Commit Graph

1715 Commits (f76cc6036ebf446553ee5201321879538dafe3b2)

Author SHA1 Message Date
Diva Canto 9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 2013-02-19 07:26:40 -08:00
Diva Canto 46e182dbf5 Offline IM: moved the Data and MySQL bits to the corresponding places in core, so that it will be easier to plugin a SQLite backend, if anyone is interested in doing that. 2013-02-19 06:37:20 -08:00
Diva Canto 5e709b087c Donating Diva OfflineIM as an addon in a single dll, OpenSim.Addons.OpenSim.dll 2013-02-18 15:44:00 -08:00
Robert Adams 1d7276235a BulletSim: add calls for creating all the different Bullet constraint types.
Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams 0194a3d890 BulletSim: fix density since the simulator/viewer track density in a
funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Diva Canto aaa80d11a8 Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix. 2013-02-12 14:47:26 -08:00
Robert Adams 4808b8ee38 BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same. 2013-02-08 16:29:52 -08:00
Mic Bowman e93defd0ca Adds size limits to JsonStore. Adds a separate configuration
variable to enable binding to dynamic attributes.
2013-02-08 15:07:43 -08:00
teravus 94a5232d3a * Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs 2013-02-07 10:50:17 -05:00
teravus 4867a7cbbf This is the final commit that enables the Websocket handler 2013-02-07 10:27:18 -05:00
Justin Clark-Casey (justincc) 07a7ec4d1b minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example 2013-02-06 02:40:32 +00:00
Robert Adams 3646361279 BulletSim: make removing zero width triangles from meshes optional
and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
   If you don't change your OpenSimDefaults.ini, you will continue
   to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams ad438ee59f BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. 2013-02-05 16:56:23 -08:00
teravus 1dc09d8e8f We're not really done here.. but we're getting there. Socket Read is working.. Still have to do Header.ToBytes and compose a websocket frame with a payload. 2013-02-05 18:02:25 -05:00
Justin Clark-Casey (justincc) 80d9b336ff Remove [XMLRPC] section I added by accident to the top of OpenSimDefaults.ini in previous commit 95883282 2013-02-04 07:08:48 +00:00
Justin Clark-Casey (justincc) 9588328242 Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead. 2013-02-02 00:59:26 +00:00
BlueWall ce4faf497f Add config option to Regions.ini for new maptile feature 2013-01-30 23:41:32 -05:00
Robert Adams e9aff0a91d BulletSim: do not zero an avatar's standing velocity if it is standing
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams 2cd56014a7 BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem. 2013-01-28 06:21:51 -08:00
Robert Adams 427ab219b8 Add JSONification of WebStats module. Adds a '?json' query parameter
to the fetch URL to return the data in JSON format. Also adds a simple
'sim.html' that uses JavaScript to display the JSON data. Not pretty
but an example.
2013-01-24 10:44:57 -08:00
teravus ba9d6b7337 * Repairs the Object updates, Collision updates, and Child Prim methods making the bulletXNA engine work again.
* The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor.   Therefore, I had to update the IMotionState with a new method 'SetBody'.    All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
2013-01-24 07:11:32 -05:00
Robert Adams 5b334079e0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-23 16:23:11 -08:00
Robert Adams 1c3d84fe03 BulletSim: pass up and report the real collision penetration. 2013-01-23 16:20:44 -08:00
Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc) c51cae8fe8 Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-23 23:57:09 +00:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
PixelTomsen 9c590e51b6 IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
http://opensimulator.org/mantis/view.php?id=6470

idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Robert Adams 13778c895a BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
Robert Adams 459fcd81c9 BulletSim: move center of gravity of linkset to its geometric center.
