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0.7.4-post
Author | SHA1 | Date |
---|---|---|
Justin Clark-Casey (justincc) | 2caa7ffd5d | |
Justin Clark-Casey (justincc) | ae979199fb | |
Justin Clark-Casey (justincc) | 09aa87ba26 | |
Justin Clark-Casey (justincc) | 38fb0430bf | |
Justin Clark-Casey (justincc) | ec82e2fde8 | |
Justin Clark-Casey (justincc) | fba2864cbc | |
Justin Clark-Casey (justincc) | 15acba1972 | |
Justin Clark-Casey (justincc) | 909d4dca82 | |
Justin Clark-Casey (justincc) | 5676f1d037 | |
Justin Clark-Casey (justincc) | d864d76254 | |
Justin Clark-Casey (justincc) | ff968cbe43 | |
Justin Clark-Casey (justincc) | 582540657f | |
Justin Clark-Casey (justincc) | 05eeee6ee8 | |
Justin Clark-Casey (justincc) | cd6f3b147d | |
Justin Clark-Casey (justincc) | 86f519ba57 | |
Justin Clark-Casey (justincc) | febc6bae30 | |
Justin Clark-Casey (justincc) | 48f818bf07 | |
Justin Clark-Casey (justincc) | c2d21bb8cc | |
Justin Clark-Casey (justincc) | 39fe1ba028 | |
Justin Clark-Casey (justincc) | 7112e860dc | |
Justin Clark-Casey (justincc) | 4606137882 | |
Justin Clark-Casey (justincc) | 8eab6b7701 | |
Justin Clark-Casey (justincc) | 71cd68eec1 | |
Justin Clark-Casey (justincc) | 168c3b78f4 | |
Justin Clark-Casey (justincc) | bbe04aab95 | |
Justin Clark-Casey (justincc) | c27a158961 | |
SignpostMarv | 068e97cf0e | |
SignpostMarv | aa45d831f3 | |
SignpostMarv | eff8448154 | |
SignpostMarv | badd7f1578 | |
SignpostMarv | e12cb7bca9 | |
Justin Clark-Casey (justincc) | 23fe2a2103 | |
Justin Clark-Casey (justincc) | e684e426af | |
Justin Clark-Casey (justincc) | e65959b6f7 | |
Justin Clark-Casey (justincc) | 8041af6d18 | |
SignpostMarv | 56873b319b | |
SignpostMarv | b315fab771 | |
Justin Clark-Casey (justincc) | 05342ed677 | |
SignpostMarv | 487bf31e06 | |
SignpostMarv | 6f3b2ea632 | |
SignpostMarv | 307fdeff78 | |
SignpostMarv | 8df3edcc30 | |
SignpostMarv | a43e282efa | |
SignpostMarv | 7374690957 | |
SignpostMarv | 0c69575670 | |
SignpostMarv | 148cad1976 | |
SignpostMarv | 7db4e00b14 | |
BlueWall | a00f745eba | |
SignpostMarv | 9ae335fafc | |
Justin Clark-Casey (justincc) | 6bd7639d66 | |
Justin Clark-Casey (justincc) | c336309234 | |
SignpostMarv | 41d217321d | |
Justin Clark-Casey (justincc) | a8d8ea7990 | |
Justin Clark-Casey (justincc) | 10e6493f9f | |
Melanie | 8c4f911935 | |
Justin Clark-Casey (justincc) | 62bc85b5c7 | |
SignpostMarv | 76eba917f9 | |
SignpostMarv | 84a046eaf5 | |
Justin Clark-Casey (justincc) | 8d1d314f49 | |
Justin Clark-Casey (justincc) | 9395f12584 | |
Justin Clark-Casey (justincc) | b97f58d597 | |
Justin Clark-Casey (justincc) | 30c36a3960 | |
Justin Clark-Casey (justincc) | 206eccc2b6 | |
Justin Clark-Casey (justincc) | 2358a623e3 | |
Justin Clark-Casey (justincc) | 87850bd6dc | |
Justin Clark-Casey (justincc) | d80eda202f | |
Justin Clark-Casey (justincc) | 3edfa585ec | |
Justin Clark-Casey (justincc) | fa13a6a8da | |
Justin Clark-Casey (justincc) | 9d5e7c89d9 | |
SignpostMarv | 590bf0bcc0 | |
Justin Clark-Casey (justincc) | b199a2dea3 | |
Justin Clark-Casey (justincc) | f1d4b8d83e | |
Justin Clark-Casey (justincc) | 0088661356 | |
Justin Clark-Casey (justincc) | 1a7e3cabc0 | |
Justin Clark-Casey (justincc) | 132d701b3e | |
Justin Clark-Casey (justincc) | 3b97241716 | |
Melanie | f82d090df3 | |
Justin Clark-Casey (justincc) | 7399d3e953 | |
Justin Clark-Casey (justincc) | cab546ecee | |
Justin Clark-Casey (justincc) | 7dc1c7d841 | |
Robert Adams | fbff51f387 | |
SignpostMarv | b714fb0c39 | |
Justin Clark-Casey (justincc) | f37038013d | |
SignpostMarv | 5e98e2b7c7 | |
Justin Clark-Casey (justincc) | 35f8f3ff79 | |
Justin Clark-Casey (justincc) | 7ec8e7e025 | |
Melanie | c6efebdd8c | |
Justin Clark-Casey (justincc) | 760047abc5 |
|
@ -26,9 +26,14 @@
|
|||
bin/Debug/*.dll
|
||||
bin/*.dll.mdb
|
||||
bin/*.db
|
||||
bin/*.db-journal
|
||||
bin/addin-db-*
|
||||
bin/*.dll
|
||||
bin/OpenSim.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.vshost.exe.config
|
||||
bin/OpenSim.32BitLaunch.log
|
||||
UpgradeLog.XML
|
||||
_UpgradeReport_Files/
|
||||
bin/ScriptEngines/*-*-*-*-*
|
||||
bin/ScriptEngines/*.dll
|
||||
bin/ScriptEngines/*/*.dll
|
||||
|
@ -61,6 +66,7 @@ Examples/*.dll
|
|||
OpenSim.build
|
||||
OpenSim.sln
|
||||
OpenSim.suo
|
||||
OpenSim.userprefs
|
||||
Prebuild/Prebuild.build
|
||||
Prebuild/Prebuild.sln
|
||||
TestResult.xml
|
||||
|
|
|
@ -91,6 +91,7 @@ what it is today.
|
|||
* Fly-Man
|
||||
* Flyte Xevious
|
||||
* Garmin Kawaguichi
|
||||
* Gryc Ueusp
|
||||
* Imaze Rhiano
|
||||
* Intimidated
|
||||
* Jeremy Bongio (IBM)
|
||||
|
|
|
@ -228,6 +228,11 @@ namespace OpenSim.Capabilities.Handlers
|
|||
}
|
||||
else
|
||||
{
|
||||
// Handle the case where no second range value was given. This is equivalent to requesting
|
||||
// the rest of the entity.
|
||||
if (end == -1)
|
||||
end = int.MaxValue;
|
||||
|
||||
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
|
||||
start = Utils.Clamp(start, 0, end);
|
||||
int len = end - start + 1;
|
||||
|
@ -275,15 +280,43 @@ namespace OpenSim.Capabilities.Handlers
|
|||
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parse a range header.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
|
||||
/// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
|
||||
/// Where there is no value, -1 is returned.
|
||||
/// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
|
||||
/// for start.</remarks>
|
||||
/// <returns></returns>
|
||||
/// <param name='header'></param>
|
||||
/// <param name='start'>Undefined if the parse fails.</param>
|
||||
/// <param name='end'>Undefined if the parse fails.</param>
|
||||
private bool TryParseRange(string header, out int start, out int end)
|
||||
{
|
||||
start = end = 0;
|
||||
|
||||
if (header.StartsWith("bytes="))
|
||||
{
|
||||
string[] rangeValues = header.Substring(6).Split('-');
|
||||
|
||||
if (rangeValues.Length == 2)
|
||||
{
|
||||
if (Int32.TryParse(rangeValues[0], out start) && Int32.TryParse(rangeValues[1], out end))
|
||||
if (!Int32.TryParse(rangeValues[0], out start))
|
||||
return false;
|
||||
|
||||
string rawEnd = rangeValues[1];
|
||||
|
||||
if (rawEnd == "")
|
||||
{
|
||||
end = -1;
|
||||
return true;
|
||||
}
|
||||
else if (Int32.TryParse(rawEnd, out end))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -40,6 +40,11 @@ namespace OpenSim.Data
|
|||
public UUID folderID;
|
||||
public UUID agentID;
|
||||
public UUID parentFolderID;
|
||||
|
||||
public XInventoryFolder Clone()
|
||||
{
|
||||
return (XInventoryFolder)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public class XInventoryItem
|
||||
|
@ -64,6 +69,11 @@ namespace OpenSim.Data
|
|||
public UUID avatarID;
|
||||
public UUID parentFolderID;
|
||||
public int inventoryGroupPermissions;
|
||||
|
||||
public XInventoryItem Clone()
|
||||
{
|
||||
return (XInventoryItem)MemberwiseClone();
|
||||
}
|
||||
}
|
||||
|
||||
public interface IXInventoryData
|
||||
|
@ -106,7 +116,22 @@ namespace OpenSim.Data
|
|||
/// <returns>true if the delete was successful, false if it was not</returns>
|
||||
bool DeleteItems(string[] fields, string[] vals);
|
||||
|
||||
bool MoveItem(string id, string newParent);
|
||||
/// <summary>
|
||||
/// Move an item to another folder.
|
||||
/// </summary>
|
||||
/// <returns>/returns>
|
||||
/// <param name='id'>UUID of the item</param>
|
||||
/// <param name='newParent'>UUID of the new parent folder.</param>
|
||||
bool MoveItem(string id, string newParentFolderID);
|
||||
|
||||
/// <summary>
|
||||
/// Move a folder to another folder.
|
||||
/// </summary>
|
||||
/// <returns>/returns>
|
||||
/// <param name='id'>UUID of the item</param>
|
||||
/// <param name='newParent'>UUID of the new parent folder.</param>
|
||||
bool MoveFolder(string id, string newParentFolderID);
|
||||
|
||||
XInventoryItem[] GetActiveGestures(UUID principalID);
|
||||
int GetAssetPermissions(UUID principalID, UUID assetID);
|
||||
}
|
||||
|
|
|
@ -43,12 +43,12 @@ namespace OpenSim.Data.MSSQL
|
|||
// private static readonly ILog m_log = LogManager.GetLogger(
|
||||
// MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MSSQLFolderHandler m_Folders;
|
||||
private MSSQLItemHandler m_Items;
|
||||
|
||||
public MSSQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MSSQLGenericTableHandler<XInventoryFolder>(
|
||||
m_Folders = new MSSQLFolderHandler(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MSSQLItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
|
@ -85,6 +85,7 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
return m_Folders.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Folders.Delete(fields, vals);
|
||||
|
@ -94,15 +95,22 @@ namespace OpenSim.Data.MSSQL
|
|||
{
|
||||
return m_Items.Delete(field, val);
|
||||
}
|
||||
|
||||
public bool DeleteItems(string[] fields, string[] vals)
|
||||
{
|
||||
return m_Items.Delete(fields, vals);
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
|
@ -124,79 +132,115 @@ namespace OpenSim.Data.MSSQL
|
|||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where inventoryID = @InventoryID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParent));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@InventoryID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select * from inventoryitems where avatarId = @uuid and assetType = @type and flags = 1", m_Realm);
|
||||
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return DoQuery(cmd);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@uuid", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@type", (int)AssetType.Gesture));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return DoQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
using (SqlDataReader reader = cmd.ExecuteReader())
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
int perms = 0;
|
||||
|
||||
if (reader.Read())
|
||||
cmd.CommandText = String.Format("select bit_or(inventoryCurrentPermissions) as inventoryCurrentPermissions from inventoryitems where avatarID = @PrincipalID and assetID = @AssetID group by assetID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@AssetID", assetID.ToString()));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
using (SqlDataReader reader = cmd.ExecuteReader())
|
||||
{
|
||||
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
|
||||
int perms = 0;
|
||||
|
||||
if (reader.Read())
|
||||
{
|
||||
perms = Convert.ToInt32(reader["inventoryCurrentPermissions"]);
|
||||
}
|
||||
|
||||
return perms;
|
||||
}
|
||||
|
||||
return perms;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Store(XInventoryItem item)
|
||||
{
|
||||
if (!base.Store(item))
|
||||
return false;
|
||||
|
||||
string sql = "update inventoryfolders set version=version+1 where folderID = @folderID";
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
conn.Open();
|
||||
using (SqlCommand cmd = new SqlCommand(sql, conn))
|
||||
{
|
||||
conn.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
cmd.Parameters.AddWithValue("@folderID", item.parentFolderID.ToString());
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MSSQLFolderHandler : MSSQLGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
public MSSQLFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
|
||||
{
|
||||
using (SqlCommand cmd = new SqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = @ParentFolderID where folderID = @folderID", m_Realm);
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@ParentFolderID", newParentFolderID));
|
||||
cmd.Parameters.Add(m_database.CreateParameter("@folderID", id));
|
||||
cmd.Connection = conn;
|
||||
conn.Open();
|
||||
return cmd.ExecuteNonQuery() == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -219,6 +219,8 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public virtual bool Store(T row)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL GENERIC TABLE HANDLER]: Store(T row) invoked");
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
string query = "";
|
||||
|
@ -273,6 +275,10 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public virtual bool Delete(string[] fields, string[] keys)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[MYSQL GENERIC TABLE HANDLER]: Delete(string[] fields, string[] keys) invoked with {0}:{1}",
|
||||
// string.Join(",", fields), string.Join(",", keys));
|
||||
|
||||
if (fields.Length != keys.Length)
|
||||
return false;
|
||||
|
||||
|
|
|
@ -719,95 +719,99 @@ namespace OpenSim.Data.MySQL
|
|||
RegionLightShareData nWP = new RegionLightShareData();
|
||||
nWP.OnSave += StoreRegionWindlightSettings;
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
dbcon.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?regionID", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
//No result, so store our default windlight profile and return it
|
||||
nWP.regionID = regionUUID;
|
||||
StoreRegionWindlightSettings(nWP);
|
||||
return nWP;
|
||||
}
|
||||
else
|
||||
{
|
||||
nWP.regionID = DBGuid.FromDB(result["region_id"]);
|
||||
nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
|
||||
nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
|
||||
nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
|
||||
nWP.waterFogDensityExponent = Convert.ToSingle(result["water_fog_density_exponent"]);
|
||||
nWP.underwaterFogModifier = Convert.ToSingle(result["underwater_fog_modifier"]);
|
||||
nWP.reflectionWaveletScale.X = Convert.ToSingle(result["reflection_wavelet_scale_1"]);
|
||||
nWP.reflectionWaveletScale.Y = Convert.ToSingle(result["reflection_wavelet_scale_2"]);
|
||||
nWP.reflectionWaveletScale.Z = Convert.ToSingle(result["reflection_wavelet_scale_3"]);
|
||||
nWP.fresnelScale = Convert.ToSingle(result["fresnel_scale"]);
|
||||
nWP.fresnelOffset = Convert.ToSingle(result["fresnel_offset"]);
|
||||
nWP.refractScaleAbove = Convert.ToSingle(result["refract_scale_above"]);
|
||||
nWP.refractScaleBelow = Convert.ToSingle(result["refract_scale_below"]);
|
||||
nWP.blurMultiplier = Convert.ToSingle(result["blur_multiplier"]);
|
||||
nWP.bigWaveDirection.X = Convert.ToSingle(result["big_wave_direction_x"]);
|
||||
nWP.bigWaveDirection.Y = Convert.ToSingle(result["big_wave_direction_y"]);
|
||||
nWP.littleWaveDirection.X = Convert.ToSingle(result["little_wave_direction_x"]);
|
||||
nWP.littleWaveDirection.Y = Convert.ToSingle(result["little_wave_direction_y"]);
|
||||
UUID.TryParse(result["normal_map_texture"].ToString(), out nWP.normalMapTexture);
|
||||
nWP.horizon.X = Convert.ToSingle(result["horizon_r"]);
|
||||
nWP.horizon.Y = Convert.ToSingle(result["horizon_g"]);
|
||||
nWP.horizon.Z = Convert.ToSingle(result["horizon_b"]);
|
||||
nWP.horizon.W = Convert.ToSingle(result["horizon_i"]);
|
||||
nWP.hazeHorizon = Convert.ToSingle(result["haze_horizon"]);
|
||||
nWP.blueDensity.X = Convert.ToSingle(result["blue_density_r"]);
|
||||
nWP.blueDensity.Y = Convert.ToSingle(result["blue_density_g"]);
|
||||
nWP.blueDensity.Z = Convert.ToSingle(result["blue_density_b"]);
|
||||
nWP.blueDensity.W = Convert.ToSingle(result["blue_density_i"]);
|
||||
nWP.hazeDensity = Convert.ToSingle(result["haze_density"]);
|
||||
nWP.densityMultiplier = Convert.ToSingle(result["density_multiplier"]);
|
||||
nWP.distanceMultiplier = Convert.ToSingle(result["distance_multiplier"]);
|
||||
nWP.maxAltitude = Convert.ToUInt16(result["max_altitude"]);
|
||||
nWP.sunMoonColor.X = Convert.ToSingle(result["sun_moon_color_r"]);
|
||||
nWP.sunMoonColor.Y = Convert.ToSingle(result["sun_moon_color_g"]);
|
||||
nWP.sunMoonColor.Z = Convert.ToSingle(result["sun_moon_color_b"]);
|
||||
nWP.sunMoonColor.W = Convert.ToSingle(result["sun_moon_color_i"]);
|
||||
nWP.sunMoonPosition = Convert.ToSingle(result["sun_moon_position"]);
|
||||
nWP.ambient.X = Convert.ToSingle(result["ambient_r"]);
|
||||
nWP.ambient.Y = Convert.ToSingle(result["ambient_g"]);
|
||||
nWP.ambient.Z = Convert.ToSingle(result["ambient_b"]);
|
||||
nWP.ambient.W = Convert.ToSingle(result["ambient_i"]);
|
||||
nWP.eastAngle = Convert.ToSingle(result["east_angle"]);
|
||||
nWP.sunGlowFocus = Convert.ToSingle(result["sun_glow_focus"]);
|
||||
nWP.sunGlowSize = Convert.ToSingle(result["sun_glow_size"]);
|
||||
nWP.sceneGamma = Convert.ToSingle(result["scene_gamma"]);
|
||||
nWP.starBrightness = Convert.ToSingle(result["star_brightness"]);
|
||||
nWP.cloudColor.X = Convert.ToSingle(result["cloud_color_r"]);
|
||||
nWP.cloudColor.Y = Convert.ToSingle(result["cloud_color_g"]);
|
||||
nWP.cloudColor.Z = Convert.ToSingle(result["cloud_color_b"]);
|
||||
nWP.cloudColor.W = Convert.ToSingle(result["cloud_color_i"]);
|
||||
nWP.cloudXYDensity.X = Convert.ToSingle(result["cloud_x"]);
|
||||
nWP.cloudXYDensity.Y = Convert.ToSingle(result["cloud_y"]);
|
||||
nWP.cloudXYDensity.Z = Convert.ToSingle(result["cloud_density"]);
|
||||
nWP.cloudCoverage = Convert.ToSingle(result["cloud_coverage"]);
|
||||
nWP.cloudScale = Convert.ToSingle(result["cloud_scale"]);
|
||||
nWP.cloudDetailXYDensity.X = Convert.ToSingle(result["cloud_detail_x"]);
|
||||
nWP.cloudDetailXYDensity.Y = Convert.ToSingle(result["cloud_detail_y"]);
|
||||
nWP.cloudDetailXYDensity.Z = Convert.ToSingle(result["cloud_detail_density"]);
|
||||
nWP.cloudScrollX = Convert.ToSingle(result["cloud_scroll_x"]);
|
||||
nWP.cloudScrollXLock = Convert.ToBoolean(result["cloud_scroll_x_lock"]);
|
||||
nWP.cloudScrollY = Convert.ToSingle(result["cloud_scroll_y"]);
