Commit Graph

  • 6a0b7a607f This is the correct work around. Jenkins is confuzzled. Diva Canto 2017-08-14 16:40:36 -0700
  • 40f4b30361 Strengthen the tests for the possibility that SetUpFixture does not run in the beginning. Diva Canto 2017-08-14 16:33:21 -0700
  • 26a4c5ff85 Comment to trigger jenkins Diva Canto 2017-08-14 16:15:08 -0700
  • 856d218f99 Comment that test dll for now. It's making jenkins fail. Diva Canto 2017-08-14 15:58:42 -0700
  • ea448d9d6b Forgot to add this too (nant auto tests) Diva Canto 2017-08-14 15:26:06 -0700
  • 5e9b090845 Listed new testable dll in THIS file Diva Canto 2017-08-14 15:13:32 -0700
  • af5573728a Another comment for testing jenkins Diva Canto 2017-08-14 15:01:19 -0700
  • 3052c7080a Added comment just to trigger jenkins Diva Canto 2017-08-14 14:48:38 -0700
  • 1dbf3215b0 jenkins tests still don't set scene.IsRunning UbitUmarov 2017-08-13 06:34:52 +0100
  • 82e2e1e00c change locking on sop updates UbitUmarov 2017-08-13 06:04:39 +0100
  • 2afd158b1d Update BulletSim with Bullet V2.86. Should be no functional changes. Robert Adams 2017-08-09 13:43:44 -0700
  • e9b7971929 Remove profile from basic configuration Kevin Cozens 2017-08-05 14:52:56 -0400
  • a4e7ab6fcf avoid a null ref UbitUmarov 2017-08-03 18:09:26 +0100
  • f658b68181 add a few locks UbitUmarov 2017-08-03 17:59:30 +0100
  • 1830387840 Oops fix also default UseMeshiesPhysicsMesh also on ubOde UbitUmarov 2017-08-02 03:47:53 +0100
  • cf855c3842 Corrected index number in ErrorFormat based Exception message Kevin Cozens 2017-07-30 12:24:51 -0400
  • fc4212bc81 mantis 8222 UbitUmarov 2017-07-29 17:54:18 +0100
  • 169a50286b upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation UbitUmarov 2017-07-29 00:08:40 +0100
  • ad930f8e41 fix typo UbitUmarov 2017-07-28 19:01:07 +0100
  • 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item UbitUmarov 2017-07-28 17:36:40 +0100
  • 324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. UbitUmarov 2017-07-27 16:23:08 +0100
  • 6996bab4a1 display remaining pass time in hours, mins or seconds acording to value UbitUmarov 2017-07-26 20:13:30 +0100
  • 0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) UbitUmarov 2017-07-26 19:12:12 +0100
  • 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible UbitUmarov 2017-07-26 19:00:49 +0100
  • a91ceae826 add comments to make that more clear UbitUmarov 2017-07-26 14:26:28 +0100
  • 025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group UbitUmarov 2017-07-26 14:24:21 +0100
  • 74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method UbitUmarov 2017-07-26 12:58:47 +0100
  • d52a64c7a3 avoid leasing issues on lsl_list on domain crossings. This will make their use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance UbitUmarov 2017-07-26 12:53:12 +0100
  • 8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes UbitUmarov 2017-07-25 04:18:38 +0100
  • 35b1166ba8 add a few more... UbitUmarov 2017-07-25 04:10:22 +0100
  • 1557b78d67 add missing session ID verification UbitUmarov 2017-07-25 04:04:55 +0100
  • 1071c92bb0 fix lsl group role powers to change parcel passes UbitUmarov 2017-07-25 03:44:52 +0100
  • 86c9c86eeb allow pass recharge with no loss of current time up to 1/4 of parcel pass time. UbitUmarov 2017-07-25 03:13:03 +0100
  • c5b34a51fd Ooops.. pay to land owner, not grid. group owned parcel not suported for now. (the pass already expired with kick action) UbitUmarov 2017-07-25 02:39:12 +0100
  • 81d1ebc510 add first code to process parcel buy pass. Still testing, and still no kick on expire ( does expire on entry ) UbitUmarov 2017-07-25 01:30:35 +0100