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
  individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Robert Adams 2eda385f5e BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Justin Clark-Casey (justincc) e8a3cc7019 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-01-01 23:27:10 +00:00
Justin Clark-Casey (justincc) 96e196a9dd Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code. 2013-01-01 23:23:08 +00:00
Robert Adams 9396ccc078 BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams 976023366f BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code. 2012-12-28 16:31:45 -08:00
teravus 1a841dfc59 * Update Example to include BulletSimN option and description. 2012-12-23 15:44:29 -05:00
teravus 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 2012-12-23 15:21:25 -05:00
Robert Adams 4a67b93618 Independently control logging for per region module loading. I just got sick of, when debugging, the zillions of log lines verifying that each module is being added to each region. 2012-12-13 16:31:53 -08:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
BlueWall 203b492fce Update mono addins
Push a small fix for the mono addins
2012-12-13 00:05:34 -05:00
BlueWall 7be13d16c8 Move setting to correct locations in ini 2012-12-12 17:11:30 -05:00
BlueWall d7c4f16928 Replace Mono.Addins libraries
Mono.Addins.Setup uses Ionic.Zip for compression. Libraries Compiled on Win32
2012-12-11 21:54:27 -05:00
Diva Canto 5732ce9184 Replaced Mono.Addins dlls with ones compiled in Windows 64-bit. 2012-12-09 15:28:56 -08:00
BlueWall bd14fa15e4 Add back openjpeg dll for Windows
May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-08 17:15:35 -05:00
BlueWall cba1390ffd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-12-07 16:56:03 -05:00
Diva Canto 16d18afe21 Added missing config var in grided sims. 2012-12-07 12:38:19 -08:00
BlueWall 0b455d2882 Merge branch 'master' into connector_plugin 2012-12-07 15:36:43 -05:00
Robert Adams 707e186aa3 BulletSim: update DLLs and SOs with vehicle collision event check 2012-12-06 09:34:30 -08:00
nebadon f1d4e8f792 fix openjpeg on 64 bit OSX we were pointing to a file taht did not
exist.
2012-12-06 09:52:18 -07:00
Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY
static objects by more restrictive selection of objects that collide
    with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
    what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams b124aae05e BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. 2012-12-01 15:39:13 -08:00
Robert Adams 24b3b4df2e BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity. 2012-11-28 09:48:41 -08:00
BlueWall 88f2fbc8f1 Merge branch 'master' into connector_plugin 2012-11-26 06:55:03 -05:00
Robert Adams bd635e264a BulletSim: update DLLs and SOs with new collision margin setting function. 2012-11-25 20:04:31 -08:00
Robert Adams 9b98011714 BulletSim: update OpenSimDefaults.ini with current default values for friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'. 2012-11-25 20:04:30 -08:00
BlueWall c754003944 Merge branch 'master' into connector_plugin
Conflicts:
	OpenSim/Server/Base/ServicesServerBase.cs
2012-11-25 17:03:14 -05:00
Justin Clark-Casey (justincc) edbdbd44b9 Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-23 04:09:45 +00:00
Justin Clark-Casey (justincc) f473252fa8 Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Robert Adams 56ef180c92 BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed. 2012-11-21 16:44:02 -08:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
BlueWall 665f79e15c Expose configuration options for the XmlRpcGridRouter
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-19 21:51:37 -05:00
Robert Adams 079a1e704f BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code. 2012-11-18 18:17:30 -08:00
Justin Clark-Casey (justincc) 7861090a17 Replace old Prebuild.exe accidentally added back in f977291 with one built without <copy> nant target generation and on mono 2.4.3 2012-11-14 02:44:10 +00:00
Justin Clark-Casey (justincc) f977291a44 Replace previously updated Prebuild.exe with one built directly with mono 2.4.3 2012-11-14 02:40:37 +00:00
Justin Clark-Casey (justincc) 90c6d2e50c Stop Prebuild from generating <copy> statements which unnecessarily copy files into bin/Debug or bin/Release
nant_0.91~alpha2+dfsg-3_all.deb in Ubuntu 12.04 and earlier actually ignored these due to a bug
However, nant 0.92~rc1+dfsg-2 in Ubuntu 12.10 fixes this bug (possibly https://github.com/nant/nant/pull/39).