|
||||
nWP.cloudScrollYLock = Convert.ToBoolean(result["cloud_scroll_y_lock"]);
|
||||
nWP.drawClassicClouds = Convert.ToBoolean(result["draw_classic_clouds"]);
|
||||
nWP.valid = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nWP;
|
||||
}
|
||||
|
||||
|
@ -853,118 +857,124 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void StoreRegionWindlightSettings(RegionLightShareData wl)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
dbcon.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionwindlight` (`region_id`, `water_color_r`, `water_color_g`, ";
|
||||
cmd.CommandText += "`water_color_b`, `water_fog_density_exponent`, `underwater_fog_modifier`, ";
|
||||
cmd.CommandText += "`reflection_wavelet_scale_1`, `reflection_wavelet_scale_2`, `reflection_wavelet_scale_3`, ";
|
||||
cmd.CommandText += "`fresnel_scale`, `fresnel_offset`, `refract_scale_above`, `refract_scale_below`, ";
|
||||
cmd.CommandText += "`blur_multiplier`, `big_wave_direction_x`, `big_wave_direction_y`, `little_wave_direction_x`, ";
|
||||
cmd.CommandText += "`little_wave_direction_y`, `normal_map_texture`, `horizon_r`, `horizon_g`, `horizon_b`, ";
|
||||
cmd.CommandText += "`horizon_i`, `haze_horizon`, `blue_density_r`, `blue_density_g`, `blue_density_b`, ";
|
||||
cmd.CommandText += "`blue_density_i`, `haze_density`, `density_multiplier`, `distance_multiplier`, `max_altitude`, ";
|
||||
cmd.CommandText += "`sun_moon_color_r`, `sun_moon_color_g`, `sun_moon_color_b`, `sun_moon_color_i`, `sun_moon_position`, ";
|
||||
cmd.CommandText += "`ambient_r`, `ambient_g`, `ambient_b`, `ambient_i`, `east_angle`, `sun_glow_focus`, `sun_glow_size`, ";
|
||||
cmd.CommandText += "`scene_gamma`, `star_brightness`, `cloud_color_r`, `cloud_color_g`, `cloud_color_b`, `cloud_color_i`, ";
|
||||
cmd.CommandText += "`cloud_x`, `cloud_y`, `cloud_density`, `cloud_coverage`, `cloud_scale`, `cloud_detail_x`, ";
|
||||
cmd.CommandText += "`cloud_detail_y`, `cloud_detail_density`, `cloud_scroll_x`, `cloud_scroll_x_lock`, `cloud_scroll_y`, ";
|
||||
cmd.CommandText += "`cloud_scroll_y_lock`, `draw_classic_clouds`) VALUES (?region_id, ?water_color_r, ";
|
||||
cmd.CommandText += "?water_color_g, ?water_color_b, ?water_fog_density_exponent, ?underwater_fog_modifier, ?reflection_wavelet_scale_1, ";
|
||||
cmd.CommandText += "?reflection_wavelet_scale_2, ?reflection_wavelet_scale_3, ?fresnel_scale, ?fresnel_offset, ?refract_scale_above, ";
|
||||
cmd.CommandText += "?refract_scale_below, ?blur_multiplier, ?big_wave_direction_x, ?big_wave_direction_y, ?little_wave_direction_x, ";
|
||||
cmd.CommandText += "?little_wave_direction_y, ?normal_map_texture, ?horizon_r, ?horizon_g, ?horizon_b, ?horizon_i, ?haze_horizon, ";
|
||||
cmd.CommandText += "?blue_density_r, ?blue_density_g, ?blue_density_b, ?blue_density_i, ?haze_density, ?density_multiplier, ";
|
||||
cmd.CommandText += "?distance_multiplier, ?max_altitude, ?sun_moon_color_r, ?sun_moon_color_g, ?sun_moon_color_b, ";
|
||||
cmd.CommandText += "?sun_moon_color_i, ?sun_moon_position, ?ambient_r, ?ambient_g, ?ambient_b, ?ambient_i, ?east_angle, ";
|
||||
cmd.CommandText += "?sun_glow_focus, ?sun_glow_size, ?scene_gamma, ?star_brightness, ?cloud_color_r, ?cloud_color_g, ";
|
||||
cmd.CommandText += "?cloud_color_b, ?cloud_color_i, ?cloud_x, ?cloud_y, ?cloud_density, ?cloud_coverage, ?cloud_scale, ";
|
||||
cmd.CommandText += "?cloud_detail_x, ?cloud_detail_y, ?cloud_detail_density, ?cloud_scroll_x, ?cloud_scroll_x_lock, ";
|
||||
cmd.CommandText += "?cloud_scroll_y, ?cloud_scroll_y_lock, ?draw_classic_clouds)";
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
cmd.Parameters.AddWithValue("region_id", wl.regionID);
|
||||
cmd.Parameters.AddWithValue("water_color_r", wl.waterColor.X);
|
||||
cmd.Parameters.AddWithValue("water_color_g", wl.waterColor.Y);
|
||||
cmd.Parameters.AddWithValue("water_color_b", wl.waterColor.Z);
|
||||
cmd.Parameters.AddWithValue("water_fog_density_exponent", wl.waterFogDensityExponent);
|
||||
cmd.Parameters.AddWithValue("underwater_fog_modifier", wl.underwaterFogModifier);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_1", wl.reflectionWaveletScale.X);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_2", wl.reflectionWaveletScale.Y);
|
||||
cmd.Parameters.AddWithValue("reflection_wavelet_scale_3", wl.reflectionWaveletScale.Z);
|
||||
cmd.Parameters.AddWithValue("fresnel_scale", wl.fresnelScale);
|
||||
cmd.Parameters.AddWithValue("fresnel_offset", wl.fresnelOffset);
|
||||
cmd.Parameters.AddWithValue("refract_scale_above", wl.refractScaleAbove);
|
||||
cmd.Parameters.AddWithValue("refract_scale_below", wl.refractScaleBelow);
|
||||
cmd.Parameters.AddWithValue("blur_multiplier", wl.blurMultiplier);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_x", wl.bigWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("big_wave_direction_y", wl.bigWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_x", wl.littleWaveDirection.X);
|
||||
cmd.Parameters.AddWithValue("little_wave_direction_y", wl.littleWaveDirection.Y);
|
||||
cmd.Parameters.AddWithValue("normal_map_texture", wl.normalMapTexture);
|
||||
cmd.Parameters.AddWithValue("horizon_r", wl.horizon.X);
|
||||
cmd.Parameters.AddWithValue("horizon_g", wl.horizon.Y);
|
||||
cmd.Parameters.AddWithValue("horizon_b", wl.horizon.Z);
|
||||
cmd.Parameters.AddWithValue("horizon_i", wl.horizon.W);
|
||||
cmd.Parameters.AddWithValue("haze_horizon", wl.hazeHorizon);
|
||||
cmd.Parameters.AddWithValue("blue_density_r", wl.blueDensity.X);
|
||||
cmd.Parameters.AddWithValue("blue_density_g", wl.blueDensity.Y);
|
||||
cmd.Parameters.AddWithValue("blue_density_b", wl.blueDensity.Z);
|
||||
cmd.Parameters.AddWithValue("blue_density_i", wl.blueDensity.W);
|
||||
cmd.Parameters.AddWithValue("haze_density", wl.hazeDensity);
|
||||
cmd.Parameters.AddWithValue("density_multiplier", wl.densityMultiplier);
|
||||
cmd.Parameters.AddWithValue("distance_multiplier", wl.distanceMultiplier);
|
||||
cmd.Parameters.AddWithValue("max_altitude", wl.maxAltitude);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_r", wl.sunMoonColor.X);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_g", wl.sunMoonColor.Y);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_b", wl.sunMoonColor.Z);
|
||||
cmd.Parameters.AddWithValue("sun_moon_color_i", wl.sunMoonColor.W);
|
||||
cmd.Parameters.AddWithValue("sun_moon_position", wl.sunMoonPosition);
|
||||
cmd.Parameters.AddWithValue("ambient_r", wl.ambient.X);
|
||||
cmd.Parameters.AddWithValue("ambient_g", wl.ambient.Y);
|
||||
cmd.Parameters.AddWithValue("ambient_b", wl.ambient.Z);
|
||||
cmd.Parameters.AddWithValue("ambient_i", wl.ambient.W);
|
||||
cmd.Parameters.AddWithValue("east_angle", wl.eastAngle);
|
||||
cmd.Parameters.AddWithValue("sun_glow_focus", wl.sunGlowFocus);
|
||||
cmd.Parameters.AddWithValue("sun_glow_size", wl.sunGlowSize);
|
||||
cmd.Parameters.AddWithValue("scene_gamma", wl.sceneGamma);
|
||||
cmd.Parameters.AddWithValue("star_brightness", wl.starBrightness);
|
||||
cmd.Parameters.AddWithValue("cloud_color_r", wl.cloudColor.X);
|
||||
cmd.Parameters.AddWithValue("cloud_color_g", wl.cloudColor.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_color_b", wl.cloudColor.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_color_i", wl.cloudColor.W);
|
||||
cmd.Parameters.AddWithValue("cloud_x", wl.cloudXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_y", wl.cloudXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_density", wl.cloudXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_coverage", wl.cloudCoverage);
|
||||
cmd.Parameters.AddWithValue("cloud_scale", wl.cloudScale);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_x", wl.cloudDetailXYDensity.X);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_y", wl.cloudDetailXYDensity.Y);
|
||||
cmd.Parameters.AddWithValue("cloud_detail_density", wl.cloudDetailXYDensity.Z);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x", wl.cloudScrollX);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_x_lock", wl.cloudScrollXLock);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y", wl.cloudScrollY);
|
||||
cmd.Parameters.AddWithValue("cloud_scroll_y_lock", wl.cloudScrollYLock);
|
||||
cmd.Parameters.AddWithValue("draw_classic_clouds", wl.drawClassicClouds);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionWindlightSettings(UUID regionID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionwindlight` where `region_id`=?regionID";
|
||||
cmd.Parameters.AddWithValue("?regionID", regionID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -972,26 +982,29 @@ namespace OpenSim.Data.MySQL
|
|||
#region RegionEnvironmentSettings
|
||||
public string LoadRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
dbcon.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
string command = "select * from `regionenvironment` where region_id = ?region_id";
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
|
||||
IDataReader result = ExecuteReader(cmd);
|
||||
if (!result.Read())
|
||||
{
|
||||
return String.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Convert.ToString(result["llsd_settings"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -999,33 +1012,39 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
dbcon.Open();
|
||||
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "REPLACE INTO `regionenvironment` (`region_id`, `llsd_settings`) VALUES (?region_id, ?llsd_settings)";
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
cmd.Parameters.AddWithValue("region_id", regionUUID);
|
||||
cmd.Parameters.AddWithValue("llsd_settings", settings);
|
||||
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionEnvironmentSettings(UUID regionUUID)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
lock (m_dbLock)
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = dbcon.CreateCommand())
|
||||
{
|
||||
cmd.CommandText = "delete from `regionenvironment` where region_id = ?region_id";
|
||||
cmd.Parameters.AddWithValue("?region_id", regionUUID.ToString());
|
||||
ExecuteNonQuery(cmd);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,9 +26,10 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenMetaverse;
|
||||
|
@ -41,12 +42,12 @@ namespace OpenSim.Data.MySQL
|
|||
/// </summary>
|
||||
public class MySQLXInventoryData : IXInventoryData
|
||||
{
|
||||
private MySQLGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private MySqlFolderHandler m_Folders;
|
||||
private MySqlItemHandler m_Items;
|
||||
|
||||
public MySQLXInventoryData(string conn, string realm)
|
||||
{
|
||||
m_Folders = new MySQLGenericTableHandler<XInventoryFolder>(
|
||||
m_Folders = new MySqlFolderHandler(
|
||||
conn, "inventoryfolders", "InventoryStore");
|
||||
m_Items = new MySqlItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
|
@ -105,6 +106,11 @@ namespace OpenSim.Data.MySQL
|
|||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
|
@ -118,22 +124,69 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
public class MySqlItemHandler : MySQLGenericTableHandler<XInventoryItem>
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySqlItemHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Delete(string field, string val)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(new string[] { field }, new string[] { val });
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
if (!base.Delete(field, val))
|
||||
return false;
|
||||
|
||||
// Don't increment folder version here since Delete(string, string) calls Delete(string[], string[])
|
||||
// IncrementFolderVersion(retrievedItems[0].parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Delete(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(fields, vals);
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
if (!base.Delete(fields, vals))
|
||||
return false;
|
||||
|
||||
HashSet<UUID> deletedItemFolderUUIDs = new HashSet<UUID>();
|
||||
|
||||
Array.ForEach<XInventoryItem>(retrievedItems, i => deletedItemFolderUUIDs.Add(i.parentFolderID));
|
||||
|
||||
foreach (UUID deletedItemFolderUUID in deletedItemFolderUUIDs)
|
||||
IncrementFolderVersion(deletedItemFolderUUID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent)
|
||||
{
|
||||
XInventoryItem[] retrievedItems = Get(new string[] { "inventoryID" }, new string[] { id });
|
||||
if (retrievedItems.Length == 0)
|
||||
return false;
|
||||
|
||||
UUID oldParent = retrievedItems[0].parentFolderID;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = ?ParentFolderID where inventoryID = ?InventoryID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParent);
|
||||
cmd.Parameters.AddWithValue("?InventoryID", id);
|
||||
|
||||
return ExecuteNonQuery(cmd) == 0 ? false : true;
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParent);
|
||||
IncrementFolderVersion(newParent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
|
@ -184,6 +237,21 @@ namespace OpenSim.Data.MySQL
|
|||
if (!base.Store(item))
|
||||
return false;
|
||||
|
||||
IncrementFolderVersion(item.parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL ITEM HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
@ -193,7 +261,7 @@ namespace OpenSim.Data.MySQL
|
|||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
|
||||
cmd.Parameters.AddWithValue("?folderID", item.parentFolderID.ToString());
|
||||
cmd.Parameters.AddWithValue("?folderID", folderID);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -205,8 +273,95 @@ namespace OpenSim.Data.MySQL
|
|||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class MySqlFolderHandler : MySQLGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public MySqlFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
XInventoryFolder[] folders = Get(new string[] { "folderID" }, new string[] { id });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return false;
|
||||
|
||||
UUID oldParentFolderUUID = folders[0].parentFolderID;
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.CommandText
|
||||
= String.Format(
|
||||
"update {0} set parentFolderID = ?ParentFolderID where folderID = ?folderID", m_Realm);
|
||||
cmd.Parameters.AddWithValue("?ParentFolderID", newParentFolderID);
|
||||
cmd.Parameters.AddWithValue("?folderID", id);
|
||||
|
||||
if (ExecuteNonQuery(cmd) == 0)
|
||||
return false;
|
||||
}
|
||||
|
||||
IncrementFolderVersion(oldParentFolderUUID);
|
||||
IncrementFolderVersion(newParentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool Store(XInventoryFolder folder)
|
||||
{
|
||||
if (!base.Store(folder))
|
||||
return false;
|
||||
|
||||
IncrementFolderVersion(folder.parentFolderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(UUID folderID)
|
||||
{
|
||||
return IncrementFolderVersion(folderID.ToString());
|
||||
}
|
||||
|
||||
private bool IncrementFolderVersion(string folderID)
|
||||
{
|
||||
// m_log.DebugFormat("[MYSQL FOLDER HANDLER]: Incrementing version on folder {0}", folderID);
|
||||
// Util.PrintCallStack();
|
||||
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
{
|
||||
dbcon.Open();
|
||||
|
||||
using (MySqlCommand cmd = new MySqlCommand())
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
cmd.CommandText = String.Format("update inventoryfolders set version=version+1 where folderID = ?folderID");
|
||||
cmd.Parameters.AddWithValue("?folderID", folderID);
|
||||
|
||||
try
|
||||
{
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
cmd.Dispose();
|
||||
}
|
||||
|
||||
dbcon.Close();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
|
||||
private SqliteFolderHandler m_Folders;
|
||||
private SqliteItemHandler m_Items;
|
||||
|
||||
public SQLiteXInventoryData(string conn, string realm)
|
||||
|
@ -55,7 +55,7 @@ namespace OpenSim.Data.SQLite
|
|||
if (Util.IsWindows())
|
||||
Util.LoadArchSpecificWindowsDll("sqlite3.dll");
|
||||
|
||||
m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
|
||||
m_Folders = new SqliteFolderHandler(
|
||||
conn, "inventoryfolders", "XInventoryStore");
|
||||
m_Items = new SqliteItemHandler(
|
||||
conn, "inventoryitems", String.Empty);
|
||||
|
@ -114,6 +114,11 @@ namespace OpenSim.Data.SQLite
|
|||
return m_Items.MoveItem(id, newParent);
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParent)
|
||||
{
|
||||
return m_Folders.MoveFolder(id, newParent);
|
||||
}
|
||||
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID)
|
||||
{
|
||||
return m_Items.GetActiveGestures(principalID);
|
||||
|
@ -177,4 +182,23 @@ namespace OpenSim.Data.SQLite
|
|||
return perms;
|
||||
}
|
||||
}
|
||||
|
||||
public class SqliteFolderHandler : SQLiteGenericTableHandler<XInventoryFolder>
|
||||
{
|
||||
public SqliteFolderHandler(string c, string t, string m) :
|
||||
base(c, t, m)
|
||||
{
|
||||
}
|
||||
|
||||
public bool MoveFolder(string id, string newParentFolderID)
|
||||
{
|
||||
SqliteCommand cmd = new SqliteCommand();
|
||||
|
||||
cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where folderID = :FolderID", m_Realm);
|
||||
cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParentFolderID));
|
||||
cmd.Parameters.Add(new SqliteParameter(":FolderID", id));
|
||||
|
||||
return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -199,7 +199,14 @@ namespace OpenSim.Framework
|
|||
//
|
||||
public class Cache
|
||||
{
|
||||
/// <summary>
|
||||
/// Must only be accessed under lock.