  • 13564aa984 only hide parcel info from banned avatars UbitUmarov 2017-07-24 22:04:36 +0100
  • 6bf96f83c5 mantis 8212 fix sqlite parameter prefixing UbitUmarov 2017-07-23 14:29:11 +0100
  • 8b2e95d1c1 add a rudimentary version control to ubOde meshs cache UbitUmarov 2017-07-23 14:23:44 +0100
  • 04eeb0e5cb mantis 8212 do use defined sqlite connection UbitUmarov 2017-07-22 23:33:03 +0100
  • 3ae210d36f ubOde: let small spheres still be spheres UbitUmarov 2017-07-22 02:04:02 +0100
  • 618e142cf8 ubOde: remove some dead code UbitUmarov 2017-07-22 01:45:42 +0100
  • 93582523a7 ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini UbitUmarov 2017-07-22 01:44:29 +0100
  • d71d13f72b ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost. UbitUmarov 2017-07-22 01:31:39 +0100
  • 98c64f1aa9 ubOde remove ols pseudo convex for sculpts UbitUmarov 2017-07-22 00:00:46 +0100
  • c1ab1289ab shape convex should not trigger complex cost (LI) alone UbitUmarov 2017-07-21 16:07:04 +0100
  • f6f0b1c513 fix a few EN typos UbitUmarov 2017-07-21 14:41:13 +0100
  • 66a5b4d120 ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems UbitUmarov 2017-07-21 14:11:03 +0100
  • d1f7fac570 fix merge issues UbitUmarov 2017-07-20 14:28:26 +0100
  • fe6ad384e4 merge UbitUmarov 2017-07-20 11:30:12 +0100
  • 4293b2cb3c fix object updates throttle for scripts doing motion by direct change of position. Most this scripts are bad, making no use of viewers interpolators. Tanks lotek. UbitUmarov 2017-07-18 14:09:30 +0100
  • f921ad005f KFM: changes on update method implies other changes. Still not that good. Note: objects motion timing can't be done using timers. On windows at least, those can have jitter of tens of ms UbitUmarov 2017-07-17 00:58:35 +0100
  • 59de8fbba0 fix placement of xml ReadEndElement() UbitUmarov 2017-07-16 06:10:24 +0100
  • 2f9222bec3 test scenes do not set IsRunning UbitUmarov 2017-07-16 05:52:01 +0100
  • 9ae26fc5af store kfm on inventory. this may still be a bit confusing on rez UbitUmarov 2017-07-16 05:19:27 +0100
  • 04b97be71e ode does not like null refs UbitUmarov 2017-07-16 02:55:39 +0100
  • cd15de628d don't start moving KFM things on region start that where stopped on last shutdown UbitUmarov 2017-07-16 01:31:37 +0100
  • 4ef64d4425 trigger moving_end also KFM stop and pause UbitUmarov 2017-07-16 01:10:27 +0100
  • 101413ddd9 make KFM use scheduled terse updates. This may increase some rubber band, but is needed, and should work better with recent changes on sop terseupdates control UbitUmarov 2017-07-16 00:48:04 +0100
  • ad46a29d9e Ooopsss UbitUmarov 2017-07-15 20:59:16 +0100
  • 4b7f79e296 fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini [Trees] section. Does need more work, and some hardcode settings may not be the optimal still" UbitUmarov 2017-07-15 04:06:34 +0100
  • 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... UbitUmarov 2017-07-13 20:21:18 +0100
  • 4fe13ef639 update libomv fixing EnUsCulture UbitUmarov 2017-07-13 05:21:00 +0100
  • a17abe7518 typo fix UbitUmarov 2017-07-13 04:28:35 +0100
  • bd249bdf5b replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed UbitUmarov 2017-07-13 04:14:33 +0100
  • 61e3fe42bd fix wrong test UbitUmarov 2017-07-13 03:26:43 +0100
  • 51d32e3bed add more missing en-us culture on scene serializer writes UbitUmarov 2017-07-13 02:57:57 +0100
  • 457551d069 rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing UbitUmarov 2017-07-12 10:28:11 +0100
  • aff9c345dd osSetParcelDetails: add more land update code UbitUmarov 2017-07-12 07:27:21 +0100