Which makes nant time-consumingly copy these files when the aren't actually used.
Tested removal of <copy> on both nant 0.91 and nant 0.92
Will be submitting this patch to prebuild project for comment though I suspect there's nobody there to pay attention.
2012-11-14 02:25:07 +00:00
PixelTomsen a180fef99e remove entry OpenGridProtocol in OpenSimDefaults.ini - module was deleted
Signed-off-by: Diva Canto <diva@metaverseink.com>
2012-11-11 11:16:52 -08:00
Diva Canto 4ac857f902 One more module: EventQueueGetModule. Also making it non-optional for this dll. 2012-11-10 08:48:31 -08:00
Robert Adams 6df9d40d99 BulletSim: update the DLLs and SOs 2012-11-06 18:17:00 -08:00
Robert Adams 895d28f14d BulletSim: update the DLLs and SOs 2012-11-03 21:28:23 -07:00
Diva Canto 7412795a0b HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE. 2012-11-02 08:05:56 -07:00
Justin Clark-Casey (justincc) ce7beb6f20 Add [AssetService] AllowRemoteDeleteAllTypes (default false).
This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests.
2012-11-02 01:41:38 +00:00
Justin Clark-Casey (justincc) ccb17eab71 Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures.
2012-11-01 03:31:30 +00:00
SignpostMarv a09cba6da3 refactoring to use assembly:classname style of configuration 2012-10-29 23:39:01 +00:00
SignpostMarv a16ddbee41 Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless. 2012-10-29 23:39:01 +00:00
SignpostMarv e0b5a3cd90 tweaking configuration logic so that the INonSharedRegionModule will load by default 2012-10-29 23:39:01 +00:00
Oren Hurvitz 424f68b64b Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml 2012-10-25 23:30:48 +01:00
Robert Adams de47646c3d BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event. 2012-10-23 17:34:14 -07:00
BlueWall 07f1d44174 Merge branch 'master' into connector_plugin 2012-10-20 05:25:58 -04:00
Justin Clark-Casey (justincc) cd3762ca9f Add experimental [Groups] MessageOnlineUsersOnly option for Flotsam XmlRpc groups.
This retrieves and caches information from the PresenceService to only send messages to online users.
This is reported to much improve performance for large groups where most users are offline.
Cache is 20 seconds to balance requests against users not receiving messages until cache updates.
This is an alternative to an approach where login/logout notification is sent directly from simulator to groups service.
However, I'm not convinced that this PresenceService approach is actually better.  Needs more thought.
2012-10-20 01:26:04 +01:00
Robert Adams 45df324ab3 Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux. 2012-10-19 15:47:51 -07:00
BlueWall 276600ab71 Merge branch 'master' into connector_plugin 2012-10-19 07:46:00 -04:00
Justin Clark-Casey (justincc) fc861c7904 Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Robert Adams b63134764f BulletSim: update the DLLs and SOs 2012-10-11 14:01:35 -07:00
Diva Canto 311a03befa Updated Robust.HG.ini.example. Thanks Austin Tate. 2012-10-11 13:57:29 -07:00
teravus 7e90ea3551 av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment. 2012-10-09 10:41:16 -04:00
teravus 764270a0d8 Add config option to plant avatar where they are reducing avatar avatar 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like. 2012-10-09 09:26:11 -04:00
BlueWall 252af020b0 Merge branch 'master' into connector_plugin
Conflicts:
	OpenSim/Server/ServerMain.cs
2012-10-09 06:44:14 -04:00
Melanie 839aa57b42 Update the example 2012-10-08 18:01:56 +01:00
BlueWall 440726250c Added parts to manage repositories and plugin management
This is working - more testing to follow, then soem documentation
2012-10-06 11:48:21 -04:00
Mic Bowman d98af79f77 Make the asset retrieval concurrency a config switch. The current value
of 30 is still hanging badly on some mono versions. The switch defaults to
30 to preserve current behavior.