|
||||
/// </summary>
|
||||
private List<CacheItemBase> m_Index = new List<CacheItemBase>();
|
||||
|
||||
/// <summary>
|
||||
/// Must only be accessed under m_Index lock.
|
||||
/// </summary>
|
||||
private Dictionary<string, CacheItemBase> m_Lookup =
|
||||
new Dictionary<string, CacheItemBase>();
|
||||
|
||||
|
@ -320,19 +327,19 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (m_Lookup.ContainsKey(index))
|
||||
item = m_Lookup[index];
|
||||
}
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
return null;
|
||||
}
|
||||
|
||||
item.hits++;
|
||||
item.lastUsed = DateTime.Now;
|
||||
|
||||
Expire(true);
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
|
@ -385,7 +392,10 @@ namespace OpenSim.Framework
|
|||
//
|
||||
public Object Find(Predicate<CacheItemBase> d)
|
||||
{
|
||||
CacheItemBase item = m_Index.Find(d);
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
item = m_Index.Find(d);
|
||||
|
||||
if (item == null)
|
||||
return null;
|
||||
|
@ -419,12 +429,12 @@ namespace OpenSim.Framework
|
|||
public virtual void Store(string index, Object data, Type container,
|
||||
Object[] parameters)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
CacheItemBase item;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
Expire(false);
|
||||
|
||||
if (m_Index.Contains(new CacheItemBase(index)))
|
||||
{
|
||||
if ((m_Flags & CacheFlags.AllowUpdate) != 0)
|
||||
|
@ -450,9 +460,17 @@ namespace OpenSim.Framework
|
|||
m_Index.Add(item);
|
||||
m_Lookup[index] = item;
|
||||
}
|
||||
|
||||
item.Store(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Expire items as appropriate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Callers must lock m_Index.
|
||||
/// </remarks>
|
||||
/// <param name='getting'></param>
|
||||
protected virtual void Expire(bool getting)
|
||||
{
|
||||
if (getting && (m_Strategy == CacheStrategy.Aggressive))
|
||||
|
@ -475,12 +493,10 @@ namespace OpenSim.Framework
|
|||
|
||||
switch (m_Strategy)
|
||||
{
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
case CacheStrategy.Aggressive:
|
||||
if (Count < Size)
|
||||
return;
|
||||
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Sort(new SortLRU());
|
||||
m_Index.Reverse();
|
||||
|
||||
|
@ -490,7 +506,7 @@ namespace OpenSim.Framework
|
|||
|
||||
ExpireDelegate doExpire = OnExpire;
|
||||
|
||||
if (doExpire != null)
|
||||
if (doExpire != null)
|
||||
{
|
||||
List<CacheItemBase> candidates =
|
||||
m_Index.GetRange(target, Count - target);
|
||||
|
@ -513,27 +529,34 @@ namespace OpenSim.Framework
|
|||
foreach (CacheItemBase item in m_Index)
|
||||
m_Lookup[item.uuid] = item;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Invalidate(string uuid)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
lock (m_Index)
|
||||
{
|
||||
if (!m_Lookup.ContainsKey(uuid))
|
||||
return;
|
||||
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
CacheItemBase item = m_Lookup[uuid];
|
||||
m_Lookup.Remove(uuid);
|
||||
m_Index.Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
lock (m_Index)
|
||||
{
|
||||
m_Index.Clear();
|
||||
m_Lookup.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1033,7 +1033,21 @@ namespace OpenSim.Framework
|
|||
|
||||
void InPacket(object NewPack);
|
||||
void ProcessInPacket(Packet NewPack);
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
void Close();
|
||||
|
||||
/// <summary>
|
||||
/// Close this client
|
||||
/// </summary>
|
||||
/// <param name='force'>
|
||||
/// If true, attempts the close without checking active status. You do not want to try this except as a last
|
||||
/// ditch attempt where Active == false but the ScenePresence still exists.
|
||||
/// </param>
|
||||
void Close(bool force);
|
||||
|
||||
void Kick(string message);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -73,32 +73,26 @@ namespace OpenSim.Framework
|
|||
{
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id)
|
||||
public InventoryFolderBase(UUID id) : this()
|
||||
{
|
||||
ID = id;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, UUID owner)
|
||||
public InventoryFolderBase(UUID id, UUID owner) : this(id)
|
||||
{
|
||||
ID = id;
|
||||
Owner = owner;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
|
||||
{
|
||||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
ParentID = parent;
|
||||
}
|
||||
|
||||
public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
|
||||
public InventoryFolderBase(
|
||||
UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
|
||||
{
|
||||
ID = id;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
Type = type;
|
||||
ParentID = parent;
|
||||
Version = version;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,6 +89,17 @@ namespace OpenSim.Framework.Monitoring
|
|||
FirstTick = Environment.TickCount & Int32.MaxValue;
|
||||
LastTick = FirstTick;
|
||||
}
|
||||
|
||||
public ThreadWatchdogInfo(ThreadWatchdogInfo previousTwi)
|
||||
{
|
||||
Thread = previousTwi.Thread;
|
||||
FirstTick = previousTwi.FirstTick;
|
||||
LastTick = previousTwi.LastTick;
|
||||
Timeout = previousTwi.Timeout;
|
||||
IsTimedOut = previousTwi.IsTimedOut;
|
||||
AlarmIfTimeout = previousTwi.AlarmIfTimeout;
|
||||
AlarmMethod = previousTwi.AlarmMethod;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -97,6 +108,32 @@ namespace OpenSim.Framework.Monitoring
|
|||
/// /summary>
|
||||
public static event Action<ThreadWatchdogInfo> OnWatchdogTimeout;
|
||||
|
||||
/// <summary>
|
||||
/// Is this watchdog active?
|
||||
/// </summary>
|
||||
public static bool Enabled
|
||||
{
|
||||
get { return m_enabled; }
|
||||
set
|
||||
{
|
||||
// m_log.DebugFormat("[MEMORY WATCHDOG]: Setting MemoryWatchdog.Enabled to {0}", value);
|
||||
|
||||
if (value == m_enabled)
|
||||
return;
|
||||
|
||||
m_enabled = value;
|
||||
|
||||
if (m_enabled)
|
||||
{
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
}
|
||||
|
||||
m_watchdogTimer.Enabled = m_enabled;
|
||||
}
|
||||
}
|
||||
private static bool m_enabled;
|
||||
|
||||
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static Dictionary<int, ThreadWatchdogInfo> m_threads;
|
||||
private static System.Timers.Timer m_watchdogTimer;
|
||||
|
@ -115,11 +152,6 @@ namespace OpenSim.Framework.Monitoring
|
|||
m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
|
||||
m_watchdogTimer.AutoReset = false;
|
||||
m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
|
||||
|
||||
// Set now so we don't get alerted on the first run
|
||||
LastWatchdogThreadTick = Environment.TickCount & Int32.MaxValue;
|
||||
|
||||
m_watchdogTimer.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -314,7 +346,9 @@ namespace OpenSim.Framework.Monitoring
|
|||
if (callbackInfos == null)
|
||||
callbackInfos = new List<ThreadWatchdogInfo>();
|
||||
|
||||
callbackInfos.Add(threadInfo);
|
||||
// Send a copy of the watchdog info to prevent race conditions where the watchdog
|
||||
// thread updates the monitoring info after an alarm has been sent out.
|
||||
callbackInfos.Add(new ThreadWatchdogInfo(threadInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
|
|||
|
||||
UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
|
||||
if (account != null)
|
||||
{
|
||||
return MakeOspa(account.FirstName, account.LastName);
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
|
||||
// }
|
||||
|
||||
return null;
|
||||
}
|
||||
|
@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
|
|||
/// <returns></returns>
|
||||
public static string MakeOspa(string firstName, string lastName)
|
||||
{
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
|
||||
string ospa
|
||||
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
|
||||
return
|
||||
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
||||
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
|
||||
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
|
||||
|
||||
return ospa;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace OpenSim
|
|||
public class VersionInfo
|
||||
{
|
||||
private const string VERSION_NUMBER = "0.7.4";
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
|
||||
private const Flavour VERSION_FLAVOUR = Flavour.Post_Fixes;
|
||||
|
||||
public enum Flavour
|
||||
{
|
||||
|
|
|
@ -35,6 +35,7 @@ using System.Text;
|
|||
using System.Text.RegularExpressions;
|
||||
using System.Timers;
|
||||
using log4net;
|
||||
using NDesk.Options;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
@ -310,8 +311,11 @@ namespace OpenSim
|
|||
"Change the scale of a named prim", HandleEditScale);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "kick user",
|
||||
"kick user <first> <last> [message]",
|
||||
"Kick a user off the simulator", KickUserCommand);
|
||||
"kick user <first> <last> [--force] [message]",
|
||||
"Kick a user off the simulator",
|
||||
"The --force option will kick the user without any checks to see whether it's already in the process of closing\n"
|
||||
+ "Only use this option if you are sure the avatar is inactive and a normal kick user operation does not removed them",
|
||||
KickUserCommand);
|
||||
|
||||
m_console.Commands.AddCommand("Users", false, "show users",
|
||||
"show users [full]",
|
||||
|
@ -453,11 +457,17 @@ namespace OpenSim
|
|||
/// <param name="cmdparams">name of avatar to kick</param>
|
||||
private void KickUserCommand(string module, string[] cmdparams)
|
||||
{
|
||||
if (cmdparams.Length < 4)
|
||||
bool force = false;
|
||||
|
||||
OptionSet options = new OptionSet().Add("f|force", delegate (string v) { force = v != null; });
|
||||
|
||||
List<string> mainParams = options.Parse(cmdparams);
|
||||
|
||||
if (mainParams.Count < 4)
|
||||
return;
|
||||
|
||||
string alert = null;
|
||||
if (cmdparams.Length > 4)
|
||||
if (mainParams.Count > 4)
|
||||
alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
|
||||
|
||||
IList agents = SceneManager.GetCurrentSceneAvatars();
|
||||
|
@ -466,8 +476,8 @@ namespace OpenSim
|
|||
{
|
||||
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
||||
|
||||
if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
|
||||
if (presence.Firstname.ToLower().Contains(mainParams[2].ToLower()) &&
|
||||
presence.Lastname.ToLower().Contains(mainParams[3].ToLower()))
|
||||
{
|
||||
MainConsole.Instance.Output(
|
||||
String.Format(
|
||||
|
@ -480,7 +490,7 @@ namespace OpenSim
|
|||
else
|
||||
presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
|
||||
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID);
|
||||
presence.Scene.IncomingCloseAgent(presence.UUID, force);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -305,8 +305,13 @@ namespace OpenSim
|
|||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
SceneManager.OnRestartSim += handleRestartRegion;
|
||||
|
||||
// Only start the memory watchdog once all regions are ready
|
||||
SceneManager.OnRegionsReadyStatusChange += sm => MemoryWatchdog.Enabled = sm.AllRegionsReady;
|
||||
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
|
||||
// heavily used during initial startup.
|
||||
//
|
||||
// FIXME: It's also possible that region ready status should be flipped during an OAR load since this
|
||||
// also makes heavy use of the CPU.
|
||||
SceneManager.OnRegionsReadyStatusChange
|
||||
+= sm => { MemoryWatchdog.Enabled = sm.AllRegionsReady; Watchdog.Enabled = sm.AllRegionsReady; };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.Linden.Tests
|
|||
UUID spId = TestHelpers.ParseTail(0x1);
|
||||
|
||||
SceneHelpers.AddScenePresence(m_scene, spId);
|
||||
m_scene.IncomingCloseAgent(spId);
|
||||
m_scene.IncomingCloseAgent(spId, false);
|
||||
|
||||
// TODO: Add more assertions for the other aspects of event queues
|
||||
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
|
||||
|
|
|
@ -487,16 +487,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region Client Methods
|
||||
|
||||
/// <summary>
|
||||
/// Close down the client view
|
||||
/// </summary>
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// We lock here to prevent race conditions between two threads calling close simultaneously (e.g.
|
||||
// a simultaneous relog just as a client is being closed out due to no packet ack from the old connection.
|
||||
lock (CloseSyncLock)
|
||||
{
|
||||
if (!IsActive)
|
||||
// We still perform a force close inside the sync lock since this is intended to attempt close where
|
||||
// there is some unidentified connection problem, not where we have issues due to deadlock
|
||||
if (!IsActive && !force)
|
||||
return;
|
||||
|
||||
IsActive = false;
|
||||
|
@ -4447,37 +4451,44 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (bl[i].BannedUserID == UUID.Zero)
|
||||
continue;
|
||||
BannedUsers.Add(bl[i].BannedUserID);
|
||||
|
||||
if (BannedUsers.Count >= 50 || (i == (bl.Length - 1) && BannedUsers.Count > 0))
|
||||
{
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
|
||||
|
||||
int j;
|
||||
for (j = 0; j < (6 + BannedUsers.Count); j++)
|
||||
{
|
||||
returnblock[j] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
foreach (UUID banned in BannedUsers)
|
||||
{
|
||||
returnblock[j].Parameter = banned.GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = true;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
|
||||
BannedUsers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket();
|
||||
packet.AgentData.TransactionID = UUID.Random();
|
||||
packet.AgentData.AgentID = AgentId;
|
||||
packet.AgentData.SessionID = SessionId;
|
||||
packet.MethodData.Invoice = invoice;
|
||||
packet.MethodData.Method = Utils.StringToBytes("setaccess");
|
||||
|
||||
EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + BannedUsers.Count];
|
||||
|
||||
for (int i = 0; i < (6 + BannedUsers.Count); i++)
|
||||
{
|
||||
returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
|
||||
}
|
||||
int j = 0;
|
||||
|
||||
returnblock[j].Parameter = Utils.StringToBytes(estateID.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(((int)Constants.EstateAccessCodex.EstateBans).ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes(BannedUsers.Count.ToString()); j++;
|
||||
returnblock[j].Parameter = Utils.StringToBytes("0"); j++;
|
||||
|
||||
foreach (UUID banned in BannedUsers)
|
||||
{
|
||||
returnblock[j].Parameter = banned.GetBytes(); j++;
|
||||
}
|
||||
packet.ParamList = returnblock;
|
||||
packet.Header.Reliable = false;
|
||||
OutPacket(packet, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
|
||||
|
@ -5810,7 +5821,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
args.Channel = ch;
|
||||
args.From = String.Empty;
|
||||
args.Message = Utils.BytesToString(msg);
|
||||
args.Type = ChatTypeEnum.Shout;
|
||||
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
|
||||
args.Position = new Vector3();
|
||||
args.Scene = Scene;
|
||||
args.Sender = this;
|
||||
|
@ -11989,7 +12000,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
Kick(reason);
|
||||
Thread.Sleep(1000);
|
||||
Close();
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
|
|
|
@ -57,39 +57,36 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a xfer uploader if one does not already exist.
|
||||
/// Return the xfer uploader for the given transaction.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If an uploader does not already exist for this transaction then it is created, otherwise the existing
|
||||
/// uploader is returned.
|
||||
/// </remarks>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <param name="assetID">
|
||||
/// We must transfer the new asset ID into the uploader on creation, otherwise
|
||||
/// we can see race conditions with other threads which can retrieve an item before it is updated with the new
|
||||
/// asset id.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The xfer uploader requested. Null if one is already in existence.
|
||||
/// FIXME: This is a bizarre thing to do, and is probably meant to signal an error condition if multiple
|
||||
/// transfers are made. Needs to be corrected.
|
||||
/// </returns>
|
||||
public AssetXferUploader RequestXferUploader(UUID transactionID, UUID assetID)
|
||||
/// <returns>The asset xfer uploader</returns>
|
||||
public AssetXferUploader RequestXferUploader(UUID transactionID)
|
||||
{
|
||||
AssetXferUploader uploader;
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (!XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
AssetXferUploader uploader = new AssetXferUploader(this, m_Scene, assetID, m_dumpAssetsToFile);
|
||||
uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID);
|
||||
|
||||
XferUploaders.Add(transactionID, uploader);
|
||||
|
||||
return uploader;
|
||||
}
|
||||
else
|
||||
{
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[AGENT ASSETS TRANSACTIONS]: Ignoring request for asset xfer uploader {0} since it already exists", transactionID);
|
||||
|
||||
return null;
|
||||
return uploader;
|
||||
}
|
||||
|
||||
public void HandleXfer(ulong xferID, uint packetID, byte[] data)
|
||||
|
@ -151,115 +148,28 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
AssetXferUploader uploader = null;
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID,
|
||||
callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}",
|
||||
transactionID, name, remoteClient.Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an uploaded asset. If the data is successfully retrieved,
|
||||
/// the transaction will be removed.
|
||||
/// </summary>
|
||||
/// <param name="transactionID"></param>
|
||||
/// <returns>The asset if the upload has completed, null if it has not.</returns>
|
||||
private AssetBase GetTransactionAsset(UUID transactionID)
|
||||
{
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
{
|
||||
AssetXferUploader uploader = XferUploaders[transactionID];
|
||||
AssetBase asset = uploader.GetAssetData();
|
||||
RemoveXferUploader(transactionID);
|
||||
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, folderID, callbackID,
|
||||
description, name, invType, type, wearableType, nextOwnerMask);
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient,
|
||||
SceneObjectPart part, UUID transactionID,
|
||||
TaskInventoryItem item)
|
||||
{
|
||||
AssetXferUploader uploader = null;
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
AssetBase asset = GetTransactionAsset(transactionID);
|
||||
|
||||
// Only legacy viewers use this, and they prefer CAPS, which
|
||||
// we have, so this really never runs.
|
||||
// Allow it, but only for "safe" types.
