Commit Graph

29977 Commits (f58a1060681efdd1fe0e9f856fa16b8d93862337)

Author SHA1 Message Date
Robert Adams b51b4d4171 Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
me to the repository).
2017-10-13 12:04:52 -07:00
UbitUmarov dd58f15bff mantis 8249: give better data to llDetectedGrab 2017-10-13 20:00:38 +01:00
Robert Adams df3759e099 BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
adjust the walking speed passed from the simulator. Default is 1.0f so
there should be no change for regions who do not change the factor.

The adjustment for walking speed and AlwaysRun speed should be in the
simulator and not the physics engines (who all assume TargetVelocity.set
is only used for avatar walking/running) but that would require tweaking
all the phyiscs engines.
2017-10-13 12:00:07 -07:00
UbitUmarov 59afeb6c4c remove a dead line of code 2017-10-06 02:43:46 +01:00
UbitUmarov 8520ceed63 mantis 8246: don't allow 'delete object name' to delete attachments, but allow delete object id, with confirmation 2017-10-06 02:40:28 +01:00
UbitUmarov b1814d3492 Merge branch 'master' into httptests 2017-10-01 18:05:10 +01:00
UbitUmarov db88c93243 bug fix: add missing stub for osSetInertia 2017-10-01 18:03:19 +01:00
Robert Adams cc915b4d05 BulletSim: update MacOS version of libBulletSim to latest version.
See Mantis 8232.
   Thanks Gavin Hird.
2017-09-20 21:02:00 -07:00
UbitUmarov e4dfa50654 replace libomv saving a few op on vector * quaternion 2017-09-17 04:43:53 +01:00
UbitUmarov 765f4eef1e Merge branch 'master' into httptests 2017-09-16 19:01:22 +01:00
UbitUmarov 2247251c2f bug fix: Of course i had to pick a wrong number for profileBegin 2017-09-16 18:58:10 +01:00
UbitUmarov 5687c5d494 Merge branch 'master' into httptests 2017-09-16 01:00:28 +01:00
UbitUmarov 997a85568e double request.ReadWriteTimeout 2017-09-16 00:46:26 +01:00
UbitUmarov 05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. 2017-09-16 00:19:58 +01:00
UbitUmarov b581a64788 ubOde: comment out some debug stats 2017-09-08 20:04:16 +01:00
UbitUmarov 0ac81f6a09 ubOde: hashSpaces aren't that nice 2017-09-08 19:59:38 +01:00
UbitUmarov ca493a1beb Merge branch 'master' into httptests 2017-09-05 20:25:12 +01:00
Robert Adams 921e3ceb09 BulletSim: Merge branch 'BulletSim2017'
Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams 4608b44817 BulletSim: add raycast filtering 2017-09-05 06:19:49 -07:00
UbitUmarov 86493d75fa Merge branch 'master' into httptests 2017-09-04 18:39:42 +01:00
Kevin Cozens e08b051ca6 Fixed typos in comments in osslEnable.ini 2017-09-04 13:30:16 -04:00
Kevin Cozens 05db0c977f Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. 2017-09-04 13:28:31 -04:00
Robert Adams f348f7fa90 BulletSim: first version of raycast. Only single contact point and no
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams 6c5cfbafba BulletSim; Update BulletSim.dll's and so's for raycast. 2017-09-03 17:14:59 -07:00
Robert Adams 33e773959f BulletSim: modify taint processing which use locks.
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams 0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
2017-09-02 13:06:36 -07:00
UbitUmarov 34da125a4d fix our name is OpenSimulator not OpenSim 2017-08-31 15:25:14 +01:00
UbitUmarov 3fe3471532 improve Prefer32bit configuration option 2017-08-31 15:17:42 +01:00
UbitUmarov c9198dc1d4 .net4.5, take2; vs2010 does not do it, try to make mono5.x msbuild more happy 2017-08-31 13:42:58 +01:00
UbitUmarov 566e79b574 test: .net framework4.5 2017-08-31 13:20:47 +01:00
UbitUmarov a578df9589 CSharp targets name still wrong 2017-08-31 11:29:00 +01:00
UbitUmarov b9fc629bdf fix a whitecode bug, add missing files 2017-08-31 11:23:03 +01:00
UbitUmarov a30d8f8e64 fix a prebuild VS targets assembly name 2017-08-31 09:59:44 +01:00
UbitUmarov 46ead8dcb2 make option Prefer32bit default to false. Thanks Freaky Tech 2017-08-30 22:49:13 +01:00
UbitUmarov 41e8b9f91f update Prebuild with WhiteCore version 2017-08-30 22:24:07 +01:00
UbitUmarov d4a3aa5e08 Merge branch 'master' into httptests 2017-08-29 07:53:34 +01:00
UbitUmarov 22c7450363 fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
Robert Adams 5c36561424 BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov e4747b938b update httpserver 2017-08-28 13:33:37 +01:00
UbitUmarov 47648557c1 fix some nunit tests 2017-08-28 10:48:46 +01:00
UbitUmarov b3eec90d3c Merge branch 'master' into httptests 2017-08-25 23:47:40 +01:00
UbitUmarov 396ab1424c in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves 2017-08-25 23:44:59 +01:00
UbitUmarov dfdc3e3adf change camera view constraint. we need to do it a lot more :( 2017-08-25 20:53:07 +01:00
UbitUmarov a1aa2f1add Merge branch 'master' into httptests 2017-08-24 02:18:40 +01:00
UbitUmarov 05b8ead8b2 frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive 2017-08-24 02:11:40 +01:00
UbitUmarov c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov 1a7c8893ee add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject 2017-08-24 01:38:04 +01:00
UbitUmarov 74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov b1fdb02be1 Merge branch 'master' into httptests 2017-08-22 18:39:30 +01:00
UbitUmarov 1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00