2012-10-04 08:41:06 -07:00
BlueWall 741471e02c Remove duplicate files
We are keeping these in bin/lib(32/64) now
2012-10-03 21:49:58 -04:00
BlueWall 227cfbdc67 Update Mono.Addins
Update Mono.Addins to latest - 3177b22e958c82bf2c5655ac3d4ef7ad25cc2588
2012-10-03 19:48:54 -04:00
BlueWall e6c9b09006 Merge branch 'master' of /home/opensim/var/repo/opensim into modular_config 2012-10-03 19:14:40 -04:00
BlueWall 3e71c71cbf Add modular configuration for Robust connectors
We can provide modular ini for connectors...

    look for our configuration in the following places...
      1) in the default ini/-inifile
      2) in the named file (ConfigName) located in the configured directory
            (see Robust[.HG].ini [Start] section for ConfigDirectory)
      3) in the repository named in the connector (ConfigURL)
           In this case, the file will be written into the configured
           directory with the specified

  See example connector/service @ https://github.com/BlueWall/SlipStream
  for testing.
2012-10-03 16:07:11 -04:00
Robert Adams a5b8359b8e BulletSim: fix crash on load that showed up on 32bit Linux. 2012-10-02 17:04:33 -07:00
Robert Adams 7f96bb601a BulletSim: update SOs and DLLs 2012-09-28 12:51:47 -07:00
Robert Adams 735d89e369 BulletSim: btGhostObjects working to make 'volume detect' work.
Rearrangement and cleanup of shape collection code. Much more readable.
Enabling and use of collision filters and masks.
Addition of ID to body creation BulletSimAPI calls so always set in
    shape for collision reporting.
Change default of ShouldSplitSimulationIslands and ShouldRandomizeSolverOrder
    from 'false' to 'true'. When 'false', this suppresses NO_CONTACT_RESPONSE
    which makes volume detect fail.
2012-09-27 22:01:42 -07:00
Justin Clark-Casey (justincc) d26fbf727a Comment out unused RestPlugins text in OpenSimDefaults.ini 2012-09-28 02:19:15 +01:00
Diva Canto 6511c3b5c6 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-27 16:43:38 -07:00
Diva Canto 7a50705188 Removed the bits about the TOSModule. That module doesn't go into core. WARNING: migration on GridUser withdrawn too, but left the migration number there. 2012-09-27 16:43:18 -07:00
Justin Clark-Casey (justincc) 2bf42f30af Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
This controls how many undo steps the simulator will store for each prim.
Default is now 20 rather than 5 as it briefly was.
The default number could be increased through this is a memory tradeoff which will scale with the number of prims in the sim and level of activity.
2012-09-27 00:12:34 +01:00
Diva Canto 3c77b8f463 Use GridUser properly for foreign users. 2012-09-26 12:40:41 -07:00
Diva Canto 7d2cd0d935 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-25 20:04:10 -07:00
Diva Canto ae58cf4224 TOS module. WARNING: migration in GridUser table. 2012-09-25 20:03:49 -07:00
BlueWall 3c2fb77133 Format OpenSim.ini.example
Make lines fint in 80x24 terminal for easier reading
2012-09-25 18:13:32 -04:00
Diva Canto fb6d6e5cca HG 2.0: User Agent Service now can also control where the local users can go. Domain-name and user-level based. \o/ 2012-09-22 11:11:48 -07:00
Diva Canto 48f4b32d7f More HG 2.0: access control at the Gatekeeper. \o/ 2012-09-21 21:03:14 -07:00
Diva Canto b542622b3a HG 2.0: added asset import/export policies at the sim too. 2012-09-21 07:44:18 -07:00
Diva Canto e379566e6e Improvement over last commit: refactor the asset permissions code, so that it can be used by both the HG Asset Service and the simulator. Also renamed the config vars to something more intuitive 2012-09-20 19:50:57 -07:00
Diva Canto 33aa6d172f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-20 15:51:27 -07:00
Diva Canto 3089b6d824 More HG2.0: Added permission policies in HGAsset Service based on asset types. The policies are given in the config. This is only half of the story. The other half, pertaining to exports/imports made by the sim, will be done next. 2012-09-20 15:49:22 -07:00
Justin Clark-Casey (justincc) f2a9d26118 Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefaults.ini.
