d2e66872ed 
								
							
								 
							
						 
						
							
							
								
								*Neb try this update.   It might fix it..   it might also cause no parcel to be sent.  
							
							
							
						 
						
							2008-02-09 22:05:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0b0bb28fd5 
								
							
								 
							
						 
						
							
							
								
								* added count of texture data bytes and asset bytes  
							
							
							
						 
						
							2008-02-09 21:50:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e2ed5bf6b9 
								
							
								 
							
						 
						
							
							
								
								* Added count of temporary assets  
							
							
							
						 
						
							2008-02-09 21:25:34 +00:00  
				
					
						
							
							
								 
						
							
							
								176a1fe382 
								
							
								 
							
						 
						
							
							
								
								* added two new commands (for debug/disaster recovery)  
							
							... 
							
							
							
							'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
  'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.
'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures. 
							
						 
						
							2008-02-09 21:17:47 +00:00  
				
					
						
							
							
								 
						
							
							
								4d376ee630 
								
							
								 
							
						 
						
							
							
								
								Added undocumented "modules list" command, lists shared region modules.  
							
							
							
						 
						
							2008-02-09 12:08:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e9b9404f 
								
							
								 
							
						 
						
							
							
								
								Applied patch from mirceakitsune to  fix   #502  (lower land does the same as raise land)  
							
							
							
						 
						
							2008-02-09 10:41:36 +00:00  
				
					
						
							
							
								 
						
							
							
								07d0f558c4 
								
							
								 
							
						 
						
							
							
								
								* Fixed nebadon's UserServer crash bug from yesterday.  
							
							... 
							
							
							
							* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client 
							
						 
						
							2008-02-09 07:53:01 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9bdb6c16 
								
							
								 
							
						 
						
							
							
								
								Moved LICENSE.txt into root.  
							
							
							
						 
						
							2008-02-09 06:08:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c9b5516ca8 
								
							
								 
							
						 
						
							
							
								
								* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.  
							
							
							
						 
						
							2008-02-09 05:18:52 +00:00  
				
					
						
							
							
								 
						
							
							
								fec65b3c69 
								
							
								 
							
						 
						
							
							
								
								* Tweaked timing of rapid mesh requests.   Helps a race condition.  
							
							
							
						 
						
							2008-02-09 04:08:26 +00:00  
				
					
						
							
							
								 
						
							
							
								d546859bc1 
								
							
								 
							
						 
						
							
							
								
								* Change logger to handle [<entry>] where <entry> contains non alphabetic characters  
							
							... 
							
							
							
							* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements 
							
						 
						
							2008-02-09 01:53:57 +00:00  
				
					
						
							
							
								 
						
							
							
								a50a8376d6 
								
							
								 
							
						 
						
							
							
								
								* In the most basic situations, ClientView and ScenePresence no longer leak memory  
							
							... 
							
							
							
							* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp 
							
						 
						
							2008-02-09 01:37:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2dc94870aa 
								
							
								 
							
						 
						
							
							
								
								Mostly debugging verbosity which I shall very shortly comment out.  
							
							... 
							
							
							
							Just want to try this out on windows quickly. 
							
						 
						
							2008-02-09 00:14:34 +00:00  
				
					
						
							
							
								 
						
							
							
								bb5b88d161 
								
							
								 
							
						 
						
							
							
								
								* Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow.  
							
							
							
						 
						
							2008-02-08 23:48:27 +00:00  
				
					
						
							
							
								 
						
							
							
								16f8f19a54 
								
							
								 
							
						 
						
							
							
								
								* Stop asset transactions hanging around after they've completed  
							
							... 
							
							
							
							* Still not enough to solve the memory leak, though hopefully this is another step on the path
* All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future 
							
						 
						
							2008-02-08 23:42:19 +00:00  
				
					
						
							
							
								 
						
							
							
								fadf5b479f 
								
							
								 
							
						 
						
							
							
								
								* Added Taper support to the Meshmerizer for Cube and Cylinder.  
							
							... 
							
							
							
							* Removed the hull verbosity 
							
						 
						
							2008-02-08 23:28:38 +00:00  
				
					
						
							
							
								 
						
							
							
								f05f583613 
								
							
								 
							
						 
						
							
							
								
								Still chasing logout memory leak.  Putting in small changes and temporary light verbosity to this end  
							
							
							
						 
						
							2008-02-08 22:39:08 +00:00  
				
					
						
							
							
								 
						
							
							
								b63c267f0b 
								
							
								 
							
						 
						
							
							
								
								* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now.  Enjoy the new physics-friendly prim type.  
							
