +00:00  
				
					
						
							
							
								 
						
							
							
								022ae33ed5 
								
							
								 
							
						 
						
							
							
								
								UbitODE: replace 'taints' by 'changes' for avatars also. This provides better time order with changes in prims.  
							
							
							
						 
						
							2012-02-11 17:35:38 +00:00  
				
					
						
							
							
								 
						
							
							
								d4e28ed113 
								
							
								 
							
						 
						
							
							
								
								vehicle changes done by simulation thread and not calling one  
							
							
							
						 
						
							2012-02-11 15:18:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3f9c390b4d 
								
							
								 
							
						 
						
							
							
								
								changes to vehicle banking  
							
							
							
						 
						
							2012-02-11 14:29:36 +00:00