|
||||
if ((InventoryType)item.InvType != InventoryType.Notecard &&
|
||||
(InventoryType)item.InvType != InventoryType.LSL)
|
||||
return;
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",
|
||||
// item.Name, part.Name, transactionID);
|
||||
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Name = item.Name;
|
||||
asset.Description = item.Description;
|
||||
asset.Type = (sbyte)item.Type;
|
||||
item.AssetID = asset.FullID;
|
||||
|
||||
m_Scene.AssetService.Store(asset);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update task inventory item {1} in {2}",
|
||||
transactionID, item.Name, part.Name);
|
||||
}
|
||||
uploader.RequestUpdateTaskInventoryItem(remoteClient, item);
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, InventoryItemBase item)
|
||||
{
|
||||
AssetXferUploader uploader = null;
|
||||
AssetXferUploader uploader = RequestXferUploader(transactionID);
|
||||
|
||||
lock (XferUploaders)
|
||||
{
|
||||
if (XferUploaders.ContainsKey(transactionID))
|
||||
uploader = XferUploaders[transactionID];
|
||||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to update inventory item {1} for {2}",
|
||||
transactionID, item.Name, remoteClient.Name);
|
||||
}
|
||||
uploader.RequestUpdateInventoryItem(remoteClient, item);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -215,7 +215,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
"[ASSET TRANSACTION MODULE] Called HandleTaskItemUpdateFromTransaction with item {0} in {1} for {2} in {3}",
|
||||
item.Name, part.Name, remoteClient.Name, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
AgentAssetTransactions transactions =
|
||||
|
@ -274,13 +274,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
|
||||
AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction, assetID);
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.Initialise(remoteClient, assetID, transaction, type,
|
||||
data, storeLocal, tempFile);
|
||||
}
|
||||
AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
|
||||
uploader.StartUpload(remoteClient, assetID, transaction, type, data, storeLocal, tempFile);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -40,39 +40,75 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Upload state.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// New -> Uploading -> Complete
|
||||
/// </remarks>
|
||||
private enum UploadState
|
||||
{
|
||||
New,
|
||||
Uploading,
|
||||
Complete
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we
|
||||
/// are performing a delayed update.
|
||||
/// </summary>
|
||||
AgentAssetTransactions m_transactions;
|
||||
|
||||
private UploadState m_uploadState = UploadState.New;
|
||||
|
||||
private AssetBase m_asset;
|
||||
private UUID InventFolder = UUID.Zero;
|
||||
private sbyte invType = 0;
|
||||
|
||||
private bool m_createItem = false;
|
||||
private uint m_createItemCallback = 0;
|
||||
private bool m_updateItem = false;
|
||||
private bool m_createItem;
|
||||
private uint m_createItemCallback;
|
||||
|
||||
private bool m_updateItem;
|
||||
private InventoryItemBase m_updateItemData;
|
||||
|
||||
private bool m_updateTaskItem;
|
||||
private TaskInventoryItem m_updateTaskItemData;
|
||||
|
||||
private string m_description = String.Empty;
|
||||
private bool m_dumpAssetToFile;
|
||||
private bool m_finished = false;
|
||||
private string m_name = String.Empty;
|
||||
private bool m_storeLocal;
|
||||
// private bool m_storeLocal;
|
||||
private uint nextPerm = 0;
|
||||
private IClientAPI ourClient;
|
||||
private UUID TransactionID = UUID.Zero;
|
||||
|
||||
private UUID m_transactionID;
|
||||
|
||||
private sbyte type = 0;
|
||||
private byte wearableType = 0;
|
||||
public ulong XferID;
|
||||
private Scene m_Scene;
|
||||
|
||||
public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile)
|
||||
/// <summary>
|
||||
/// AssetXferUploader constructor
|
||||
/// </summary>
|
||||
/// <param name='transactions'>/param>
|
||||
/// <param name='scene'></param>
|
||||
/// <param name='transactionID'></param>
|
||||
/// <param name='dumpAssetToFile'>
|
||||
/// If true then when the asset is uploaded it is dumped to a file with the format
|
||||
/// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
|
||||
/// now.Year, now.Month, now.Day, now.Hour, now.Minute,
|
||||
/// now.Second, m_asset.Name, m_asset.Type);
|
||||
/// for debugging purposes.
|
||||
/// </param>
|
||||
public AssetXferUploader(
|
||||
AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile)
|
||||
{
|
||||
m_asset = new AssetBase();
|
||||
|
||||
m_transactions = transactions;
|
||||
m_transactionID = transactionID;
|
||||
m_Scene = scene;
|
||||
m_asset = new AssetBase() { FullID = assetID };
|
||||
m_dumpAssetToFile = dumpAssetToFile;
|
||||
}
|
||||
|
||||
|
@ -118,30 +154,50 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialise asset transfer from the client
|
||||
/// Start asset transfer from the client
|
||||
/// </summary>
|
||||
/// <param name="xferID"></param>
|
||||
/// <param name="packetID"></param>
|
||||
/// <param name="data"></param>
|
||||
public void Initialise(IClientAPI remoteClient, UUID assetID,
|
||||
UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="transaction"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="data">
|
||||
/// Optional data. If present then the asset is created immediately with this data
|
||||
/// rather than requesting an upload from the client. The data must be longer than 2 bytes.
|
||||
/// </param>
|
||||
/// <param name="storeLocal"></param>
|
||||
/// <param name="tempFile"></param>
|
||||
public void StartUpload(
|
||||
IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal,
|
||||
bool tempFile)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}",
|
||||
// remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length);
|
||||
|
||||
lock (this)
|
||||
{
|
||||
if (m_uploadState != UploadState.New)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.",
|
||||
assetID, transaction, remoteClient.Name, m_uploadState);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
m_uploadState = UploadState.Uploading;
|
||||
}
|
||||
|
||||
ourClient = remoteClient;
|
||||
m_asset.Name = "blank";
|
||||
m_asset.Description = "empty";
|
||||
|
||||
m_asset.FullID = assetID;
|
||||
m_asset.Type = type;
|
||||
m_asset.CreatorID = remoteClient.AgentId.ToString();
|
||||
m_asset.Data = data;
|
||||
m_asset.Local = storeLocal;
|
||||
m_asset.Temporary = tempFile;
|
||||
|
||||
TransactionID = transaction;
|
||||
m_storeLocal = storeLocal;
|
||||
// m_storeLocal = storeLocal;
|
||||
|
||||
if (m_asset.Data.Length > 2)
|
||||
{
|
||||
|
@ -166,36 +222,35 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
|
||||
protected void SendCompleteMessage()
|
||||
{
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true,
|
||||
m_asset.FullID);
|
||||
|
||||
// We must lock in order to avoid a race with a separate thread dealing with an inventory item or create
|
||||
// message from other client UDP.
|
||||
lock (this)
|
||||
{
|
||||
m_finished = true;
|
||||
m_uploadState = UploadState.Complete;
|
||||
|
||||
ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
|
||||
|
||||
if (m_createItem)
|
||||
{
|
||||
DoCreateItem(m_createItemCallback);
|
||||
CompleteCreateItem(m_createItemCallback);
|
||||
}
|
||||
else if (m_updateItem)
|
||||
{
|
||||
StoreAssetForItemUpdate(m_updateItemData);
|
||||
|
||||
// Remove ourselves from the list of transactions if completion was delayed until the transaction
|
||||
// was complete.
|
||||
// TODO: Should probably do the same for create item.
|
||||
m_transactions.RemoveXferUploader(TransactionID);
|
||||
CompleteItemUpdate(m_updateItemData);
|
||||
}
|
||||
else if (m_storeLocal)
|
||||
else if (m_updateTaskItem)
|
||||
{
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
CompleteTaskItemUpdate(m_updateTaskItemData);
|
||||
}
|
||||
// else if (m_storeLocal)
|
||||
// {
|
||||
// m_Scene.AssetService.Store(m_asset);
|
||||
// }
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
|
||||
m_asset.FullID, TransactionID);
|
||||
m_asset.FullID, m_transactionID);
|
||||
|
||||
if (m_dumpAssetToFile)
|
||||
{
|
||||
|
@ -223,40 +278,37 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (TransactionID == transactionID)
|
||||
{
|
||||
InventFolder = folderID;
|
||||
m_name = name;
|
||||
m_description = description;
|
||||
this.type = type;
|
||||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
InventFolder = folderID;
|
||||
m_name = name;
|
||||
m_description = description;
|
||||
this.type = type;
|
||||
this.invType = invType;
|
||||
this.wearableType = wearableType;
|
||||
nextPerm = nextOwnerMask;
|
||||
m_asset.Name = name;
|
||||
m_asset.Description = description;
|
||||
m_asset.Type = type;
|
||||
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
DoCreateItem(callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
m_createItemCallback = callbackID;
|
||||
}
|
||||
CompleteCreateItem(callbackID);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_createItem = true; //set flag so the inventory item is created when upload is complete
|
||||
m_createItemCallback = callbackID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
|
||||
public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
|
@ -271,9 +323,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
item.AssetID = m_asset.FullID;
|
||||
m_Scene.InventoryService.UpdateItem(item);
|
||||
|
||||
if (m_finished)
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
StoreAssetForItemUpdate(item);
|
||||
CompleteItemUpdate(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -287,20 +339,59 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
|
||||
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem)
|
||||
{
|
||||
// We must lock to avoid a race with a separate thread uploading the asset.
|
||||
lock (this)
|
||||
{
|
||||
m_asset.Name = taskItem.Name;
|
||||
m_asset.Description = taskItem.Description;
|
||||
m_asset.Type = (sbyte)taskItem.Type;
|
||||
taskItem.AssetID = m_asset.FullID;
|
||||
|
||||
if (m_uploadState == UploadState.Complete)
|
||||
{
|
||||
CompleteTaskItemUpdate(taskItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_updateTaskItem = true;
|
||||
m_updateTaskItemData = taskItem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Store the asset for the given item.
|
||||
/// Store the asset for the given item when it has been uploaded.
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
private void StoreAssetForItemUpdate(InventoryItemBase item)
|
||||
private void CompleteItemUpdate(InventoryItemBase item)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
|
||||
// m_asset.FullID, item.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
private void DoCreateItem(uint callbackID)
|
||||
/// <summary>
|
||||
/// Store the asset for the given task item when it has been uploaded.
|
||||
/// </summary>
|
||||
/// <param name="taskItem"></param>
|
||||
private void CompleteTaskItemUpdate(TaskInventoryItem taskItem)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}",
|
||||
// m_asset.FullID, taskItem.Name, ourClient.Name);
|
||||
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
|
||||
private void CompleteCreateItem(uint callbackID)
|
||||
{
|
||||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
|
@ -326,20 +417,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
ourClient.SendInventoryItemCreateUpdate(item, callbackID);
|
||||
else
|
||||
ourClient.SendAlertMessage("Unable to create inventory item");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the asset data uploaded in this transfer.
|
||||
/// </summary>
|
||||
/// <returns>null if the asset has not finished uploading</returns>
|
||||
public AssetBase GetAssetData()
|
||||
{
|
||||
if (m_finished)
|
||||
{
|
||||
return m_asset;
|
||||
}
|
||||
|
||||
return null;
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -107,8 +107,6 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
private IAssetService m_AssetService;
|
||||
private List<Scene> m_Scenes = new List<Scene>();
|
||||
|
||||
private bool m_DeepScanBeforePurge;
|
||||
|
||||
public FlotsamAssetCache()
|
||||
{
|
||||
m_InvalidChars.AddRange(Path.GetInvalidPathChars());
|
||||
|
@ -170,8 +168,6 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
m_CacheDirectoryTierLen = assetConfig.GetInt("CacheDirectoryTierLength", m_CacheDirectoryTierLen);
|
||||
|
||||
m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", m_CacheWarnAt);
|
||||
|
||||
m_DeepScanBeforePurge = assetConfig.GetBoolean("DeepScanBeforePurge", m_DeepScanBeforePurge);
|
||||
}
|
||||
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory {0}", m_CacheDirectory);
|
||||
|
@ -506,13 +502,10 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
// Purge all files last accessed prior to this point
|
||||
DateTime purgeLine = DateTime.Now - m_FileExpiration;
|
||||
|
||||
// An optional deep scan at this point will ensure assets present in scenes,
|
||||
// or referenced by objects in the scene, but not recently accessed
|
||||
// are not purged.
|
||||
if (m_DeepScanBeforePurge)
|
||||
{
|
||||
CacheScenes();
|
||||
}
|
||||
// An asset cache may contain local non-temporary assets that are not in the asset service. Therefore,
|
||||
// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
|
||||
// such local assets if they have not been recently accessed.
|
||||
TouchAllSceneAssets(false);
|
||||
|
||||
foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
|
||||
{
|
||||
|
@ -705,11 +698,14 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
|
||||
/// <summary>
|
||||
/// Iterates through all Scenes, doing a deep scan through assets
|
||||
/// to cache all assets present in the scene or referenced by assets
|
||||
/// in the scene
|
||||
/// to update the access time of all assets present in the scene or referenced by assets
|
||||
/// in the scene.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private int CacheScenes()
|
||||
/// <param name="storeUncached">
|
||||
/// If true, then assets scanned which are not found in cache are added to the cache.
|
||||
/// </param>
|
||||
/// <returns>Number of distinct asset references found in the scene.</returns>
|
||||
private int TouchAllSceneAssets(bool storeUncached)
|
||||
{
|
||||
UuidGatherer gatherer = new UuidGatherer(m_AssetService);
|
||||
|
||||
|
@ -732,7 +728,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
{
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
else
|
||||
else if (storeUncached)
|
||||
{
|
||||
m_AssetService.Get(assetID.ToString());
|
||||
}
|
||||
|
@ -860,13 +856,14 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
|
||||
break;
|
||||
|
||||
|
||||
case "assets":
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Caching all assets, in all scenes.");
|
||||
m_log.Info("[FLOTSAM ASSET CACHE]: Ensuring assets are cached for all scenes.");
|
||||
|
||||
Util.FireAndForget(delegate {
|
||||
int assetsCached = CacheScenes();
|
||||
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Completed Scene Caching, {0} assets found.", assetsCached);
|
||||
int assetReferenceTotal = TouchAllSceneAssets(true);
|
||||
m_log.InfoFormat(
|
||||
"[FLOTSAM ASSET CACHE]: Completed check with {0} assets.",
|
||||
assetReferenceTotal);
|
||||
});
|
||||
|
||||
break;
|
||||
|
|
|
@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
|
||||
SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
|
||||
|
||||
scene.IncomingCloseAgent(presence.UUID);
|
||||
scene.IncomingCloseAgent(presence.UUID, false);
|
||||
|
||||
// Check that we can't retrieve this attachment from the scene.
|
||||
Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
|
||||
|
|
|
@ -482,9 +482,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
Util.FireAndForget(
|
||||
delegate
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
friendList.Count, agentID, online);
|
||||
// m_log.DebugFormat(
|
||||
// "[FRIENDS MODULE]: Notifying {0} friends of {1} of online status {2}",
|
||||
// friendList.Count, agentID, online);
|
||||
|
||||
// Notify about this user status
|
||||
StatusNotify(friendList, agentID, online);
|
||||
|
|
|
@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
/// an account exists with the same name as the creator, though not the same id.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestLoadIarV0_1SameNameCreator()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
|
||||
m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
|
||||
Assert.That(
|
||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
"Loaded item non-uuid creator doesn't match original");
|
||||
Assert.That(
|
||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
"Loaded item uuid creator doesn't match original");
|
||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
"Loaded item owner doesn't match inventory reciever");
|
||||
|
||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
string xmlData = Utils.BytesToString(asset1.Data);
|
||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
|
||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
}
|
||||
// /// <summary>
|
||||
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
// /// an account exists with the same name as the creator, though not the same id.
|
||||
// /// </summary>
|
||||
// [Test]
|
||||
// public void TestLoadIarV0_1SameNameCreator()
|
||||
// {
|
||||
// TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
//
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
||||
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||
//
|
||||
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||
// InventoryItemBase foundItem1
|
||||
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||
//
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||
// "Loaded item non-uuid creator doesn't match original");
|
||||
// Assert.That(
|
||||
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||
// "Loaded item uuid creator doesn't match original");
|
||||
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||
// "Loaded item owner doesn't match inventory reciever");
|
||||
//
|
||||
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||
// string xmlData = Utils.BytesToString(asset1.Data);
|
||||
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||
//
|
||||
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||
|
|
|
@ -644,7 +644,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
// an agent cannot teleport back to this region if it has teleported away.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -45,31 +45,129 @@ using OpenSim.Tests.Common.Mock;
|
|||
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class VectorRenderModuleTests
|
||||
public class VectorRenderModuleTests : OpenSimTestCase
|
||||
{
|
||||
Scene m_scene;
|
||||
DynamicTextureModule m_dtm;
|
||||
VectorRenderModule m_vrm;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
m_dtm = new DynamicTextureModule();
|
||||
m_vrm = new VectorRenderModule();
|
||||
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
DynamicTextureModule dtm = new DynamicTextureModule();
|
||||
VectorRenderModule vrm = new VectorRenderModule();
|
||||
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
dtm.AddDynamicTextureData(
|
||||
scene.RegionInfo.RegionID,
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
vrm.GetContentType(),
|
||||
m_vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParams()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImage()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -98,14 +98,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
public void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize)
|
||||
{
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
lock (this)
|
||||
{
|
||||
SizeF stringSize = new SizeF();
|
||||
lock (m_graph)
|
||||
using (Font myFont = new Font(fontName, fontSize))
|
||||
{
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
SizeF stringSize = new SizeF();
|
||||
|
||||
// XXX: This lock may be unnecessary.
|
||||
lock (m_graph)
|
||||
{
|
||||
stringSize = m_graph.MeasureString(text, myFont);
|
||||
xSize = stringSize.Width;
|
||||
ySize = stringSize.Height;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -308,35 +313,43 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
|
||||
try
|
||||
{
|
||||
if (alpha == 256)
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
|
||||
else
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
||||
|
||||
graph = Graphics.FromImage(bitmap);
|
||||
|
||||
// this is really just to save people filling the
|
||||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
|
||||
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
|
||||
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
|
||||
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
|
||||
// under lock.
|
||||
lock (this)
|
||||
{
|
||||
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
|
||||
{
|
||||
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
if (alpha == 256)
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppRgb);
|
||||
else
|
||||
bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
||||
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
{
|
||||
if (alpha <= 255)
|
||||
graph = Graphics.FromImage(bitmap);
|
||||
|
||||
// this is really just to save people filling the
|
||||
// background color in their scripts, only do when fully opaque
|
||||
if (alpha >= 255)
|
||||
{
|
||||
for (int h = 0; h < bitmap.Height; h++)
|
||||
using (SolidBrush bgFillBrush = new SolidBrush(bgColor))
|
||||
{
|
||||
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
|
||||
graph.FillRectangle(bgFillBrush, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
for (int w = 0; w < bitmap.Width; w++)
|
||||
{
|
||||
if (alpha <= 255)
|
||||
{
|
||||
for (int h = 0; h < bitmap.Height; h++)
|
||||
{
|
||||
bitmap.SetPixel(w, h, Color.FromArgb(alpha, bitmap.GetPixel(w, h)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
}
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
||||
|
@ -355,11 +368,19 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
}
|
||||
finally
|
||||
{
|
||||
if (graph != null)
|
||||
graph.Dispose();
|
||||
// XXX: In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously,
|
||||
// the native malloc heap can become corrupted, possibly due to a double free(). This may be due to
|
||||
// bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were
|
||||
// seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed
|
||||
// under lock.