							
							
						 
						
							2008-02-08 22:11:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e6cd420f19 
								
							
								 
							
						 
						
							
							
								
								refactor - remove unused m_children from EntityBase  
							
							
							
						 
						
							2008-02-08 20:11:45 +00:00  
				
					
						
							
							
								 
						
							
							
								47353ffe48 
								
							
								 
							
						 
						
							
							
								
								Minor refactoring  
							
							
							
						 
						
							2008-02-08 19:56:49 +00:00  
				
					
						
							
							
								 
						
							
							
								9d95f9bcf4 
								
							
								 
							
						 
						
							
							
								
								Minor ScenePresence related refactoring  
							
							
							
						 
						
							2008-02-08 19:53:18 +00:00  
				
					
						
							
							
								 
						
							
							
								a50a26f812 
								
							
								 
							
						 
						
							
							
								
								* Dun-dun-dun. JavaScript scripting now actually works. :)  
							
							
							
						 
						
							2008-02-08 18:39:30 +00:00  
				
					
						
							
							
								 
						
							
							
								24ac86931a 
								
							
								 
							
						 
						
							
							
								
								update eol-style  
							
							
							
						 
						
							2008-02-08 18:18:56 +00:00  
				
					
						
							
							
								 
						
							
							
								23e0ef3492 
								
							
								 
							
						 
						
							
							
								
								* Made some terrain functions faster computationally.  
							
							
							
						 
						
							2008-02-08 18:18:34 +00:00  
				
					
						
							
							
								 
						
							
							
								dd4c011806 
								
							
								 
							
						 
						
							
							
								
								Rename README to README.txt  
							
							
							
						 
						
							2008-02-08 18:12:26 +00:00  
				
					
						
							
							
								 
						
							
							
								42c5a49572 
								
							
								 
							
						 
						
							
							
								
								Move TESTING.txt from bin to root  
							
							
							
						 
						
							2008-02-08 18:11:47 +00:00  
				
					
						
							
							
								 
						
							
							
								f9094fe066 
								
							
								 
							
						 
						
							
							
								
								* Forced nunit.framework.dll into the repo  
							
							
							
						 
						
							2008-02-08 17:56:41 +00:00  
				
					
						
							
							
								 
						
							
							
								9d0cc904cb 
								
							
								 
							
						 
						
							
							
								
								* Added TESTING.txt  
							
							
							
						 
						
							2008-02-08 17:55:23 +00:00  
				
					
						
							
							
								 
						
							
							
								a1625a5410 
								
							
								 
							
						 
						
							
							
								
								* Applying mantis 339 patches round 2 -- Thanks daedius  
							
							
							
						 
						
							2008-02-08 17:54:30 +00:00  
				
					
						
							
							
								 
						
							
							
								a637473f80 
								
							
								 
							
						 
						
							
							
								
								* Adding console spam to help track 'The Steve Bug'.  
							
							
							
						 
						
							2008-02-08 17:49:53 +00:00  
				
					
						
							
							
								 
						
							
							
								62943de68a 
								
							
								 
							
						 
						
							
							
								
								change counter from 3 => 2 based on feedback from mirceakitsune on mantis  
							
							... 
							
							
							
							http://opensimulator.org/mantis/bug_view_page.php?bug_id=490  
						
							2008-02-08 16:29:01 +00:00  
				
					
						
							
							
								 
						
							
							
								7b4fb3b8bc 
								
							
								 
							
						 
						
							
							
								
								From: Kurt Taylor <krtaylor@us.ibm.com>  
							
							... 
							
							
							
							Attached is a patch for Mantis 25 - this fixes the problem of not having a
touch_start happen for all prims in a linked group.  So, with this, large
builds can now have a single script in the base prim and it will run when
any prim in the linked build is touched.   The problem was that the
objectgrab event was not being propagated to all the prims in the group. 
							
						 
						
							2008-02-08 16:09:24 +00:00  
				
					
						
							
							
								 
						
							
							
								598c5a95d9 
								
							
								 
							
						 
						
							
							
								
								fix the issue found on IRC this morning.  The logging call was mistructured  
							
							... 
							
							
							
							so threw and exception when attempting to log that we missed an asset and
were waiting for it. 
							
