Justin Clark-Casey (justincc)
f48431345b
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
2011-11-28 15:52:53 +00:00
Justin Clark-Casey (justincc)
9c4597a00f
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
2011-11-28 15:49:37 +00:00
Justin Clark-Casey (justincc)
b528150d16
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-28 15:42:36 +00:00
Justin Clark-Casey (justincc)
4a99619bc0
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-28 15:42:21 +00:00
Justin Clark-Casey (justincc)
5bd27b7b22
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-28 15:38:50 +00:00
Justin Clark-Casey (justincc)
8ea97cc608
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-28 15:38:42 +00:00
Justin Clark-Casey (justincc)
1850b778e2
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-28 15:37:57 +00:00
Justin Clark-Casey (justincc)
5cd33f5e21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-28 15:37:49 +00:00
Justin Clark-Casey (justincc)
cd3d5379d6
Actually remove PhysicsActor.SOPDescription this time
2011-11-28 15:37:04 +00:00
Justin Clark-Casey (justincc)
58021b5300
Chain SOP constructors together rather than having copy/paste code
2011-11-28 15:36:53 +00:00
Justin Clark-Casey (justincc)
3b141e5eee
refactor: Make SOP.Description an automatic property
2011-11-28 15:34:29 +00:00
Justin Clark-Casey (justincc)
08bc6622dd
Remove unused PhysicsActor.SOPDescription
2011-11-28 15:30:00 +00:00
Justin Clark-Casey (justincc)
c253539c04
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-28 15:29:51 +00:00
Justin Clark-Casey (justincc)
f3b45be9c0
Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
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If anybody was changing this and wondering why there was no effect, this is why.
2011-11-28 15:29:38 +00:00
Justin Clark-Casey (justincc)
59c19110e4
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-28 15:28:35 +00:00
Justin Clark-Casey (justincc)
7c03fba3fc
minor: Make HelloNeighbour messages more informative
2011-11-28 15:28:28 +00:00
Justin Clark-Casey (justincc)
2593a446ac
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-28 15:28:14 +00:00
Justin Clark-Casey (justincc)
011c1279f5
Enable v2/v3 map tile url setting on robust as default in config
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This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-28 15:28:05 +00:00
Justin Clark-Casey (justincc)
25133cbdf6
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-28 15:27:53 +00:00
Justin Clark-Casey (justincc)
06ed824711
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-28 15:27:43 +00:00
Justin Clark-Casey (justincc)
63aa448608
improve region deregistration log message
2011-11-28 15:27:36 +00:00
justincc
4afb773399
Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
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This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-28 15:23:11 +00:00
Justin Clark-Casey (justincc)
dafe65ad81
Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
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From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-28 15:23:01 +00:00
Justin Clark-Casey (justincc)
b107a8ec2a
Turn SellEnabled in the [EconomyModule] on by default.
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-28 15:22:51 +00:00
Justin Clark-Casey (justincc)
e31d7fe424
minor: remove some mono compiler warnings
2011-11-17 23:55:45 +00:00
justincc
cc9888f28b
Fix Windows build break
2011-11-17 23:40:45 +00:00
Justin Clark-Casey (justincc)
fef3baf107
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 23:24:58 +00:00
Justin Clark-Casey (justincc)
123322569d
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 23:24:50 +00:00
Justin Clark-Casey (justincc)
8c0d8e72aa
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 23:24:43 +00:00
Justin Clark-Casey (justincc)
1e69845869
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-17 23:24:23 +00:00
Justin Clark-Casey (justincc)
1bc0d0fac6
improve formatting of "show threads"
2011-11-17 23:24:05 +00:00
Justin Clark-Casey (justincc)
f7b5d17aa2
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-17 23:23:57 +00:00
Justin Clark-Casey (justincc)
85170f5d5d
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-17 23:23:48 +00:00
Justin Clark-Casey (justincc)
66863fdd34
Add number of milliseconds since last update to "show threads"
2011-11-17 23:23:42 +00:00
Justin Clark-Casey (justincc)
6b0553ed7c
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-17 23:23:35 +00:00
Justin Clark-Casey (justincc)
57cffcd1ec
Remove prebuild reference to now gone PumaCode.SvnDotNet.dll
2011-11-17 23:23:06 +00:00
Justin Clark-Casey (justincc)
78739067d1
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-17 23:22:57 +00:00
Justin Clark-Casey (justincc)
310c2403b0
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-17 23:22:48 +00:00
Justin Clark-Casey (justincc)
a88381ba82
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-17 23:22:27 +00:00
Justin Clark-Casey (justincc)
1fa0c2f9b0
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function
2011-11-17 23:22:16 +00:00
Justin Clark-Casey (justincc)
1069390b3e
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-17 23:22:07 +00:00
Justin Clark-Casey (justincc)
3068cc3618
refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!)
2011-11-17 23:21:59 +00:00
Justin Clark-Casey (justincc)
b5a69833f8
Add test for removing a friendship.
2011-11-17 23:21:40 +00:00
Justin Clark-Casey (justincc)
8b5bacc78b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-17 23:21:27 +00:00
Justin Clark-Casey (justincc)
8f7f03e7fd
Add test for adding a friend whilst online
2011-11-17 23:20:47 +00:00
Justin Clark-Casey (justincc)
80bea38c07
Add very simple FriendsModuleTests.TestNoFriends()
2011-11-17 23:20:36 +00:00
Justin Clark-Casey (justincc)
9742491a63
doh - correct build break
2011-11-17 23:18:45 +00:00
Justin Clark-Casey (justincc)
acad65a832
Add threads to the watchdog thread list before we start them.
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Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
2011-11-17 23:18:35 +00:00
Justin Clark-Casey (justincc)
b527901556
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-17 23:18:24 +00:00
Justin Clark-Casey (justincc)
3c9654d5d6
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-17 22:48:10 +00:00