|
||||
lock (this)
|
||||
{
|
||||
if (graph != null)
|
||||
graph.Dispose();
|
||||
|
||||
if (bitmap != null)
|
||||
bitmap.Dispose();
|
||||
if (bitmap != null)
|
||||
bitmap.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -205,7 +205,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
|
|||
{
|
||||
// m_log.DebugFormat("[LOCAL ASSET SERVICES CONNECTOR]: Requesting data for asset {0}", id);
|
||||
|
||||
AssetBase asset = m_Cache.Get(id);
|
||||
AssetBase asset = null;
|
||||
|
||||
if (m_Cache != null)
|
||||
asset = m_Cache.Get(id);
|
||||
|
||||
if (asset != null)
|
||||
return asset.Data;
|
||||
|
|
|
@ -0,0 +1,136 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using log4net.Config;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
|
||||
using OpenSim.Tests.Common;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class AssetConnectorsTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestAddAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
lasc.Store(a1);
|
||||
|
||||
AssetBase retreivedA1 = lasc.Get(a1.ID);
|
||||
Assert.That(retreivedA1.ID, Is.EqualTo(a1.ID));
|
||||
Assert.That(retreivedA1.Metadata.ID, Is.EqualTo(a1.Metadata.ID));
|
||||
Assert.That(retreivedA1.Data.Length, Is.EqualTo(a1.Data.Length));
|
||||
|
||||
AssetMetadata retrievedA1Metadata = lasc.GetMetadata(a1.ID);
|
||||
Assert.That(retrievedA1Metadata.ID, Is.EqualTo(a1.ID));
|
||||
|
||||
byte[] retrievedA1Data = lasc.GetData(a1.ID);
|
||||
Assert.That(retrievedA1Data.Length, Is.EqualTo(a1.Data.Length));
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddTemporaryAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
a1.Temporary = true;
|
||||
|
||||
lasc.Store(a1);
|
||||
|
||||
Assert.That(lasc.Get(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddLocalAsset()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
IConfigSource config = new IniConfigSource();
|
||||
config.AddConfig("Modules");
|
||||
config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
|
||||
config.AddConfig("AssetService");
|
||||
config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
|
||||
config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalAssetServicesConnector lasc = new LocalAssetServicesConnector();
|
||||
lasc.Initialise(config);
|
||||
|
||||
AssetBase a1 = AssetHelpers.CreateNotecardAsset();
|
||||
a1.Local = true;
|
||||
|
||||
lasc.Store(a1);
|
||||
|
||||
Assert.That(lasc.Get(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetData(a1.ID), Is.Null);
|
||||
Assert.That(lasc.GetMetadata(a1.ID), Is.Null);
|
||||
|
||||
// TODO: Add cache and check that this does receive a copy of the asset
|
||||
}
|
||||
}
|
||||
}
|
|
@ -312,7 +312,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
|||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id); });
|
||||
Util.FireAndForget(delegate { m_scenes[destination.RegionID].IncomingCloseAgent(id, false); });
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// without recounting the whole sim.
|
||||
///
|
||||
/// We start out tainted so that the first get call resets the various prim counts.
|
||||
/// <value>
|
||||
/// </value>
|
||||
private bool m_Tainted = true;
|
||||
|
||||
private Object m_TaintLock = new Object();
|
||||
|
|
|
@ -85,13 +85,15 @@ namespace OpenSim.Region.CoreModules.World.Sound
|
|||
dis = 0;
|
||||
}
|
||||
|
||||
float thisSpGain;
|
||||
|
||||
// Scale by distance
|
||||
if (radius == 0)
|
||||
gain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
thisSpGain = (float)((double)gain * ((100.0 - dis) / 100.0));
|
||||
else
|
||||
gain = (float)((double)gain * ((radius - dis) / radius));
|
||||
thisSpGain = (float)((double)gain * ((radius - dis) / radius));
|
||||
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)gain, flags);
|
||||
sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, thisSpGain, flags);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -46,9 +46,31 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </summary>
|
||||
event ScriptCommand OnScriptCommand;
|
||||
|
||||
/// <summary>
|
||||
/// Register an instance method as a script call by method name
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="method"></param>
|
||||
void RegisterScriptInvocation(object target, string method);
|
||||
|
||||
/// <summary>
|
||||
/// Register an instance method as a script call by method info
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="method"></param>
|
||||
void RegisterScriptInvocation(object target, MethodInfo method);
|
||||
|
||||
/// <summary>
|
||||
/// Register one or more instance methods as script calls by method name
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="methods"></param>
|
||||
void RegisterScriptInvocation(object target, string[] methods);
|
||||
|
||||
/// <summary>
|
||||
/// Returns an array of all registered script calls
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
Delegate[] GetScriptInvocationList();
|
||||
|
||||
Delegate LookupScriptInvocation(string fname);
|
||||
|
|
|
@ -47,26 +47,71 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void OnFrameDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered on each sim frame.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
|
||||
/// Core uses it for things like Sun, Wind & Clouds
|
||||
/// The MRM module also uses it.
|
||||
/// </remarks>
|
||||
public event OnFrameDelegate OnFrame;
|
||||
|
||||
public delegate void ClientMovement(ScenePresence client);
|
||||
|
||||
/// <summary>
|
||||
/// Trigerred when an agent moves.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
|
||||
/// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
|
||||
/// </remarks>
|
||||
public event ClientMovement OnClientMovement;
|
||||
|
||||
public delegate void OnTerrainTaintedDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered if the terrain has been edited
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
|
||||
/// after it determines that an update has been made.
|
||||
/// </remarks>
|
||||
public event OnTerrainTaintedDelegate OnTerrainTainted;
|
||||
|
||||
public delegate void OnTerrainTickDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered if the terrain has been edited
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
|
||||
/// but is used by core solely to update the physics engine.
|
||||
/// </remarks>
|
||||
public event OnTerrainTickDelegate OnTerrainTick;
|
||||
|
||||
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a region is backed up/persisted to storage
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
|
||||
/// and is fired before the persistence occurs.
|
||||
/// </remarks>
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public delegate void OnClientConnectCoreDelegate(IClientCore client);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new client connects to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This gets triggered in <see cref="TriggerOnNewClient"/>,
|
||||
/// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
|
||||
/// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
|
||||
/// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
|
||||
/// </remarks>
|
||||
public event OnClientConnectCoreDelegate OnClientConnect;
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
@ -87,22 +132,74 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a new presence is added to the scene
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
|
||||
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
|
||||
/// </remarks>
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(UUID agentId);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a presence is removed from the scene
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
|
||||
/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
|
||||
/// </remarks>
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered whenever the prim count may have been altered, or prior
|
||||
/// to an action that requires the current prim count to be accurate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
|
||||
/// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
|
||||
/// </remarks>
|
||||
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
|
||||
/// objects that actually contribute to parcel prim count.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
|
||||
/// </remarks>
|
||||
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
|
||||
|
||||
public delegate void OnPluginConsoleDelegate(string[] args);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
|
||||
/// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
|
||||
/// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
|
||||
/// Handlers for this event are typically used to parse the arguments
|
||||
/// from <see cref="OnPluginConsoleDelegate"/> in order to process or
|
||||
/// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerOnPluginConsole"/> in
|
||||
/// <see cref="Scene.SendCommandToPlugins"/> via
|
||||
/// <see cref="SceneManager.SendCommandToPluginModules"/> via
|
||||
/// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
|
||||
/// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
|
||||
/// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
|
||||
/// </remarks>
|
||||
public event OnPluginConsoleDelegate OnPluginConsole;
|
||||
|
||||
/// <summary>
|
||||
|
@ -117,8 +214,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered before the grunt work for adding a root agent to a
|
||||
/// scene has been performed (resuming attachment scripts, physics,
|
||||
/// animations etc.)
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered before <see cref="OnMakeRootAgent"/>
|
||||
/// by <see cref="TriggerSetRootAgentScene"/>
|
||||
/// in <see cref="ScenePresence.MakeRootAgent"/>
|
||||
/// via <see cref="Scene.AgentCrossing"/>
|
||||
/// and <see cref="ScenePresence.CompleteMovement"/>
|
||||
/// </remarks>
|
||||
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after parcel properties have been updated.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
|
||||
/// </remarks>
|
||||
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||
|
||||
/// <summary>
|
||||
|
@ -133,12 +250,34 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Fired when an object is touched/grabbed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
|
||||
/// the root part.
|
||||
/// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
|
||||
/// via <see cref="TriggerObjectGrab"/>
|
||||
/// in <see cref="Scene.ProcessObjectGrab"/>
|
||||
/// </remarks>
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is being touched/grabbed continuously.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
|
||||
/// via <see cref="TriggerObjectGrabbing"/>
|
||||
/// in <see cref="Scene.ProcessObjectGrabUpdate"/>
|
||||
/// </remarks>
|
||||
public event ObjectGrabDelegate OnObjectGrabbing;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object stops being touched/grabbed.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
|
||||
/// via <see cref="TriggerObjectDeGrab"/>
|
||||
/// in <see cref="Scene.ProcessObjectDeGrab"/>
|
||||
/// </remarks>
|
||||
public event ObjectDeGrabDelegate OnObjectDeGrab;
|
||||
public event ScriptResetDelegate OnScriptReset;
|
||||
|
||||
|
@ -299,15 +438,36 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event ScriptColliding OnScriptLandColliderEnd;
|
||||
|
||||
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an agent has been made a child agent of a scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
|
||||
/// in <see cref="ScenePresence.MakeChildAgent"/>
|
||||
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
|
||||
/// </remarks>
|
||||
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
||||
|
||||
public delegate void OnSaveNewWindlightProfileDelegate();
|
||||
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered after the grunt work for adding a root agent to a
|
||||
/// scene has been performed (resuming attachment scripts, physics,
|
||||
/// animations etc.)
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This event is on the critical path for transferring an avatar from one region to another. Try and do
|
||||
/// as little work on this event as possible, or do work asynchronously.
|
||||
/// </summary>
|
||||
/// Triggered after <see cref="OnSetRootAgentScene"/>
|
||||
/// by <see cref="TriggerOnMakeRootAgent"/>
|
||||
/// in <see cref="ScenePresence.MakeRootAgent"/>
|
||||
/// via <see cref="Scene.AgentCrossing"/>
|
||||
/// and <see cref="ScenePresence.CompleteMovement"/>
|
||||
/// </remarks>
|
||||
public event Action<ScenePresence> OnMakeRootAgent;
|
||||
|
||||
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
|
||||
|
@ -333,9 +493,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event AvatarKillData OnAvatarKilled;
|
||||
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
|
||||
|
||||
// public delegate void ScriptTimerEvent(uint localID, double timerinterval);
|
||||
|
||||
// public event ScriptTimerEvent OnScriptTimerEvent;
|
||||
/*
|
||||
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
|
||||
public event ScriptTimerEvent OnScriptTimerEvent;
|
||||
*/
|
||||
|
||||
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
|
||||
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
|
||||
|
@ -345,12 +506,27 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Triggered when an object is added to the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerObjectAddedToScene"/>
|
||||
/// in <see cref="Scene.AddNewSceneObject"/>,
|
||||
/// <see cref="Scene.DuplicateObject"/>,
|
||||
/// <see cref="Scene.doObjectDuplicateOnRay"/>
|
||||
/// </remarks>
|
||||
public event Action<SceneObjectGroup> OnObjectAddedToScene;
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
|
||||
/// </summary>
|
||||
/// <param name="obj">The object being removed from the scene</param>
|
||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object is removed from the scene.
|
||||
/// </summary>
|
||||
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
|
||||
/// in <see cref="Scene.DeleteSceneObject"/>
|
||||
/// </remarks>
|
||||
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
||||
|
||||
public delegate void NoticeNoLandDataFromStorage();
|
||||
|
@ -366,6 +542,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
|
||||
|
||||
public delegate void ParcelPrimCountTainted();
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when the parcel prim count has been altered.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
|
||||
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
|
||||
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
|
||||
/// <see cref="Scene.DeleteSceneObject"/>,
|
||||
/// <see cref="Scene.SelectPrim"/>,
|
||||
/// <see cref="Scene.DeselectPrim"/>,
|
||||
/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
|
||||
/// <see cref="SceneObjectGroup.AbsolutePosition"/>
|
||||
/// </remarks>
|
||||
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
|
||||
public event GetScriptRunning OnGetScriptRunning;
|
||||
|
||||
|
@ -478,6 +668,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="copy"></param>
|
||||
/// <param name="original"></param>
|
||||
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
|
||||
/// <remarks>
|
||||
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
|
||||
/// </remarks>
|
||||
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
||||
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||
|
||||
|
@ -519,9 +712,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event PrimsLoaded OnPrimsLoaded;
|
||||
|
||||
public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when a teleport starts
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerTeleportStart"/>
|
||||
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/>
|
||||
/// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/>
|
||||
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
|
||||
/// </remarks>
|
||||
public event TeleportStart OnTeleportStart;
|
||||
|
||||
public delegate void TeleportFail(IClientAPI client, bool gridLogout);
|
||||
|
||||
/// <summary>
|
||||
/// Trigered when a teleport fails.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Triggered by <see cref="TriggerTeleportFail"/>
|
||||
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/>
|
||||
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
|
||||
/// </remarks>
|
||||
public event TeleportFail OnTeleportFail;
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
|
@ -529,7 +741,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public UUID sender;
|
||||
public UUID receiver;
|
||||
|
||||
// Always false. The SL protocol sucks.
|
||||
/// <summary>
|
||||
/// Always false. The SL protocol sucks.
|
||||
/// </summary>
|
||||
public bool authenticated = false;
|
||||
|
||||
public int amount;
|
||||
|
|
|
@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void StartScripts()
|
||||
{
|
||||
m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||
// m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
|
||||
|
||||
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
|
||||
|
||||
|
@ -1802,8 +1802,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Rez a script into a prim's inventory from another prim
|
||||
/// </summary>
|
||||
/// <param name="remoteClient"></param>
|
||||
/// <param name="itemID"> </param>
|
||||
/// <param name="localID"></param>
|
||||
/// <param name="srcPart"> </param>
|
||||
/// <param name="destId"> </param>
|
||||
/// <param name="pin"></param>
|
||||
/// <param name="running"></param>
|
||||
/// <param name="start_param"></param>
|
||||
public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
|
||||
{
|
||||
TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
|
||||
|
@ -1823,9 +1826,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (destPart == null)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
"Could not find script for ID {0}",
|
||||
destId);
|
||||
"[PRIM INVENTORY]: Could not find part {0} to insert script item {1} from {2} {3} in {4}",
|
||||
destId, srcId, srcPart.Name, srcPart.UUID, Name);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1836,12 +1838,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
|
||||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
|
||||
return;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (destPart.ScriptAccessPin != pin)
|
||||
if (destPart.ScriptAccessPin == 0 || destPart.ScriptAccessPin != pin)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[PRIM INVENTORY]: " +
|
||||
|
|
|
@ -468,7 +468,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!InventoryService.AddFolder(folder))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[AGENT INVENTORY]: Failed to move create folder for user {0} {1}",
|
||||
"[AGENT INVENTORY]: Failed to create folder for user {0} {1}",
|
||||
remoteClient.Name, remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// TODO: need to figure out how allow client agents but deny
|
||||
// root agents when ACL denies access to root agent
|
||||
public bool m_strictAccessControl = true;
|
||||
public int MaxUndoCount = 5;
|
||||
|
||||
public int MaxUndoCount { get; set; }
|
||||
|
||||
// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
|
||||
public bool LoginLock = false;
|
||||
|
@ -714,6 +715,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
//Animation states
|
||||
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
|
||||
|
||||
MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
|
||||
|
||||
PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
|
||||
CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
|
||||
|
||||
|
@ -817,6 +820,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// FIXME: Ultimately this should be in a module.
|
||||
SendPeriodicAppearanceUpdates = true;
|
||||
|
||||
IConfig appearanceConfig = m_config.Configs["Appearance"];
|
||||
if (appearanceConfig != null)
|
||||
{
|
||||
|
@ -3529,7 +3534,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
"[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
|
||||
sp.Name, sp.UUID, RegionInfo.RegionName);
|
||||
|
||||
sp.ControllingClient.Close();
|
||||
sp.ControllingClient.Close(true);
|
||||
sp = null;
|
||||
}
|
||||
|
||||
|
@ -4083,16 +4088,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <summary>
|
||||
/// Tell a single agent to disconnect from the region.