						 
						
							2008-02-08 15:29:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5a63047144 
								
							
								 
							
						 
						
							
							
								
								small bit of refactoring,  
							
							
							
						 
						
							2008-02-08 15:07:29 +00:00  
				
					
						
							
							
								 
						
							
							
								3be2e772ec 
								
							
								 
							
						 
						
							
							
								
								* Removed a statement that crashes the Meshmerizer if you don't have a specific /dev/ folder  
							
							
							
						 
						
							2008-02-08 12:07:39 +00:00  
				
					
						
							
							
								 
						
							
							
								7d77fa6a9d 
								
							
								 
							
						 
						
							
							
								
								* Okay, fixed the path cut offset, however the inner wall isn't properly 'cut' from the hull, so slightly better support, but still limited.  
							
							
							
						 
						
							2008-02-08 11:44:27 +00:00  
				
					
						
							
							
								 
						
							
							
								50acb8e634 
								
							
								 
							
						 
						
							
							
								
								* This update adds limited support for Cylinder meshed prim in the Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.)  
							
							
							
						 
						
							2008-02-08 11:32:56 +00:00  
				
					
						
							
							
								 
						
							
							
								1ff4711cfb 
								
							
								 
							
						 
						
							
							
								
								* Fix: Send Parcel data on region crossing.  
							
							
							
						 
						
							2008-02-08 03:20:11 +00:00  
				
					
						
							
							
								 
						
							
							
								dfca32b046 
								
							
								 
							
						 
						
							
							
								
								Missed one event message that needed to be  
							
							... 
							
							
							
							commented out. 
							
						 
						
							2008-02-08 02:23:57 +00:00  
				
					
						
							
							
								 
						
							
							
								2fb541cb2a 
								
							
								 
							
						 
						
							
							
								
								Make timer events from scripts a little less chatty.  
							
							... 
							
							
							
							DEBUG is defined by default in the Linux build. 
							
						 
						
							2008-02-08 01:42:56 +00:00  
				
					
						
							
							
								 
						
							
							
								121789f54a 
								
							
								 
							
						 
						
							
							
								
								* Updated the readme for pCampBot with info from Fly-Man-  
							
							
							
						 
						
							2008-02-07 22:44:26 +00:00  
				
					
						
							
							
								 
						
							
							
								97ec8cba62 
								
							
								 
							
						 
						
							
							
								
								Maybe VB.Net will compile now... who knows ;)  
							
							
							
						 
						
							2008-02-07 16:37:28 +00:00  
				
					
						
							
							
								 
						
							
							
								ba846e62ef 
								
							
								 
							
						 
						
							
							
								
								Same VB.Net patch done right.  
							
							
							
						 
						
							2008-02-07 15:36:58 +00:00  
				
					
						
							
							
								 
						
							
							
								c997cc97bb 
								
							
								 
							
						 
						
							
							
								
								VB.Net compiler might work on Windows now.  
							
							
							
						 
						
							2008-02-07 15:31:22 +00:00  
				
					
						
							
							
								 
						
							
							
								dba1f476c9 
								
							
								 
							
						 
						
							
							
								
								* Fixed negative child agents in the sim stats.  
							
							
							
						 
						
							2008-02-07 08:28:48 +00:00  
				
					
						
							
							
								 
						
							
							
								3674257095 
								
							
								 
							
						 
						
							
							
								
								* This update contains a bucket-full of network optimizations.  
							
							... 
							
							
							
							* ParcelProperties are sent only when needed instead of on any movement
* Terse Updates and other temporary data packets are marked unreliable
* After a certain amount of users, the sim actually sends updates on things less
* Experimental
* Tested to 68 avatar with pCampBot  (And it's surprising what actually causes the most lag..  the text chat!) 
							
						 
						
							2008-02-07 08:15:38 +00:00  
				
					
						
							
							
								 
						
							
							
								0e771c8d39 
								
							
								 
							
						 
						
							
							
								
								* didn't save :P  so, this is the other half to my last commit  
							
							
							
						 
						
							2008-02-07 06:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								9bfd4ec83d 
								
							
								 
							
						 
						
							
							
								
								Missed the appender change on the previous log4net config file sync.  
							
							
							
						 
						
							2008-02-07 04:59:29 +00:00  
				
					
						
							
							
								 
						
							
							
								cae773f32a 
								
							
								 
							
						 
						
							
							
								
								Fix warning in BotManager.cs  
							
							
							
						 
						
							2008-02-07 04:55:40 +00:00  
				
					
						
							
							
								 
						
							
							
								87e2dd7c80 
								
							
								 
							
						 
						
							
							
								
								Convert pCampBot to use log4net  
							
							
							
						 
						
							2008-02-07 04:53:42 +00:00