This resends appearance uuids to avatars in the scene once a minute.
I have seen this help in the past resolve grey appearance problems where viewers have for unknown reasons sometimes ignored the packet.
The overhead is very small since only the UUIDs are sent - the viewer then requests the texture only if it does not have it cached.
This setting will not help with cloudy avatars which are usually due to the viewer not uploading baked texture data or uploading something that isn't valid JPEG2000
2012-09-20 01:40:05 +01:00
Justin Clark-Casey (justincc) e50b6b5334 Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this time using lkalif's linux libraries built against a much earlier libc (2.7) 2012-09-20 01:26:35 +01:00
Justin Clark-Casey (justincc) e50155ebca Downgrade libopenjpeg back to 1.3 from 1.5.
This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
2012-09-19 00:35:06 +01:00
Justin Clark-Casey (justincc) f99278c956 Add openmetaverse_data from libopenmetaverse to allow testing of texture baking via bot rather than just throwing out errors 2012-09-18 23:57:00 +01:00
justincc 95809cabd9 Update libopenmetaverse components to commit f5cecaa
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit).  Please report any issues.
2012-09-18 23:45:06 +01:00
BlueWall 9d973ec3b3 Cleanup from prev. commit
Make correct defaults to Phys/nonPhys prims to fix errors in prev. commit
2012-09-18 10:12:32 -04:00
BlueWall d29fc53052 Fix some inconsistencies in configurartion: NonPhys prims
Fix inconsistencies between configuration parameter names and their description names. Changing the configuration parameters for non physical prim size min-max from Nonphys* to NonPhys*.

  Please update your OpenSim.ini and Regions.ini to reflect these changes.
2012-09-18 09:53:45 -04:00
Diva Canto daa4745fb7 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-15 19:35:33 -07:00
Diva Canto de69a24574 More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test. 2012-09-15 19:33:51 -07:00
Robert Adams b602b476ad BulletSim: update DLLs and SOs and remove some debugging code. 2012-09-15 15:36:13 -07:00
Justin Clark-Casey (justincc) d5c8c6bc12 For FlotsamAssetCache, always update access times of cached scene assets before looking for files to expire.
This is to resolve a problem where an asset marked as local but not temporary but still used in the scene would be removed.
The timed expiry scan no longer tries to refetch assets from the scene that are not currently in the cache - this is not helpful since it just drags a lot of data into the cache that may never be referenced.
This removes the DeepScanBeforePurge option since setting this to false will introduce the above problem.  This previously had a default of true.
2012-09-15 01:08:15 +01:00
Justin Clark-Casey (justincc) ebb394bbda Fix indentation and issues where tabs were used instead of spaces in commit 783ee949 2012-09-12 01:45:34 +01:00
SignpostMarv 783ee949ea implementing per-region configuration of limits on the number of prims one can have in a linkset
Applied with changes - patch was based on a repo different from core

Signed-off-by: Melanie <melanie@t-data.com>
2012-09-09 12:59:25 +01:00
Robert Adams d8df2d6bed BulletSim: update the DLLs and SOs 2012-09-07 16:05:34 -07:00
Diva Canto 2b506cffb1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-09-07 08:10:03 -07:00
Diva Canto 33469a0d2b Moved the new vars in Robust.HG.ini to the proper section. 2012-09-07 08:09:44 -07:00
Justin Clark-Casey (justincc) 8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
Diva Canto 9f914327c6 Added missing configs, and deleted the [Profile] part on the Hypergrind config. 2012-09-06 12:42:14 -07:00
Robert Adams 32b534f324 BulletSim: update the SOs and DLLs 2012-08-31 11:41:39 -07:00
Mic Bowman 2d2495cc45 Remove the unused Newtonsoft.Json dlls
Also remove the license files
2012-08-31 11:33:53 -07:00
Justin Clark-Casey (justincc) 3ed0d79b00 Make ReuseDynamicTextures an experimental config setting in [Textures]. Default is false, as before.