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="agentID"></param>
|
||||
public bool IncomingCloseAgent(UUID agentID)
|
||||
/// <param name="force">
|
||||
/// Force the agent to close even if it might be in the middle of some other operation. You do not want to
|
||||
/// force unless you are absolutely sure that the agent is dead and a normal close is not working.
|
||||
/// </param>
|
||||
public bool IncomingCloseAgent(UUID agentID, bool force)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
|
||||
|
||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
{
|
||||
presence.ControllingClient.Close();
|
||||
presence.ControllingClient.Close(force);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -300,7 +300,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
||||
{
|
||||
AddNewSceneObject(sceneObject, true, false);
|
||||
AddNewSceneObject(sceneObject, attachToBackup, false);
|
||||
|
||||
if (pos != null)
|
||||
sceneObject.AbsolutePosition = (Vector3)pos;
|
||||
|
|
|
@ -1119,14 +1119,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
parts[i].UUID = UUID.Random();
|
||||
}
|
||||
|
||||
// helper provided for parts.
|
||||
public int GetSceneMaxUndo()
|
||||
{
|
||||
if (m_scene != null)
|
||||
return m_scene.MaxUndoCount;
|
||||
return 5;
|
||||
}
|
||||
|
||||
// justincc: I don't believe this hack is needed any longer, especially since the physics
|
||||
// parts of set AbsolutePosition were already commented out. By changing HasGroupChanged to false
|
||||
// this method was preventing proper reload of scene objects.
|
||||
|
@ -2674,27 +2666,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
RootPart.StoreUndoState(true);
|
||||
|
||||
scale.X = Math.Min(scale.X, Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, Scene.m_maxNonphys);
|
||||
|
||||
PhysicsActor pa = m_rootPart.PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
if (Scene != null)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, Scene.m_maxPhys);
|
||||
}
|
||||
|
||||
PhysicsActor pa = m_rootPart.PhysActor;
|
||||
|
||||
float x = (scale.X / RootPart.Scale.X);
|
||||
float y = (scale.Y / RootPart.Scale.Y);
|
||||
float z = (scale.Z / RootPart.Scale.Z);
|
||||
|
||||
SceneObjectPart[] parts;
|
||||
if (x > 1.0f || y > 1.0f || z > 1.0f)
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
|
||||
if (Scene != null & (x > 1.0f || y > 1.0f || z > 1.0f))
|
||||
{
|
||||
parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart obPart = parts[i];
|
||||
|
@ -2708,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
if (oldSize.X * x > m_scene.m_maxPhys)
|
||||
if (oldSize.X * x > Scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.X;
|
||||
a = f / x;
|
||||
|
@ -2717,7 +2705,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Y * y > m_scene.m_maxPhys)
|
||||
if (oldSize.Y * y > Scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.Y;
|
||||
a = f / y;
|
||||
|
@ -2726,7 +2714,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Z * z > m_scene.m_maxPhys)
|
||||
if (oldSize.Z * z > Scene.m_maxPhys)
|
||||
{
|
||||
f = m_scene.m_maxPhys / oldSize.Z;
|
||||
a = f / z;
|
||||
|
@ -2737,7 +2725,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
if (oldSize.X * x > m_scene.m_maxNonphys)
|
||||
if (oldSize.X * x > Scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.X;
|
||||
a = f / x;
|
||||
|
@ -2746,7 +2734,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Y * y > m_scene.m_maxNonphys)
|
||||
if (oldSize.Y * y > Scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.Y;
|
||||
a = f / y;
|
||||
|
@ -2755,7 +2743,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
z *= a;
|
||||
}
|
||||
|
||||
if (oldSize.Z * z > m_scene.m_maxNonphys)
|
||||
if (oldSize.Z * z > Scene.m_maxNonphys)
|
||||
{
|
||||
f = m_scene.m_maxNonphys / oldSize.Z;
|
||||
a = f / z;
|
||||
|
@ -2779,7 +2767,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RootPart.Resize(prevScale);
|
||||
// RootPart.IgnoreUndoUpdate = false;
|
||||
|
||||
parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart obPart = parts[i];
|
||||
|
|
|
@ -266,8 +266,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private string m_sitAnimation = "SIT";
|
||||
private string m_text = String.Empty;
|
||||
private string m_touchName = String.Empty;
|
||||
private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5);
|
||||
private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5);
|
||||
private readonly List<UndoState> m_undo = new List<UndoState>(5);
|
||||
private readonly List<UndoState> m_redo = new List<UndoState>(5);
|
||||
|
||||
private bool m_passTouches = false;
|
||||
private bool m_passCollisions = false;
|
||||
|
@ -733,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[SCENEOBJECTPART]: GROUP POSITION. " + e.Message);
|
||||
m_log.ErrorFormat("[SCENEOBJECTPART]: GROUP POSITION. {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2368,17 +2368,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="scale"></param>
|
||||
public void Resize(Vector3 scale)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys);
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
if (ParentGroup.Scene != null)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys);
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxNonphys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxNonphys);
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
|
||||
if (pa != null && pa.IsPhysical)
|
||||
{
|
||||
scale.X = Math.Min(scale.X, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Y = Math.Min(scale.Y, ParentGroup.Scene.m_maxPhys);
|
||||
scale.Z = Math.Min(scale.Z, ParentGroup.Scene.m_maxPhys);
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Resizing {0} {1} to {2}", Name, LocalId, scale);
|
||||
|
@ -3150,61 +3153,62 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void StoreUndoState(bool forGroup)
|
||||
{
|
||||
if (!Undoing)
|
||||
if (ParentGroup == null || ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
if (Undoing)
|
||||
{
|
||||
if (!IgnoreUndoUpdate)
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
|
||||
return;
|
||||
}
|
||||
|
||||
if (IgnoreUndoUpdate)
|
||||
{
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
|
||||
return;
|
||||
}
|
||||
|
||||
lock (m_undo)
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
if (ParentGroup != null)
|
||||
UndoState last = m_undo[m_undo.Count - 1];
|
||||
if (last != null)
|
||||
{
|
||||
lock (m_undo)
|
||||
// TODO: May need to fix for group comparison
|
||||
if (last.Compare(this))
|
||||
{
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
UndoState last = m_undo.Peek();
|
||||
if (last != null)
|
||||
{
|
||||
// TODO: May need to fix for group comparison
|
||||
if (last.Compare(this))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
|
||||
// Name, LocalId, m_undo.Count);
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Not storing undo for {0} {1} since current state is same as last undo state, initial stack size {2}",
|
||||
// Name, LocalId, m_undo.Count);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
if (ParentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, forGroup);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
|
||||
if (m_redo.Count > 0)
|
||||
m_redo.Clear();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Ignoring undo store for {0} {1}", Name, LocalId);
|
||||
// }
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Storing undo state for {0} {1}, forGroup {2}, initial stack size {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
|
||||
if (ParentGroup.Scene.MaxUndoCount > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, forGroup);
|
||||
|
||||
m_undo.Add(nUndo);
|
||||
|
||||
if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
|
||||
m_undo.RemoveAt(0);
|
||||
|
||||
if (m_redo.Count > 0)
|
||||
m_redo.Clear();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Stored undo state for {0} {1}, forGroup {2}, stack size now {3}",
|
||||
// Name, LocalId, forGroup, m_undo.Count);
|
||||
}
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Ignoring undo store for {0} {1} since already undoing", Name, LocalId);
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -3229,21 +3233,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (m_undo.Count > 0)
|
||||
{
|
||||
UndoState goback = m_undo.Pop();
|
||||
UndoState goback = m_undo[m_undo.Count - 1];
|
||||
m_undo.RemoveAt(m_undo.Count - 1);
|
||||
|
||||
if (goback != null)
|
||||
UndoState nUndo = null;
|
||||
|
||||
if (ParentGroup.Scene.MaxUndoCount > 0)
|
||||
{
|
||||
UndoState nUndo = null;
|
||||
nUndo = new UndoState(this, goback.ForGroup);
|
||||
}
|
||||
|
||||
if (ParentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
nUndo = new UndoState(this, goback.ForGroup);
|
||||
}
|
||||
goback.PlaybackState(this);
|
||||
|
||||
goback.PlaybackState(this);
|
||||
if (nUndo != null)
|
||||
{
|
||||
m_redo.Add(nUndo);
|
||||
|
||||
if (nUndo != null)
|
||||
m_redo.Push(nUndo);
|
||||
if (m_redo.Count > ParentGroup.Scene.MaxUndoCount)
|
||||
m_redo.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3263,20 +3270,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (m_redo.Count > 0)
|
||||
{
|
||||
UndoState gofwd = m_redo.Pop();
|
||||
UndoState gofwd = m_redo[m_redo.Count - 1];
|
||||
m_redo.RemoveAt(m_redo.Count - 1);
|
||||
|
||||
if (gofwd != null)
|
||||
if (ParentGroup.Scene.MaxUndoCount > 0)
|
||||
{
|
||||
if (ParentGroup.GetSceneMaxUndo() > 0)
|
||||
{
|
||||
UndoState nUndo = new UndoState(this, gofwd.ForGroup);
|
||||
UndoState nUndo = new UndoState(this, gofwd.ForGroup);
|
||||
|
||||
m_undo.Push(nUndo);
|
||||
}
|
||||
m_undo.Add(nUndo);
|
||||
|
||||
gofwd.PlayfwdState(this);
|
||||
if (m_undo.Count > ParentGroup.Scene.MaxUndoCount)
|
||||
m_undo.RemoveAt(0);
|
||||
}
|
||||
|
||||
gofwd.PlayfwdState(this);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}",
|
||||
// Name, LocalId, m_redo.Count);
|
||||
|
|
|
@ -891,7 +891,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (wasChild && HasAttachments())
|
||||
{
|
||||
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
|
||||
// Resume scripts
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
|
|
|
@ -62,8 +62,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
|
||||
Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
|
||||
Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
|
||||
|
||||
Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Tests for undo/redo
|
||||
/// </summary>
|
||||
public class SceneObjectUndoRedoTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestUndoRedoResizeSceneObject()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Vector3 firstSize = new Vector3(2, 3, 4);
|
||||
Vector3 secondSize = new Vector3(5, 6, 7);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
|
||||
// TODO: It happens to be the case that we are not storing undo states for SOPs which are not yet in a SOG,
|
||||
// which is the way that AddSceneObject() sets up the object (i.e. it creates the SOP first). However,
|
||||
// this is somewhat by chance. Really, we shouldn't be storing undo states at all if the object is not
|
||||
// in a scene.
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
|
||||
g1.GroupResize(firstSize);
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
|
||||
g1.GroupResize(secondSize);
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
|
||||
|
||||
g1.RootPart.Undo();
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(firstSize));
|
||||
|
||||
g1.RootPart.Redo();
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(2));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUndoLimit()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 firstSize = new Vector3(2, 3, 4);
|
||||
Vector3 secondSize = new Vector3(5, 6, 7);
|
||||
Vector3 thirdSize = new Vector3(8, 9, 10);
|
||||
Vector3 fourthSize = new Vector3(11, 12, 13);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 2;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
|
||||
g1.GroupResize(firstSize);
|
||||
g1.GroupResize(secondSize);
|
||||
g1.GroupResize(thirdSize);
|
||||
g1.GroupResize(fourthSize);
|
||||
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoUndoOnObjectsNotInScene()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 firstSize = new Vector3(2, 3, 4);
|
||||
Vector3 secondSize = new Vector3(5, 6, 7);
|
||||
Vector3 thirdSize = new Vector3(8, 9, 10);
|
||||
Vector3 fourthSize = new Vector3(11, 12, 13);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(1, TestHelpers.ParseTail(0x1));
|
||||
|
||||
g1.GroupResize(firstSize);
|
||||
g1.GroupResize(secondSize);
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(secondSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUndoBeyondAvailable()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 newSize = new Vector3(2, 3, 4);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
Vector3 originalSize = g1.GroupScale;
|
||||
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
|
||||
|
||||
g1.GroupResize(newSize);
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
|
||||
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Undo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRedoBeyondAvailable()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Vector3 newSize = new Vector3(2, 3, 4);
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
scene.MaxUndoCount = 20;
|
||||
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
|
||||
Vector3 originalSize = g1.GroupScale;
|
||||
|
||||
g1.RootPart.Redo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(0));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(originalSize));
|
||||
|
||||
g1.GroupResize(newSize);
|
||||
g1.RootPart.Undo();
|
||||
g1.RootPart.Redo();
|
||||
g1.RootPart.Redo();
|
||||
|
||||
Assert.That(g1.RootPart.UndoCount, Is.EqualTo(1));
|
||||
Assert.That(g1.GroupScale, Is.EqualTo(newSize));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock;
|
|||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SceneObjectUserGroupTests
|
||||
public class SceneObjectUserGroupTests : OpenSimTestCase
|
||||
{
|
||||
/// <summary>
|
||||
/// Test share with group object functionality
|
||||
|
@ -54,7 +54,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
public void TestShareWithGroup()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
|
||||
|
||||
|
|
|
@ -141,7 +141,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
|
||||
|
||||
scene.IncomingCloseAgent(sp.UUID);
|
||||
scene.IncomingCloseAgent(sp.UUID, false);
|
||||
|
||||
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
|
||||
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
|
||||
|
|
|
@ -50,8 +50,40 @@ using OpenSim.Tests.Common.Mock;
|
|||
namespace OpenSim.Region.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class UserInventoryTests
|
||||
public class UserInventoryTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestCreateInventoryFolders()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
// For this test both folders will have the same name which is legal in SL user inventories.
|
||||
string foldersName = "f1";
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
List<InventoryFolderBase> oneFolder
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
Assert.That(oneFolder.Count, Is.EqualTo(1));
|
||||
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
|
||||
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
List<InventoryFolderBase> twoFolders
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
Assert.That(twoFolders.Count, Is.EqualTo(2));
|
||||
Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
|
||||
Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
|
||||
Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGiveInventoryItem()
|
||||
{
|
||||
|
@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
public void TestGiveInventoryFolder()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
|
|
@ -885,6 +885,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
|
|
|
@ -231,12 +231,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
|
|||
if (m_server == null || m_baseNick == null || m_ircChannel == null || m_user == null)
|
||||
throw new Exception("Invalid connector configuration");
|
||||
|
||||
// Generate an initial nickname if randomizing is enabled
|
||||
// Generate an initial nickname
|
||||
|
||||
if (m_randomizeNick)
|
||||
{
|
||||
m_nick = m_baseNick + Util.RandomClass.Next(1, 99);
|
||||
}
|
||||
else
|
||||
m_nick = m_baseNick;
|
||||
|
||||
m_log.InfoFormat("[IRC-Connector-{0}]: Initialization complete", idn);
|
||||
|
||||
|
|
|
@ -900,6 +900,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// Remove ourselves from the scene
|
||||
m_scene.RemoveClient(AgentId, false);
|
||||
|
|
|
@ -176,16 +176,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
|
||||
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}",
|
||||
sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
|
||||
sp.MoveToTarget(pos, noFly, landAtTarget);
|
||||
sp.SetAlwaysRun = running;
|
||||
|
||||
sp.MoveToTarget(pos, noFly, landAtTarget);
|
||||
sp.SetAlwaysRun = running;
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -199,12 +200,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
sp.Velocity = Vector3.Zero;
|
||||
sp.ResetMoveToTarget();
|
||||
|
||||
sp.Velocity = Vector3.Zero;
|
||||
sp.ResetMoveToTarget();
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -222,9 +224,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
m_avatars[agentID].Say(channel, text);
|
||||
|
||||
return true;
|
||||
|
@ -240,9 +239,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
m_avatars[agentID].Shout(channel, text);
|
||||
|
||||
return true;
|
||||
|
@ -259,11 +255,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
|
||||
// sp.HandleAgentSit(m_avatars[agentID], agentID);
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero);
|
||||
// sp.HandleAgentSit(m_avatars[agentID], agentID);
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -276,9 +274,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
|
||||
m_avatars[agentID].Whisper(channel, text);
|
||||
|
||||
return true;
|
||||
|
@ -295,10 +290,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
if (m_avatars.ContainsKey(agentID))
|
||||
{
|
||||
ScenePresence sp;
|
||||
scene.TryGetScenePresence(agentID, out sp);
|
||||
sp.StandUp();
|
||||
if (scene.TryGetScenePresence(agentID, out sp))
|
||||
{
|
||||
sp.StandUp();
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -311,6 +308,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
if (m_avatars.ContainsKey(agentID))
|
||||
return m_avatars[agentID].Touch(objectID);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -321,9 +319,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
NPCAvatar av;
|
||||
if (m_avatars.TryGetValue(agentID, out av))
|
||||
{
|
||||
return av.OwnerID;
|
||||
}
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
|
|
|
@ -183,6 +183,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llResetScript()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// We need to tell the URL module, if we hav one, to release
|
||||
// the allocated URLs
|
||||
if (m_UrlModule != null)
|
||||
m_UrlModule.ScriptRemoved(m_item.ItemID);
|
||||
|
||||
m_ScriptEngine.ApiResetScript(m_item.ItemID);
|
||||
}
|
||||
|
||||
|
@ -237,33 +243,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
public List<SceneObjectPart> GetLinkParts(int linkType)
|
||||
{
|
||||
return GetLinkParts(m_host, linkType);
|
||||
}
|
||||
|
||||
private List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType)
|
||||
{
|
||||
List<SceneObjectPart> ret = new List<SceneObjectPart>();
|
||||
ret.Add(m_host);
|
||||
ret.Add(part);
|
||||
|
||||
switch (linkType)
|
||||
{
|
||||
case ScriptBaseClass.LINK_SET:
|
||||
return new List<SceneObjectPart>(m_host.ParentGroup.Parts);
|
||||
return new List<SceneObjectPart>(part.ParentGroup.Parts);
|
||||
|
||||
case ScriptBaseClass.LINK_ROOT:
|
||||
ret = new List<SceneObjectPart>();
|
||||
ret.Add(m_host.ParentGroup.RootPart);
|
||||
ret.Add(part.ParentGroup.RootPart);
|
||||
return ret;
|
||||
|
||||
case ScriptBaseClass.LINK_ALL_OTHERS:
|
||||
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
|
||||
ret = new List<SceneObjectPart>(part.ParentGroup.Parts);
|
||||
|
||||
if (ret.Contains(m_host))
|
||||
ret.Remove(m_host);
|
||||
if (ret.Contains(part))
|
||||
ret.Remove(part);
|
||||
|
||||
return ret;
|
||||
|
||||
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
||||
ret = new List<SceneObjectPart>(m_host.ParentGroup.Parts);
|
||||
ret = new List<SceneObjectPart>(part.ParentGroup.Parts);
|
||||
|
||||
if (ret.Contains(m_host.ParentGroup.RootPart))
|
||||
ret.Remove(m_host.ParentGroup.RootPart);
|
||||
if (ret.Contains(part.ParentGroup.RootPart))
|
||||
ret.Remove(part.ParentGroup.RootPart);
|
||||
return ret;
|
||||
|
||||
case ScriptBaseClass.LINK_THIS:
|
||||
|
@ -273,7 +284,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (linkType < 0)
|
||||
return new List<SceneObjectPart>();
|
||||
|
||||
SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType);
|
||||
SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType);
|
||||
if (target == null)
|
||||
return new List<SceneObjectPart>();
|
||||
ret = new List<SceneObjectPart>();
|
||||
|
@ -5427,27 +5438,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// Returns the index of the first occurrence of test
|
||||
/// in src.
|
||||
/// </summary>
|
||||
|
||||
/// <param name="src">Source list</param>
|
||||
/// <param name="test">List to search for</param>
|
||||
/// <returns>
|
||||
/// The index number of the point in src where test was found if it was found.
|
||||
/// Otherwise returns -1
|
||||
/// </returns>
|
||||
public LSL_Integer llListFindList(LSL_List src, LSL_List test)
|
||||
{
|
||||
|
||||
int index = -1;
|
||||
int length = src.Length - test.Length + 1;
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// If either list is empty, do not match
|
||||
|
||||
if (src.Length != 0 && test.Length != 0)
|
||||
{
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
if (src.Data[i].Equals(test.Data[0]))
|
||||
// Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
|
||||
// rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
|
||||
// and so the comparison fails even if the LSL_Integer conceptually has the same value.
|
||||
// Therefore, here we test Equals on both the source and destination objects.