  • a069ed09a8 osSetParcelDetails: make seeAVs send updates. This is a temporary patch, this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now) UbitUmarov 2017-07-12 03:47:34 +0100
  • 3847f861e3 osSetParcelDetails: allow parcel group to be cleared also UbitUmarov 2017-07-12 01:52:01 +0100
  • c8a9b0321f osSetParcelDetails: place hard restrictions on change owner,claimdate (both estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS UbitUmarov 2017-07-12 01:44:34 +0100
  • f5324833ee remove wrong comment on lsl object rez. we can't add delays on async process UbitUmarov 2017-07-11 02:47:37 +0100
  • 72bce8c4b4 do lsl object rez checks on script thread before wasting time possible creating a new poll thread UbitUmarov 2017-07-11 02:33:48 +0100
  • 40b16f1705 SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates UbitUmarov 2017-07-10 22:01:38 +0100
  • f8cdccc167 a few more changes on entities updates UbitUmarov 2017-07-10 21:12:34 +0100
  • 9dbcb4e5f6 on entities updates throttles vectors needed to be compared as vectors, not just their norms UbitUmarov 2017-07-10 19:31:35 +0100
  • 63e3fc21ef fix the name of a funtion on last commit UbitUmarov 2017-07-10 13:48:28 +0100
  • cc5d6f6b7b throttle collision sounds on a SOG. UbitUmarov 2017-07-09 00:14:30 +0100
  • ead95e85c5 bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present UbitUmarov 2017-07-07 04:57:57 +0100
  • dfef16297b ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) UbitUmarov 2017-07-07 01:49:34 +0100
  • 1dc56eb15f ubOde: but only do that if sphere is physical.. UbitUmarov 2017-07-03 23:38:55 +0100
  • 39751891f4 ubOde: dont do avatar step climb on small true spheres. lets play simple football UbitUmarov 2017-07-03 22:47:27 +0100
  • c5a4c299cb update ode.dll ( windows) UbitUmarov 2017-07-02 05:59:49 +0100
  • f3a920237b oops i forgot the avatar knees bending on ramps... so go back.. UbitUmarov 2017-07-02 01:34:06 +0100
  • edc7575f9e a few changes to ubOde avatar collisions UbitUmarov 2017-07-01 01:43:58 +0100
  • 965d004fbe do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls UbitUmarov 2017-06-30 22:39:19 +0100
  • 6b0a3e981c put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information UbitUmarov 2017-06-30 22:04:56 +0100
  • aa4eb2bc14 update ode.dll (windoes only. need bins for others :( ) UbitUmarov 2017-06-30 00:30:46 +0100
  • cb2607d4fa fix scripts xmlrpc threads names UbitUmarov 2017-06-29 21:17:41 +0100
  • 190874344b ScriptsHttpReq does not need a permanent thread UbitUmarov 2017-06-29 21:14:20 +0100
  • 6bac44e767 bug fix UbitUmarov 2017-06-29 00:42:35 +0100
  • e243dd0519 put back getAgentIP bug restricted, script owner must be a Administrator (god) UbitUmarov 2017-06-28 02:19:27 +0100
  • b0a0163253 BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil UbitUmarov 2017-06-28 01:29:49 +0100
  • 936aee412d remove osGetAgentIP() this was not a good idea to have :( UbitUmarov 2017-06-27 01:41:06 +0100
  • 5242853d68 dont list deleted ones, that still don't know they are gone UbitUmarov 2017-06-26 20:55:44 +0100
  • b319977a3f dont list deleted ones, that still don't know they are gone UbitUmarov 2017-06-26 20:51:16 +0100
  • e53f439981 add osGetNPCList() UbitUmarov 2017-06-26 20:42:49 +0100
  • b59ce7c968 also on the actual source file UbitUmarov 2017-06-26 20:28:16 +0100
  • 3fda7c6315 take a few more out of level check UbitUmarov 2017-06-26 20:23:24 +0100
  • 9ea6580c37 update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible UbitUmarov 2017-06-26 20:05:11 +0100