If true, this setting reuses dynamically generated textures (i.e. created through osSetDynamicTextureData() and similar OSSL functions) where possible rather than always regenerating them.
This results in much quicker updates viewer-side but may bloat the asset cache (though this is fixable).
Also, sometimes issue have been seen where dynamic textures do not transfer to the viewer properly (permanently blurry).
If this happens and that flag is set then they are not regenerated, the viewer has to clear cache or wait for 24 hours before all cached uuids are invalidated.
CUrrently experimental.  Default is false, as before.
2012-08-30 22:57:40 +01:00
Justin Clark-Casey (justincc) a533db7e27 Add an [HGAssetService] section to SQLiteStandalone.ini with the same connection string as [AssetService].
This is necessary because commit 8131a24 (Tue Mar 27 10:08:13 2012) started passing the config section name rather than hardcoding "AssetService"
This meant that the HG external-facing asset service tried to read ConnectionString from [HGAssetService] rather than [AssetService].
On SQLite, not finding this meant that it fell back to [DatabaseService], which is set for OpenSim.db rather than Asset.db.
Therefore, all external asset requests returned null.
Solution taken here is to create an [HGAssetService] section with the same ConnectionString as [AssetService].
This bug does not affect normal MySQL/MSSQL config since they use the [DatabaseService] connection string anyway.
Addresses http://opensimulator.org/mantis/view.php?id=6200, many thanks to DanBanner for identifying the exact problem commit which was very helpful.
This was a regression from OpenSimulator 0.7.3.1 which did not contain this bug.
2012-08-23 22:30:14 +01:00
Robert Adams 568de9313a BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux. 2012-08-21 20:55:48 -07:00
Justin Clark-Casey (justincc) 56da788243 Add information to ThreadStackSize about possibly increasing if suffering StackOverflowExceptions during script conversion/compilation (e.g. on Windows 64-bit) 2012-08-17 22:50:11 +01:00
Robert Adams ccc69d66a1 BulletSim: add parameters and functionality to specify the mesh
level of detail for large meshes.
Remove parameter and code for DetailLog (conditional logging into
   regular log file).
2012-08-17 13:34:18 -07:00
Robert Adams ae5db637f2 BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m. 2012-08-15 16:29:46 -07:00
SignpostMarv ef4122213c enables configurable minimum sizes for physical & non-physical prims 2012-08-15 23:35:23 +01:00
Robert Adams 9f83f4bfa3 BulletSim: update DLLs and SOs 2012-08-15 12:08:29 -07:00
Robert Adams 2b982ab212 BulletSim: add physics logging parameters to OpenSimDefaults.ini. Remove trailing semis from some the of the value definitions. 2012-08-15 12:08:25 -07:00
Robert Adams 3ecd39068c Merge branch 'bulletsim7' 2012-08-10 16:35:00 -07:00
Robert Adams 3a55d5b123 BulletSim: actually update the DLLs and SOs 2012-08-10 16:34:22 -07:00
Robert Adams 5ab151c2d6 BulletSim: add avatar code to keep avatars from ending up trapped under the terrain 2012-08-08 13:48:49 -07:00
Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Robert Adams 4adb3471ac BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. 2012-08-06 12:55:52 -07:00
Robert Adams d5cd60131f BulletSim: update DLLs and SOs 2012-08-03 15:10:00 -07:00
Justin Clark-Casey (justincc) 205f2326dc Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
Justin Clark-Casey (justincc) 789e88d8bd Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Startup] to [Appearance] config section.
Add description and default of false (as before) to OpenSimDefaults.ini
If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds.
For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent.
However, this switch will not help with other appearance failure situations (e.g. failure to bake assets).
This setting is experimental but will not have any significant impact on the simulator if turned to true.
2012-08-03 21:36:00 +01:00