|
||||
// However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
|
||||
if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
|
||||
{
|
||||
int j;
|
||||
for (j = 1; j < test.Length; j++)
|
||||
if (!src.Data[i+j].Equals(test.Data[j]))
|
||||
if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))
|
||||
break;
|
||||
|
||||
if (j == test.Length)
|
||||
{
|
||||
index = i;
|
||||
|
@ -5458,19 +5478,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
return index;
|
||||
|
||||
}
|
||||
|
||||
public LSL_String llGetObjectName()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return m_host.Name!=null?m_host.Name:String.Empty;
|
||||
return m_host.Name !=null ? m_host.Name : String.Empty;
|
||||
}
|
||||
|
||||
public void llSetObjectName(string name)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.Name = name!=null?name:String.Empty;
|
||||
m_host.Name = name != null ? name : String.Empty;
|
||||
}
|
||||
|
||||
public LSL_String llGetDate()
|
||||
|
@ -7178,7 +7197,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetPrimitiveParams(LSL_List rules)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
SetPrimParams(m_host, rules);
|
||||
|
||||
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules);
|
||||
|
||||
ScriptSleep(200);
|
||||
}
|
||||
|
@ -7203,11 +7223,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
||||
|
||||
LSL_List remaining = null;
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
SetPrimParams(part, rules);
|
||||
remaining = SetPrimParams(part, rules);
|
||||
|
||||
while(remaining != null && remaining.Length > 2)
|
||||
{
|
||||
linknumber = remaining.GetLSLIntegerItem(0);
|
||||
rules = remaining.GetSublist(1,-1);
|
||||
parts = GetLinkParts(linknumber);
|
||||
|
||||
foreach (SceneObjectPart part in parts)
|
||||
remaining = SetPrimParams(part, rules);
|
||||
}
|
||||
}
|
||||
|
||||
protected void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
int idx = 0;
|
||||
|
||||
|
@ -7230,7 +7262,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case (int)ScriptBaseClass.PRIM_POSITION:
|
||||
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
v=rules.GetVector3Item(idx++);
|
||||
positionChanged = true;
|
||||
|
@ -7239,7 +7271,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
case (int)ScriptBaseClass.PRIM_SIZE:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
v=rules.GetVector3Item(idx++);
|
||||
SetScale(part, v);
|
||||
|
@ -7247,7 +7279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
case (int)ScriptBaseClass.PRIM_ROTATION:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
LSL_Rotation q = rules.GetQuaternionItem(idx++);
|
||||
// try to let this work as in SL...
|
||||
|
@ -7267,7 +7299,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
|
||||
code = (int)rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
|
@ -7286,7 +7318,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
|
||||
if (remain < 6)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
v = rules.GetVector3Item(idx++); // cut
|
||||
|
@ -7301,7 +7333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
|
||||
if (remain < 6)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); // cut
|
||||
|
@ -7315,7 +7347,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
|
||||
if (remain < 6)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
|
@ -7329,7 +7361,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
|
||||
if (remain < 5)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); // cut
|
||||
|
@ -7342,7 +7374,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
|
||||
if (remain < 11)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
|
@ -7361,7 +7393,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
|
||||
if (remain < 11)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
|
@ -7380,7 +7412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_RING:
|
||||
if (remain < 11)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
||||
v = rules.GetVector3Item(idx++); //cut
|
||||
|
@ -7399,7 +7431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
|
||||
string map = rules.Data[idx++].ToString();
|
||||
face = (int)rules.GetLSLIntegerItem(idx++); // type
|
||||
|
@ -7411,7 +7443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TEXTURE:
|
||||
if (remain < 5)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
string tex=rules.Data[idx++].ToString();
|
||||
|
@ -7428,7 +7460,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_COLOR:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
|
||||
face=(int)rules.GetLSLIntegerItem(idx++);
|
||||
LSL_Vector color=rules.GetVector3Item(idx++);
|
||||
|
@ -7441,7 +7473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
|
||||
if (remain < 7)
|
||||
return;
|
||||
return null;
|
||||
|
||||
bool flexi = rules.GetLSLIntegerItem(idx++);
|
||||
int softness = rules.GetLSLIntegerItem(idx++);
|
||||
|
@ -7457,7 +7489,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
|
||||
if (remain < 5)
|
||||
return;
|
||||
return null;
|
||||
bool light = rules.GetLSLIntegerItem(idx++);
|
||||
LSL_Vector lightcolor = rules.GetVector3Item(idx++);
|
||||
float intensity = (float)rules.GetLSLFloatItem(idx++);
|
||||
|
@ -7470,7 +7502,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_GLOW:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
float glow = (float)rules.GetLSLFloatItem(idx++);
|
||||
|
||||
|
@ -7480,7 +7512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
face = (int)rules.GetLSLIntegerItem(idx++);
|
||||
int shiny = (int)rules.GetLSLIntegerItem(idx++);
|
||||
Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++);
|
||||
|
@ -7491,7 +7523,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
bool st = rules.GetLSLIntegerItem(idx++);
|
||||
SetFullBright(part, face , st);
|
||||
|
@ -7499,17 +7531,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_MATERIAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
int mat = rules.GetLSLIntegerItem(idx++);
|
||||
if (mat < 0 || mat > 7)
|
||||
return;
|
||||
return null;
|
||||
|
||||
part.Material = Convert.ToByte(mat);
|
||||
break;
|
||||
|
||||
case (int)ScriptBaseClass.PRIM_PHANTOM:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
|
||||
string ph = rules.Data[idx++].ToString();
|
||||
m_host.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1"));
|
||||
|
@ -7518,7 +7550,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_PHYSICS:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string phy = rules.Data[idx++].ToString();
|
||||
bool physics;
|
||||
|
||||
|
@ -7532,7 +7564,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string temp = rules.Data[idx++].ToString();
|
||||
|
||||
m_host.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1"));
|
||||
|
@ -7541,7 +7573,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
case (int)ScriptBaseClass.PRIM_TEXGEN:
|
||||
if (remain < 2)
|
||||
return;
|
||||
return null;
|
||||
//face,type
|
||||
face = rules.GetLSLIntegerItem(idx++);
|
||||
int style = rules.GetLSLIntegerItem(idx++);
|
||||
|
@ -7549,7 +7581,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
case (int)ScriptBaseClass.PRIM_TEXT:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
string primText = rules.GetLSLStringItem(idx++);
|
||||
LSL_Vector primTextColor = rules.GetVector3Item(idx++);
|
||||
LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++);
|
||||
|
@ -7561,25 +7593,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
case (int)ScriptBaseClass.PRIM_NAME:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string primName = rules.GetLSLStringItem(idx++);
|
||||
part.Name = primName;
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_DESC:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
string primDesc = rules.GetLSLStringItem(idx++);
|
||||
part.Description = primDesc;
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
if (remain < 1)
|
||||
return;
|
||||
return null;
|
||||
LSL_Rotation lr = rules.GetQuaternionItem(idx++);
|
||||
SetRot(part, Rot2Quaternion(lr));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_OMEGA:
|
||||
if (remain < 3)
|
||||
return;
|
||||
return null;
|
||||
LSL_Vector axis = rules.GetVector3Item(idx++);
|
||||
LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
|
||||
LSL_Float gain = rules.GetLSLFloatItem(idx++);
|
||||
|
@ -7587,12 +7619,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
break;
|
||||
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
|
||||
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
|
||||
return;
|
||||
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
|
||||
LSL_List new_rules = rules.GetSublist(idx, -1);
|
||||
setLinkPrimParams((int)new_linknumber, new_rules);
|
||||
return null;
|
||||
|
||||
return;
|
||||
return rules.GetSublist(idx, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7614,6 +7643,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public LSL_String llStringToBase64(string str)
|
||||
|
@ -10686,7 +10716,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (obj.OwnerID != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
SetPrimParams(obj, rules);
|
||||
LSL_List remaining = SetPrimParams(obj, rules);
|
||||
|
||||
while (remaining != null && remaining.Length > 2)
|
||||
{
|
||||
LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
|
||||
LSL_List newrules = remaining.GetSublist(1, -1);
|
||||
foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
|
||||
remaining = SetPrimParams(part, newrules);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
|
||||
|
|
|
@ -2434,8 +2434,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return new LSL_Vector(0, 0, 0);
|
||||
|
||||
Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
|
||||
if (sp != null)
|
||||
{
|
||||
Vector3 pos = sp.AbsolutePosition;
|
||||
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
|
||||
return new LSL_Vector(0, 0, 0);
|
||||
|
@ -2503,9 +2508,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
||||
|
||||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
Quaternion rot = sp.Rotation;
|
||||
|
||||
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||
if (sp != null)
|
||||
{
|
||||
Quaternion rot = sp.Rotation;
|
||||
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||
}
|
||||
}
|
||||
|
||||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
||||
|
@ -2527,7 +2535,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
|
||||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
|
||||
|
||||
if (sp != null)
|
||||
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2689,6 +2699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
CheckThreatLevel(ThreatLevel.High, "osNpcTouch");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||
int linkNum = link_num.value;
|
||||
if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS))
|
||||
|
@ -2696,12 +2707,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
UUID npcId;
|
||||
if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID))
|
||||
return;
|
||||
|
||||
SceneObjectPart part = null;
|
||||
UUID objectId;
|
||||
if (UUID.TryParse(LSL_String.ToString(object_key), out objectId))
|
||||
part = World.GetSceneObjectPart(objectId);
|
||||
|
||||
if (part == null)
|
||||
return;
|
||||
|
||||
if (linkNum != ScriptBaseClass.LINK_THIS)
|
||||
{
|
||||
if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT)
|
||||
|
@ -2716,6 +2730,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
module.Touch(npcId, part.UUID);
|
||||
}
|
||||
}
|
||||
|
@ -2866,7 +2881,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
avatar.SpeedModifier = (float)SpeedModifier;
|
||||
}
|
||||
|
||||
public void osKickAvatar(string FirstName,string SurName,string alert)
|
||||
public void osKickAvatar(string FirstName, string SurName, string alert)
|
||||
{
|
||||
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -2880,7 +2895,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
sp.ControllingClient.Kick(alert);
|
||||
|
||||
// ...and close on our side
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID, false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
|||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// To permit region owners to enable the extended scripting functionality
|
||||
/// of OSSL, without allowing malicious scripts to access potentially
|
||||
/// troublesome functions, each OSSL function is assigned a threat level,
|
||||
/// and access to the functions is granted or denied based on a default
|
||||
/// threshold set in OpenSim.ini (which can be overridden for individual
|
||||
/// functions on a case-by-case basis)
|
||||
/// </summary>
|
||||
public enum ThreatLevel
|
||||
{
|
||||
// Not documented, presumably means permanently disabled ?
|
||||
NoAccess = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Function is no threat at all. It doesn't constitute a threat to
|
||||
/// either users or the system and has no known side effects.
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Abuse of this command can cause a nuisance to the region operator,
|
||||
/// such as log message spew.
|
||||
/// </summary>
|
||||
Nuisance = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Extreme levels of abuse of this function can cause impaired
|
||||
/// functioning of the region, or very gullible users can be tricked
|
||||
/// into experiencing harmless effects.
|
||||
/// </summary>
|
||||
VeryLow = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Intentional abuse can cause crashes or malfunction under certain
|
||||
/// circumstances, which can be easily rectified; or certain users can
|
||||
/// be tricked into certain situations in an avoidable manner.
|
||||
/// </summary>
|
||||
Low = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Intentional abuse can cause denial of service and crashes with
|
||||
/// potential of data or state loss; or trusting users can be tricked
|
||||
/// into embarrassing or uncomfortable situations.
|
||||
/// </summary>
|
||||
Moderate = 4,
|
||||
|
||||
/// <summary>
|
||||
/// Casual abuse can cause impaired functionality or temporary denial
|
||||
/// of service conditions. Intentional abuse can easily cause crashes
|
||||
/// with potential data loss, or can be used to trick experienced and
|
||||
/// cautious users into unwanted situations, or changes global data
|
||||
/// permanently and without undo ability.
|
||||
/// </summary>
|
||||
High = 5,
|
||||
|
||||
/// <summary>
|
||||
/// Even normal use may, depending on the number of instances, or
|
||||
/// frequency of use, result in severe service impairment or crash
|
||||
/// with loss of data, or can be used to cause unwanted or harmful
|
||||
/// effects on users without giving the user a means to avoid it.
|
||||
/// </summary>
|
||||
VeryHigh = 6,
|
||||
|
||||
/// <summary>
|
||||
/// Even casual use is a danger to region stability, or function allows
|
||||
/// console or OS command execution, or function allows taking money
|
||||
/// without consent, or allows deletion or modification of user data,
|
||||
/// or allows the compromise of sensitive data by design.
|
||||
/// </summary>
|
||||
Severe = 7
|
||||
};
|
||||
|
||||
|
|
|
@ -226,6 +226,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int ATTACH_BELLY = 28;
|
||||
public const int ATTACH_RPEC = 29;
|
||||
public const int ATTACH_LPEC = 30;
|
||||
public const int ATTACH_LEFT_PEC = 29; // Same value as ATTACH_RPEC, see https://jira.secondlife.com/browse/SVC-580
|
||||
public const int ATTACH_RIGHT_PEC = 30; // Same value as ATTACH_LPEC, see https://jira.secondlife.com/browse/SVC-580
|
||||
public const int ATTACH_HUD_CENTER_2 = 31;
|
||||
public const int ATTACH_HUD_TOP_RIGHT = 32;
|
||||
public const int ATTACH_HUD_TOP_CENTER = 33;
|
||||
|
|
|
@ -1064,7 +1064,7 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
{
|
||||
list ret = new list();
|
||||
double entry;
|
||||
for (int i = 0; i < src.Data.Length - 1; i++)
|
||||
for (int i = 0; i < src.Data.Length; i++)
|
||||
{
|
||||
if (double.TryParse(src.Data[i].ToString(), NumberStyles.Float, Culture.NumberFormatInfo, out entry))
|
||||
{
|
||||
|
|
|
@ -164,5 +164,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
|||
Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLlRemoteLoadScriptPin()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
UUID user1Id = TestHelpers.ParseTail(0x1);
|
||||
UUID user2Id = TestHelpers.ParseTail(0x2);
|
||||
|
||||
SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id);
|
||||
m_scene.AddSceneObject(sourceSo);
|
||||
LSL_Api api = new LSL_Api();
|
||||
api.Initialize(m_engine, sourceSo.RootPart, null);
|
||||
TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
|
||||
|
||||
SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
|
||||
SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
|
||||
|
||||
// Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
|
||||
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
|
||||
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
|
||||
|
||||
// Test that we cannot load a script when the given pin does not match the target
|
||||
targetSo.RootPart.ScriptAccessPin = 5;
|
||||
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
|
||||
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
|
||||
|
||||
// Test that we cannot load into a prim with a different owner
|
||||
otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
|
||||
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
|
||||
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
|
||||
|
||||
// Test that we can load a script when given pin and dest pin match.
|
||||
targetSo.RootPart.ScriptAccessPin = 3;
|
||||
api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
|
||||
TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
|
||||
Assert.IsNotNull(insertedItem);
|
||||
|
||||
// Test that we can no longer load if access pin is unset
|
||||
targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
|
||||
Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
|
||||
|
||||
targetSo.RootPart.ScriptAccessPin = 0;
|
||||
api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
|
||||
Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,134 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
|
||||
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
|
||||
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
|
||||
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class LSL_ApiListTests
|
||||
{
|
||||
private LSL_Api m_lslApi;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
IConfigSource initConfigSource = new IniConfigSource();
|
||||
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||
config.Set("Enabled", "true");
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
|
||||
|
||||
XEngine.XEngine engine = new XEngine.XEngine();
|
||||
engine.Initialise(initConfigSource);
|
||||
engine.AddRegion(scene);
|
||||
|
||||
m_lslApi = new LSL_Api();
|
||||
m_lslApi.Initialize(engine, part, null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestllListFindList()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
|
||||
|
||||
{
|
||||
// Test for a single item that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a single item that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
|
||||
Assert.That(result, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a constant that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
|
||||
Assert.That(result, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a list that should be found
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
|
||||
Assert.That(result, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a single item not in the list
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for something that should not be cast
|
||||
int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
// Test for a list not in the list
|
||||
int result
|
||||
= m_lslApi.llListFindList(
|
||||
src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
|
||||
Assert.That(result, Is.EqualTo(-1));
|
||||
}
|
||||
|
||||
{
|
||||
LSL_List srcWithConstants
|
||||
= new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
|
||||
|
||||
// Test for constants that appears in the source list that should be found
|
||||
int result
|
||||
= m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
|
||||
|
||||
Assert.That(result, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -589,7 +589,19 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (m_Assemblies.ContainsKey(instance.AssetID))
|
||||
{
|
||||
string assembly = m_Assemblies[instance.AssetID];
|
||||
instance.SaveState(assembly);
|
||||
|
||||
try
|
||||
{
|
||||
instance.SaveState(assembly);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[XEngine]: Failed final state save for script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
|
||||
instance.PrimName, instance.ScriptName, instance.ItemID, instance.ObjectID, World.Name)
|
||||
, e);
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the event queue and abort the instance thread
|
||||
|
@ -707,7 +719,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
assembly = m_Assemblies[i.AssetID];
|
||||
}
|
||||
|
||||
i.SaveState(assembly);
|
||||
try
|
||||
{
|
||||
i.SaveState(assembly);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error(
|
||||
string.Format(
|
||||
"[XEngine]: Failed to save state of script {0}.{1}, item UUID {2}, prim UUID {3} in {4}. Exception ",
|
||||
i.PrimName, i.ScriptName, i.ItemID, i.ObjectID, World.Name)
|
||||
, e);
|
||||
}
|
||||
}
|
||||
|
||||
instances.Clear();
|
||||
|
@ -900,6 +923,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
// This delay exists to stop mono problems where script compilation and startup would stop the sim
|
||||
// working properly for the session.
