Melanie Thielker
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a06d66b70b
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Merge branch 'ubitworkmaster'
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2014-08-07 16:55:00 +02:00 |
UbitUmarov
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dfa9ba0937
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minor clean, dont check for cache if we aren't using it..
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2014-08-07 08:47:03 +01:00 |
UbitUmarov
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1408c9eee7
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reply to cached checks with same serial number
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2014-08-07 07:55:56 +01:00 |
UbitUmarov
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a95afb7fc5
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bug
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2014-08-07 07:36:23 +01:00 |
UbitUmarov
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12d8ed2dcd
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only send to bakedmodule the baked textures :)
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2014-08-07 07:08:01 +01:00 |
UbitUmarov
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b7f24bacce
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bugg
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2014-08-07 06:09:56 +01:00 |
UbitUmarov
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c3f9c99fb3
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DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
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2014-08-07 05:20:45 +01:00 |
UbitUmarov
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552b4e45e8
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bakemodule didnt like last changes
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2014-08-06 05:56:10 +01:00 |
UbitUmarov
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66dea8fe05
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some debug to remove later
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2014-08-06 05:17:30 +01:00 |
UbitUmarov
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bd3d58dd00
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try to make the baked textures cache work
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2014-08-06 04:54:14 +01:00 |
UbitUmarov
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e1a5a1f829
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apply objectSlamSale to all roots of coalescence objects. replace the
single object condition for renaming
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2014-08-05 23:25:08 +01:00 |
UbitUmarov
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3c321e5bb3
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dont mess with names and descriptions on coalescence objects. Inventory
name can change for inventory purposes only.
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2014-08-05 22:49:41 +01:00 |
UbitUmarov
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2c4908578e
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revert to old avn-current code, not using ApplyPermissionsOnRez() till its
reviewed/fixed
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2014-08-05 21:55:42 +01:00 |
UbitUmarov
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01780d4dc6
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put back a check for null foldedperms
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2014-08-05 19:59:21 +01:00 |
UbitUmarov
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31b5a587a4
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Merge branch 'master' into ubitworkmaster
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2014-08-05 19:28:56 +01:00 |
UbitUmarov
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c80322f1e6
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dont change agentItem.BasePermissions where avination-current didn't
change
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2014-08-05 19:03:11 +01:00 |
UbitUmarov
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6eca2475d4
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dont assume that all zero folded perms are to ignore ( coerence with old
code in avn-current )
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2014-08-05 17:55:30 +01:00 |
UbitUmarov
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507a29d581
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diference fix
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2014-08-04 21:55:58 +01:00 |
UbitUmarov
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3cca5ec667
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check...
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2014-08-04 21:52:29 +01:00 |
UbitUmarov
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3d81f25e34
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Revert "start sending terrain in scenePresence after well defined avatar. Minor"
This reverts commit 05a2feba5d .
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2014-08-04 20:32:11 +01:00 |
UbitUmarov
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05a2feba5d
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start sending terrain in scenePresence after well defined avatar. Minor
change on significante AgentUpdate check.
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2014-08-04 19:57:47 +01:00 |
Melanie Thielker
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2ab0790aa8
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Merge branch 'ubitworkmaster'
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2014-08-04 02:23:43 +02:00 |
UbitUmarov
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8cf945544c
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local chat gods bug fix
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2014-08-04 00:43:57 +01:00 |
UbitUmarov
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b07b0ff555
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missing child login parcel overlay
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2014-08-04 00:16:56 +01:00 |
UbitUmarov
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14250c776a
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missing currentParcelUUID update
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2014-08-03 23:44:51 +01:00 |
UbitUmarov
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bad01fbb41
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some mess cleanup
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2014-08-03 22:57:08 +01:00 |
UbitUmarov
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0d71a2bb8f
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mess update ( hide avatars )
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2014-08-03 22:38:50 +01:00 |
UbitUmarov
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21aa325883
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remove debug msgs at attachments deRez
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2014-08-03 19:41:48 +01:00 |
UbitUmarov
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6b3f10790e
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bugg
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2014-08-03 19:35:16 +01:00 |
UbitUmarov
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c2d9a6499a
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dont get script states for NPCs on deRez
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2014-08-03 19:08:13 +01:00 |
UbitUmarov
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ca8b0e6a1d
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replace debug msgs by others
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2014-08-03 19:00:01 +01:00 |
UbitUmarov
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ed47874197
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several debug msgs, need to be removed asap
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2014-08-03 18:22:00 +01:00 |
Melanie Thielker
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1a407e2545
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Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.
This was an OpenSim hack to prevent vehicles from trying to cross.
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2014-08-03 17:32:34 +02:00 |
UbitUmarov
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bcab663ad7
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debug...
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2014-08-03 06:16:30 +01:00 |
UbitUmarov
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cc16fe68cc
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....
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2014-08-03 02:26:39 +01:00 |
UbitUmarov
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b9443b186e
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test...
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2014-08-03 02:09:07 +01:00 |
UbitUmarov
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53e95803a5
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test not rezzing attachments on a FireAndForget
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2014-08-03 01:20:34 +01:00 |
UbitUmarov
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9f5e19127d
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comment out a debug msg. more on gods being Gods
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2014-08-03 00:22:21 +01:00 |
UbitUmarov
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addca0737c
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testing...
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2014-08-02 23:38:18 +01:00 |
UbitUmarov
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009e8ee76c
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testing
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2014-08-02 23:04:18 +01:00 |
UbitUmarov
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e87f70e277
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god also read local chat
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2014-08-02 22:45:28 +01:00 |
UbitUmarov
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580604c231
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let gods see hidden avatars ( test )
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2014-08-02 22:32:51 +01:00 |
UbitUmarov
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35616339f3
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remove the groups restrictions for npcs since they do nothing usefull
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2014-08-02 21:01:44 +01:00 |
UbitUmarov
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46da95d1b7
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bug hunt: disable group for npc
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2014-08-02 19:33:38 +01:00 |
UbitUmarov
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01981fdf58
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dont fire a thread on npc creation keeping the main one just waiting
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2014-08-02 18:57:43 +01:00 |
UbitUmarov
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74447d14cd
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add some filters for NPCs
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2014-08-02 18:32:28 +01:00 |
UbitUmarov
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b0864a2f0f
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crossing into a hide parcel may work now. Not nice fix.. need get back to
this later
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2014-08-02 14:17:00 +01:00 |
UbitUmarov
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20eeeba0d2
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initial state change
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2014-08-02 03:17:39 +01:00 |
UbitUmarov
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c11c4c0daa
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add a hide check at end of region arrival
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2014-08-02 02:26:54 +01:00 |
UbitUmarov
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46add98071
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remove a few more
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2014-08-02 01:45:32 +01:00 |