Commit Graph

20 Commits (f60bc970eb925cd245cc77b1ae700b28d4589163)

Author SHA1 Message Date
MW f60bc970eb Another attemp to fix the Session Logout bug
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
MW 778e302133 Primitives movement and rotation updates are now sent to all clients 2007-03-07 22:25:13 +00:00
MW 48b05c6784 Hopefully fixed the Session logout bug.
Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth 2159b3079e fixed last screwup 2007-03-07 19:07:00 +00:00
gareth b3844c1f73 Deleted old trunk code 2007-03-07 18:48:38 +00:00
jhurliman 0b6f8a02a7 * Updating libsecondlife.dll to the latest version with a working LayerData function
* Reformatting some source files
* Adding a try/catch sanity check around a phoning home check to osgrid.org
* Updating the MSVC project file
* Converted LayerData generation to use the functions built in to libsecondlife
* Removing unused BitPack.cs and TerrainDecoder.cs files
* Added a basic terrain generator (hills algorithm)
2007-03-07 05:09:18 +00:00
gareth 01536d901a Attempted to fix Db4o/world thing (and failed, but it still runs!) will need a new class for the world data
Removed excess debug output
2007-03-06 20:22:17 +00:00
gareth d828af7036 Implemented local console and VERY rough skeleton for TCP/Worldchat console
Implemented seperate logging (but no packetlog or chat yet)
2007-03-06 15:57:36 +00:00
gareth 412d7e098c Fixed up bugs from patch in PREV:
Slow movement of avatar FIXED
Constant TerseObjectUpdates FIXED
Moving out of sim FIXED
2007-03-04 01:57:52 +00:00
gareth 572ab93936 Merged makomk's patch as per bug #61
Rescued my brain ready to implement animations and proper velocity encoding
2007-03-04 00:44:26 +00:00
gareth 442036fa8e Lock the world so we don't cause nastiness and crashes 2007-03-03 00:56:00 +00:00
gareth 0703b548c0 We have a main update loop! 2007-03-03 00:39:16 +00:00
gareth cb55056e3b Began implementing basic physics engine plugin framework 2007-03-02 22:17:39 +00:00
MW acc98fca7b r105 somehow got put in wrong place, so replacing files 2007-03-02 18:24:54 +00:00
MW 40a52b0f55 A example of how the physics plugins might work 2007-03-02 18:12:54 +00:00
gareth 417ea24b83 Lovely lovely flat island :) 2007-03-01 15:15:45 +00:00
gareth ba299f4e10 Imported fixed OGS asset server
Fiddled with terrain data
2007-03-01 02:26:44 +00:00
gareth 0eabb4b98c Broken asset code + ObjectUpdate FIXME 2007-03-01 01:38:41 +00:00
gareth b9f7e6c69f Got LayerData working, need asset management to get the avatar to display 2007-02-28 17:01:25 +00:00
gareth 09dd4bd683 Brought in code from branches/gareth 2007-02-27 23:00:49 +00:00