|
||||
System.Threading.Thread.Sleep(m_StartDelay);
|
||||
|
||||
m_log.InfoFormat("[XEngine]: Performing initial script startup on {0}", m_Scene.Name);
|
||||
}
|
||||
|
||||
object[] o;
|
||||
|
@ -915,13 +940,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
if (m_InitialStartup)
|
||||
if (scriptsStarted % 50 == 0)
|
||||
m_log.InfoFormat(
|
||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
"[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.Name);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_InitialStartup)
|
||||
m_log.InfoFormat(
|
||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.Name);
|
||||
|
||||
// NOTE: Despite having a lockless queue, this lock is required
|
||||
// to make sure there is never no compile thread while there
|
||||
|
@ -982,10 +1007,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
return false;
|
||||
}
|
||||
|
||||
UUID assetID = item.AssetID;
|
||||
m_log.DebugFormat(
|
||||
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
//m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})",
|
||||
// item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name);
|
||||
UUID assetID = item.AssetID;
|
||||
|
||||
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
|
||||
|
||||
|
@ -1164,10 +1191,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
stateSource, m_MaxScriptQueue);
|
||||
|
||||
// if (DebugLevel >= 1)
|
||||
m_log.DebugFormat(
|
||||
"[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
// m_log.DebugFormat(
|
||||
// "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
|
||||
// part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
|
||||
// part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
/// <summary>
|
||||
/// User statistics sessions keyed by agent ID
|
||||
/// </summary>
|
||||
private Dictionary<UUID, UserSessionID> m_sessions = new Dictionary<UUID, UserSessionID>();
|
||||
private Dictionary<UUID, UserSession> m_sessions = new Dictionary<UUID, UserSession>();
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
private Dictionary<string, IStatsController> reports = new Dictionary<string, IStatsController>();
|
||||
|
@ -319,14 +319,18 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
private void OnMakeRootAgent(ScenePresence agent)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Looking for session {0} for {1} in {2}",
|
||||
// agent.ControllingClient.SessionId, agent.Name, agent.Scene.Name);
|
||||
|
||||
lock (m_sessions)
|
||||
{
|
||||
UserSessionID uid;
|
||||
UserSession uid;
|
||||
|
||||
if (!m_sessions.ContainsKey(agent.UUID))
|
||||
{
|
||||
UserSessionData usd = UserSessionUtil.newUserSessionData();
|
||||
uid = new UserSessionID();
|
||||
uid = new UserSession();
|
||||
uid.name_f = agent.Firstname;
|
||||
uid.name_l = agent.Lastname;
|
||||
uid.session_data = usd;
|
||||
|
@ -411,9 +415,9 @@ namespace OpenSim.Region.UserStatistics
|
|||
return String.Empty;
|
||||
}
|
||||
|
||||
private UserSessionID ParseViewerStats(string request, UUID agentID)
|
||||
private UserSession ParseViewerStats(string request, UUID agentID)
|
||||
{
|
||||
UserSessionID uid = new UserSessionID();
|
||||
UserSession uid = new UserSession();
|
||||
UserSessionData usd;
|
||||
OSD message = OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap mmap;
|
||||
|
@ -425,22 +429,25 @@ namespace OpenSim.Region.UserStatistics
|
|||
if (!m_sessions.ContainsKey(agentID))
|
||||
{
|
||||
m_log.WarnFormat("[WEB STATS MODULE]: no session for stat disclosure for agent {0}", agentID);
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
}
|
||||
|
||||
uid = m_sessions[agentID];
|
||||
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: Got session {0} for {1}", uid.session_id, agentID);
|
||||
}
|
||||
else
|
||||
{
|
||||
// parse through the beginning to locate the session
|
||||
if (message.Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
mmap = (OSDMap)message;
|
||||
{
|
||||
UUID sessionID = mmap["session_id"].AsUUID();
|
||||
|
||||
if (sessionID == UUID.Zero)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
|
||||
// search through each session looking for the owner
|
||||
|
@ -459,7 +466,7 @@ namespace OpenSim.Region.UserStatistics
|
|||
// can't find a session
|
||||
if (agentID == UUID.Zero)
|
||||
{
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -468,12 +475,12 @@ namespace OpenSim.Region.UserStatistics
|
|||
usd = uid.session_data;
|
||||
|
||||
if (message.Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
mmap = (OSDMap)message;
|
||||
{
|
||||
if (mmap["agent"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap agent_map = (OSDMap)mmap["agent"];
|
||||
usd.agent_id = agentID;
|
||||
usd.name_f = uid.name_f;
|
||||
|
@ -493,17 +500,18 @@ namespace OpenSim.Region.UserStatistics
|
|||
(float)agent_map["fps"].AsReal());
|
||||
|
||||
if (mmap["downloads"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap downloads_map = (OSDMap)mmap["downloads"];
|
||||
usd.d_object_kb = (float)downloads_map["object_kbytes"].AsReal();
|
||||
usd.d_texture_kb = (float)downloads_map["texture_kbytes"].AsReal();
|
||||
usd.d_world_kb = (float)downloads_map["workd_kbytes"].AsReal();
|
||||
|
||||
// m_log.DebugFormat("[WEB STATS MODULE]: mmap[\"session_id\"] = [{0}]", mmap["session_id"].AsUUID());
|
||||
|
||||
usd.session_id = mmap["session_id"].AsUUID();
|
||||
|
||||
if (mmap["system"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap system_map = (OSDMap)mmap["system"];
|
||||
|
||||
usd.s_cpu = system_map["cpu"].AsString();
|
||||
|
@ -512,13 +520,13 @@ namespace OpenSim.Region.UserStatistics
|
|||
usd.s_ram = system_map["ram"].AsInteger();
|
||||
|
||||
if (mmap["stats"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
OSDMap stats_map = (OSDMap)mmap["stats"];
|
||||
{
|
||||
|
||||
if (stats_map["failures"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap stats_failures = (OSDMap)stats_map["failures"];
|
||||
usd.f_dropped = stats_failures["dropped"].AsInteger();
|
||||
usd.f_failed_resends = stats_failures["failed_resends"].AsInteger();
|
||||
|
@ -527,18 +535,18 @@ namespace OpenSim.Region.UserStatistics
|
|||
usd.f_send_packet = stats_failures["send_packet"].AsInteger();
|
||||
|
||||
if (stats_map["net"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap stats_net = (OSDMap)stats_map["net"];
|
||||
{
|
||||
if (stats_net["in"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
|
||||
OSDMap net_in = (OSDMap)stats_net["in"];
|
||||
usd.n_in_kb = (float)net_in["kbytes"].AsReal();
|
||||
usd.n_in_pk = net_in["packets"].AsInteger();
|
||||
|
||||
if (stats_net["out"].Type != OSDType.Map)
|
||||
return new UserSessionID();
|
||||
return new UserSession();
|
||||
OSDMap net_out = (OSDMap)stats_net["out"];
|
||||
|
||||
usd.n_out_kb = (float)net_out["kbytes"].AsReal();
|
||||
|
@ -549,11 +557,18 @@ namespace OpenSim.Region.UserStatistics
|
|||
|
||||
uid.session_data = usd;
|
||||
m_sessions[agentID] = uid;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Parse data for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
|
||||
|
||||
return uid;
|
||||
}
|
||||
|
||||
private void UpdateUserStats(UserSessionID uid, SqliteConnection db)
|
||||
private void UpdateUserStats(UserSession uid, SqliteConnection db)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WEB STATS MODULE]: Updating user stats for {0} {1}, session {2}", uid.name_f, uid.name_l, uid.session_id);
|
||||
|
||||
if (uid.session_id == UUID.Zero)
|
||||
return;
|
||||
|
||||
|
@ -740,7 +755,6 @@ VALUES
|
|||
s.min_ping = ArrayMin_f(__ping);
|
||||
s.max_ping = ArrayMax_f(__ping);
|
||||
s.mode_ping = ArrayMode_f(__ping);
|
||||
|
||||
}
|
||||
|
||||
#region Statistics
|
||||
|
@ -985,7 +999,7 @@ VALUES
|
|||
}
|
||||
#region structs
|
||||
|
||||
public struct UserSessionID
|
||||
public class UserSession
|
||||
{
|
||||
public UUID session_id;
|
||||
public UUID region_id;
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
m_Database = LoadPlugin<IAssetDataPlugin>(dllName);
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
throw new Exception(string.Format("Could not find a storage interface in the module {0}", dllName));
|
||||
|
||||
m_Database.Initialise(connString);
|
||||
|
||||
|
@ -96,7 +96,7 @@ namespace OpenSim.Services.AssetService
|
|||
m_AssetLoader = LoadPlugin<IAssetLoader>(loaderName);
|
||||
|
||||
if (m_AssetLoader == null)
|
||||
throw new Exception("Asset loader could not be loaded");
|
||||
throw new Exception(string.Format("Asset loader could not be loaded from {0}", loaderName));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,6 +94,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
||||
new Object[] {connString, String.Empty});
|
||||
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
}
|
||||
|
@ -230,9 +231,27 @@ namespace OpenSim.Services.InventoryService
|
|||
{
|
||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||
|
||||
InventoryFolderBase rootFolder = GetRootFolder(principalID);
|
||||
|
||||
if (rootFolder == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
|
||||
principalID, type);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
return GetSystemFolderForType(rootFolder, type);
|
||||
}
|
||||
|
||||
private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
|
||||
{
|
||||
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type"},
|
||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
||||
new string[] { "agentID", "parentFolderID", "type"},
|
||||
new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
{
|
||||
|
@ -308,22 +327,38 @@ namespace OpenSim.Services.InventoryService
|
|||
if (check != null)
|
||||
return false;
|
||||
|
||||
if (folder.Type == (short)AssetType.Folder
|
||||
|| folder.Type == (short)AssetType.Unknown
|
||||
|| folder.Type == (short)AssetType.OutfitFolder
|
||||
|| GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null)
|
||||
if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
|
||||
{
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
||||
|
||||
if (rootFolder == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
|
||||
folder.Owner, folder.Type);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check we're not trying to add this as a system folder.
|
||||
if (folder.ParentID == rootFolder.ID)
|
||||
{
|
||||
InventoryFolderBase existingSystemFolder
|
||||
= GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
|
||||
|
||||
if (existingSystemFolder != null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
|
||||
folder.Type, folder.Name, folder.ParentID, folder.Owner);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
return m_Database.StoreFolder(xFolder);
|
||||
}
|
||||
|
||||
public virtual bool UpdateFolder(InventoryFolderBase folder)
|
||||
|
@ -365,16 +400,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
public virtual bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder[] x = m_Database.GetFolders(
|
||||
new string[] { "folderID" },
|
||||
new string[] { folder.ID.ToString() });
|
||||
|
||||
if (x.Length == 0)
|
||||
return false;
|
||||
|
||||
x[0].parentFolderID = folder.ParentID;
|
||||
|
||||
return m_Database.StoreFolder(x[0]);
|
||||
return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
|
||||
}
|
||||
|
||||
// We don't check the principal's ID here
|
||||
|
|
|
@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common
|
|||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
|
||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||
|
|
|
@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common
|
|||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
|
||||
InventoryFolderBase newFolder
|
||||
= new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
|
||||
= new InventoryFolderBase(
|
||||
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
|
||||
|
||||
inventoryService.AddFolder(newFolder);
|
||||
|
||||
if (components.Length > 1)
|
||||
|
|
|
@ -933,6 +933,11 @@ namespace OpenSim.Tests.Common.Mock
|
|||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Close(false);
|
||||
}
|
||||
|
||||
public void Close(bool force)
|
||||
{
|
||||
// Fire the callback for this connection closing
|
||||
// This is necesary to get the presence detector to notice that a client has logged out.
|
||||
|
|
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class TestXInventoryDataPlugin : IXInventoryData
|
||||
{
|
||||
private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
|
||||
private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
|
||||
|
||||
public TestXInventoryDataPlugin(string conn, string realm) {}
|
||||
|
||||
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
||||
{
|
||||
List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
|
||||
|
||||
return origItems.Select(i => i.Clone()).ToArray();
|
||||
}
|
||||
|
||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||
{
|
||||
List<XInventoryFolder> origFolders
|
||||
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
|
||||
|
||||
return origFolders.Select(f => f.Clone()).ToArray();
|
||||
}
|
||||
|
||||
private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
|
||||
{
|
||||
List<T> entities = inputEntities;
|
||||
|
||||
for (int i = 0; i < fields.Length; i++)
|
||||
{
|
||||
entities
|
||||
= entities.Where(
|
||||
e =>
|
||||
{
|
||||
FieldInfo fi = typeof(T).GetField(fields[i]);
|
||||
if (fi == null)
|
||||
throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
|
||||
|
||||
return fi.GetValue(e).ToString() == vals[i];
|
||||
}
|
||||
).ToList();
|
||||
}
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
public bool StoreFolder(XInventoryFolder folder)
|
||||
{
|
||||
m_allFolders[folder.folderID] = folder.Clone();
|
||||
|
||||
// Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool StoreItem(XInventoryItem item)
|
||||
{
|
||||
m_allItems[item.inventoryID] = item.Clone();
|
||||
|
||||
// Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string field, string val)
|
||||
{
|
||||
return DeleteFolders(new string[] { field }, new string[] { val });
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
|
||||
Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(string field, string val)
|
||||
{
|
||||
return DeleteItems(new string[] { field }, new string[] { val });
|
||||
}
|
||||
|
||||
public bool DeleteItems(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryItem[] itemsToDelete = GetItems(fields, vals);
|
||||
Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
|
||||
public bool MoveFolder(string id, string newParent) { throw new NotImplementedException(); }
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
|
||||
}
|
||||
}
|
|
@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common
|
|||
public static void EnableLogging()
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
|
||||
EnableLoggingConfigStream.Position = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Binary file not shown.
|
@ -209,49 +209,6 @@ namespace Prebuild.Core.Targets
|
|||
ss.WriteLine(" <target name=\"{0}\">", "build");
|
||||
ss.WriteLine(" <echo message=\"Build Directory is ${project::get-base-directory()}/${build.dir}\" />");
|
||||
ss.WriteLine(" <mkdir dir=\"${project::get-base-directory()}/${build.dir}\" />");
|
||||
ss.WriteLine(" <copy todir=\"${project::get-base-directory()}/${build.dir}\" flatten=\"true\">");
|
||||
ss.WriteLine(" <fileset basedir=\"${project::get-base-directory()}\">");
|
||||
foreach (ReferenceNode refr in project.References)
|
||||
{
|
||||
if (refr.LocalCopy)
|
||||
{
|
||||
ss.WriteLine(" <include name=\"{0}", Helper.NormalizePath(Helper.MakePathRelativeTo(project.FullPath, BuildReference(solution, project, refr)) + "\" />", '/'));
|
||||
}
|
||||
}
|
||||
|
||||
ss.WriteLine(" </fileset>");
|
||||
ss.WriteLine(" </copy>");
|
||||
if (project.ConfigFile != null && project.ConfigFile.Length!=0)
|
||||
{
|
||||
ss.Write(" <copy file=\"" + project.ConfigFile + "\" tofile=\"${project::get-base-directory()}/${build.dir}/${project::get-name()}");
|
||||
|
||||
if (project.Type == ProjectType.Library)
|
||||
{
|
||||
ss.Write(".dll.config\"");
|
||||
}
|
||||
else
|
||||
{
|
||||
ss.Write(".exe.config\"");
|
||||
}
|
||||
ss.WriteLine(" />");
|
||||
}
|
||||
|
||||
// Add the content files to just be copied
|
||||
ss.WriteLine(" {0}", "<copy todir=\"${project::get-base-directory()}/${build.dir}\">");
|
||||
ss.WriteLine(" {0}", "<fileset basedir=\".\">");
|
||||
|
||||
foreach (string file in project.Files)
|
||||
{
|
||||
// Ignore if we aren't content
|
||||
if (project.Files.GetBuildAction(file) != BuildAction.Content)
|
||||
continue;
|
||||
|
||||
// Create a include tag
|
||||
ss.WriteLine(" {0}", "<include name=\"" + Helper.NormalizePath(PrependPath(file), '/') + "\" />");
|
||||
}
|
||||
|
||||
ss.WriteLine(" {0}", "</fileset>");
|
||||
ss.WriteLine(" {0}", "</copy>");
|
||||
|
||||
ss.Write(" <csc ");
|
||||
ss.Write(" target=\"{0}\"", project.Type.ToString().ToLower());
|
||||
|
|
|
@ -87,6 +87,10 @@
|
|||
;; from the selected region_info_source.
|
||||
; allow_regionless = false
|
||||
|
||||
;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
|
||||
;; Increasing the number of undos available number will increase memory usage.
|
||||
MaxPrimUndos = 20
|
||||
|
||||
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
|
||||
;; Maximum size for non-physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
||||
; NonphysicalPrimMax = 256
|
||||
|
@ -675,7 +679,9 @@
|
|||
;; Maximum number of events to queue for a script (excluding timers)
|
||||
; MaxScriptEventQueue = 300
|
||||
|
||||
;; Stack size per thread created
|
||||
;; Stack size per script engine thread in bytes.
|
||||
;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
|
||||
;; The trade-off may be increased memory usage by the script engine.
|
||||
; ThreadStackSize = 262144
|
||||
|
||||
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} (true false) true
|
||||
|
|
|
@ -85,8 +85,12 @@
|
|||
;; from the selected region_info_source.
|
||||
allow_regionless = false
|
||||
|
||||
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
|
||||
NonphysicalPrimMax = 256
|
||||
; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
|
||||
; Increasing this number will increase memory usage.
|
||||
MaxPrimUndos = 20
|
||||
|
||||
; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
|
||||
NonPhysicalPrimMax = 256
|
||||
|
||||
; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
|
||||
PhysicalPrimMax = 10
|
||||
|
@ -669,8 +673,7 @@
|
|||
; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
|
||||
; This may help with some situations where avatars are persistently grey, though it will not help
|
||||
; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
|
||||
; This setting is experimental.
|
||||
ResendAppearanceUpdates = false
|
||||
ResendAppearanceUpdates = true
|
||||
|
||||
|
||||
[Attachments]
|
||||
|
|
BIN
bin/Prebuild.exe
BIN
bin/Prebuild.exe
Binary file not shown.
|
@ -54,10 +54,3 @@
|
|||
|
||||
; Warning level for cache directory size
|
||||
;CacheWarnAt = 30000
|
||||
|
||||
; Perform a deep scan of all assets within all regions, looking for all assets
|
||||
; present or referenced. Mark all assets found that are already present in the
|
||||
; cache, and request all assets that are found that are not already cached (this
|
||||
; will cause those assets to be cached)
|
||||
;
|
||||
DeepScanBeforePurge = true
|
||||
|
|
|
@ -7,6 +7,16 @@
|
|||
[AssetService]
|
||||
ConnectionString = "URI=file:Asset.db,version=3"
|
||||
|
||||
; The HGAssetService section controls the connection given to the AssetService in a Hypergrid configuration.
|
||||
; This has to be separate from [AssetService] because the Hypergrid facing connector uses [HGAssetService] for its config data instead.
|
||||
; However, the internal asset service will still use the [AssetService] section.
|
||||
; Therefore, you will almost certainly want the ConnectionString in [HGAssetService] to be the same as in [AssetService]
|
||||
; so that they both access the same database.
|
||||
; This issue does not apply to normal MySQL/MSSQL configurations, since by default they use the settings in [DatabaseService] and
|
||||
; do not have separate connection strings for different services.
|
||||
[HGAssetService]
|
||||
ConnectionString = "URI=file:Asset.db,version=3"
|
||||
|
||||
[InventoryService]
|
||||
;ConnectionString = "URI=file:inventory.db,version=3"
|
||||
; if you have a legacy inventory store use the connection string below
|
||||
|
|
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Reference in New Issue