Commit Graph

15596 Commits (f48431345bfe8ad7a7ae6549eacd203d18529d42)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f48431345b rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures() 2011-11-28 15:52:53 +00:00
Justin Clark-Casey (justincc) 9c4597a00f refactor: Eliminate one line ODECharacter.doForce() method for code clarity 2011-11-28 15:49:37 +00:00
Justin Clark-Casey (justincc) b528150d16 Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now 2011-11-28 15:42:36 +00:00
Justin Clark-Casey (justincc) 4a99619bc0 Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on. 2011-11-28 15:42:21 +00:00
Justin Clark-Casey (justincc) 5bd27b7b22 move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
This saves us having to do it separately when a character capsule size is changed
2011-11-28 15:38:50 +00:00
Justin Clark-Casey (justincc) 8ea97cc608 When changing avatar size in ODE, remove the old actor from the name and actor maps 2011-11-28 15:38:42 +00:00
Justin Clark-Casey (justincc) 1850b778e2 When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-28 15:37:57 +00:00
Justin Clark-Casey (justincc) 5cd33f5e21 Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties 2011-11-28 15:37:49 +00:00
Justin Clark-Casey (justincc) cd3d5379d6 Actually remove PhysicsActor.SOPDescription this time 2011-11-28 15:37:04 +00:00
Justin Clark-Casey (justincc) 58021b5300 Chain SOP constructors together rather than having copy/paste code 2011-11-28 15:36:53 +00:00
Justin Clark-Casey (justincc) 3b141e5eee refactor: Make SOP.Description an automatic property 2011-11-28 15:34:29 +00:00
Justin Clark-Casey (justincc) 08bc6622dd Remove unused PhysicsActor.SOPDescription 2011-11-28 15:30:00 +00:00
Justin Clark-Casey (justincc) c253539c04 Instead of generating a new list for bad characters on every physics pass, keep reusing the same list. 2011-11-28 15:29:51 +00:00
Justin Clark-Casey (justincc) f3b45be9c0 Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
If anybody was changing this and wondering why there was no effect, this is why.
2011-11-28 15:29:38 +00:00
Justin Clark-Casey (justincc) 59c19110e4 Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-28 15:28:35 +00:00
Justin Clark-Casey (justincc) 7c03fba3fc minor: Make HelloNeighbour messages more informative 2011-11-28 15:28:28 +00:00
Justin Clark-Casey (justincc) 2593a446ac Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-28 15:28:14 +00:00
Justin Clark-Casey (justincc) 011c1279f5 Enable v2/v3 map tile url setting on robust as default in config
This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-28 15:28:05 +00:00
Justin Clark-Casey (justincc) 25133cbdf6 Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message 2011-11-28 15:27:53 +00:00
Justin Clark-Casey (justincc) 06ed824711 Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000) 2011-11-28 15:27:43 +00:00
Justin Clark-Casey (justincc) 63aa448608 improve region deregistration log message 2011-11-28 15:27:36 +00:00
justincc 4afb773399 Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-28 15:23:11 +00:00
Justin Clark-Casey (justincc) dafe65ad81 Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-28 15:23:01 +00:00
Justin Clark-Casey (justincc) b107a8ec2a Turn SellEnabled in the [EconomyModule] on by default.
This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-28 15:22:51 +00:00
Justin Clark-Casey (justincc) e31d7fe424 minor: remove some mono compiler warnings 2011-11-17 23:55:45 +00:00
justincc cc9888f28b Fix Windows build break 2011-11-17 23:40:45 +00:00
Justin Clark-Casey (justincc) fef3baf107 For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
Still throwing the exception on the stream method since this invoked programatically
2011-11-17 23:24:58 +00:00
Justin Clark-Casey (justincc) 123322569d Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason 2011-11-17 23:24:50 +00:00
Justin Clark-Casey (justincc) 8c0d8e72aa If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 23:24:43 +00:00
Justin Clark-Casey (justincc) 1e69845869 Make tracked per scene thread names conform to the majorirty format.
This is <thread-name> (<region-name>)
2011-11-17 23:24:23 +00:00
Justin Clark-Casey (justincc) 1bc0d0fac6 improve formatting of "show threads" 2011-11-17 23:24:05 +00:00
Justin Clark-Casey (justincc) f7b5d17aa2 send a watchdog heartbeat for a poll worker thread when it's actually run 2011-11-17 23:23:57 +00:00
Justin Clark-Casey (justincc) 85170f5d5d distinguish between FriendsSimConnector and FriendsServiceConnector in log 2011-11-17 23:23:48 +00:00
Justin Clark-Casey (justincc) 66863fdd34 Add number of milliseconds since last update to "show threads" 2011-11-17 23:23:42 +00:00
Justin Clark-Casey (justincc) 6b0553ed7c Dont' bother with a userAgentService != null check right after we've constructed it 2011-11-17 23:23:35 +00:00
Justin Clark-Casey (justincc) 57cffcd1ec Remove prebuild reference to now gone PumaCode.SvnDotNet.dll 2011-11-17 23:23:06 +00:00
Justin Clark-Casey (justincc) 78739067d1 Remove unused RegionCommsListener/IRegionCommsListener.
All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-17 23:22:57 +00:00
Justin Clark-Casey (justincc) 310c2403b0 remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead 2011-11-17 23:22:48 +00:00
Justin Clark-Casey (justincc) a88381ba82 Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function 2011-11-17 23:22:27 +00:00
Justin Clark-Casey (justincc) 1fa0c2f9b0 refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better reflect its actual function 2011-11-17 23:22:16 +00:00
Justin Clark-Casey (justincc) 1069390b3e For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required.  Locking the cache isn't sufficient.
2011-11-17 23:22:07 +00:00
Justin Clark-Casey (justincc) 3068cc3618 refactor: Don't create a new UUID for passing uuids to client - UUIDs are structs are so not passed by reference (and they're immutable!) 2011-11-17 23:21:59 +00:00
Justin Clark-Casey (justincc) b5a69833f8 Add test for removing a friendship. 2011-11-17 23:21:40 +00:00
Justin Clark-Casey (justincc) 8b5bacc78b Improved method doc for AddFriend() - it actually does set up a two-way relationship.
Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-17 23:21:27 +00:00
Justin Clark-Casey (justincc) 8f7f03e7fd Add test for adding a friend whilst online 2011-11-17 23:20:47 +00:00
Justin Clark-Casey (justincc) 80bea38c07 Add very simple FriendsModuleTests.TestNoFriends() 2011-11-17 23:20:36 +00:00
Justin Clark-Casey (justincc) 9742491a63 doh - correct build break 2011-11-17 23:18:45 +00:00
Justin Clark-Casey (justincc) acad65a832 Add threads to the watchdog thread list before we start them.
Hopefully this wil make "WATCHDOG: Asked to update thread ## which is not being monitored" messages." go away.
2011-11-17 23:18:35 +00:00
Justin Clark-Casey (justincc) b527901556 As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status.  However, this requires some physics code work.
2011-11-17 23:18:24 +00:00
Justin Clark-Casey (justincc) 3c9654d5d6 Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-17 22:48:10 +00:00