Commit Graph

  • 514a323056 * RestMethod now uses same pattern as XmlRpcMethod * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay! lbsa71 2007-03-29 19:05:34 +0000
  • 761db20c5f * Tried to make the sandbox/useraccount sim setup a bit simpler * Removed some comments lbsa71 2007-03-29 18:21:04 +0000
  • cc666ce259 * added user account info to README.txt lbsa71 2007-03-29 18:05:41 +0000
  • 9ea0e881a4 * Naaw, -realphysx is too much to ask * Genning proj Guids from name hash, for great justice lbsa71 2007-03-29 17:29:52 +0000
  • f673b73471 Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts) MW 2007-03-29 17:04:24 +0000
  • 546d9dfdc5 * vs2005 target gens OpenSim.csporj.user with -loginserver -sandbox -accounts -realphysx settings lbsa71 2007-03-29 17:02:26 +0000
  • 44b7354cb8 * changed readme to reflect current situation lbsa71 2007-03-29 16:45:40 +0000
  • 17b00785ee Added lbsa71's http server changes. So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port) MW 2007-03-29 11:08:42 +0000
  • c895649810 Doh! need to return the response gareth 2007-03-28 22:23:48 +0000
  • d6cdbf7625 Added neighbours code gareth 2007-03-28 22:22:12 +0000
  • 1182375b8f Added more infrastructure for OGS gareth 2007-03-28 21:06:46 +0000
  • 9653210db7 Fixed name quotes bug MW 2007-03-28 20:25:31 +0000
  • 934ae00051 * tourmaline tourmaline lbsa71 2007-03-28 18:18:59 +0000
  • 7d04714690 Copied remotely lbsa71 2007-03-28 18:17:25 +0000
  • 35fa85069e After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface MW 2007-03-28 18:10:52 +0000
  • c3ae2a721b * log file name conflict lbsa71 2007-03-28 13:31:07 +0000
  • 98d81485e7 RIP OpenSimRoot. (removed) Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch. MW 2007-03-28 13:08:27 +0000
  • c88eaa7f9a * And lo, the OpenSim (which is actually the RegionServer) is decoupled from the exe. lbsa71 2007-03-28 05:29:35 +0000
  • d66ef8f428 * worked a little bit more on straigthening the startup procedure out lbsa71 2007-03-28 05:27:20 +0000
  • 24b27487c0 Who dropped my child_agent flag? It returns gareth 2007-03-27 23:33:15 +0000
  • f42d1fc825 * revert the revert - begin the beguine lbsa71 2007-03-27 21:42:14 +0000
  • 7adbe756fb * Reverting todays work. It was worth a try. lbsa71 2007-03-27 20:45:04 +0000
  • 64aa87765b * Config should be loaded before login server startup... lbsa71 2007-03-27 20:33:02 +0000
  • 81f01a1296 * vaseline + duct-tape. lbsa71 2007-03-27 20:19:35 +0000
  • 92553928a5 * Added OpenSim.Framework ref to phys mgr lbsa71 2007-03-27 19:56:27 +0000
  • 002d7dba30 * Fixed yet another project ref fuck-up in Prebuild. lbsa71 2007-03-27 19:47:23 +0000
  • ccfddd1775 * Continued refactoring away OpenSimRoot - now it's down to the final 2. lbsa71 2007-03-27 19:12:55 +0000
  • 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment) * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. lbsa71 2007-03-27 18:27:11 +0000
  • f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file lbsa71 2007-03-27 10:51:41 +0000
  • b9c73c4859 * Enabled the OpenSim.Servers project lbsa71 2007-03-27 10:40:25 +0000
  • 39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. MW 2007-03-27 09:35:03 +0000
  • a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) lbsa71 2007-03-27 08:10:15 +0000
  • b43f0801eb Heightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right) Why am I using SVN logs to talk? It's bedtime....... gareth 2007-03-27 03:22:40 +0000
  • 8b8f62f019 ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) gareth 2007-03-27 02:42:06 +0000
  • 60385e7525 Movement? gareth 2007-03-27 00:56:08 +0000
  • 99c837f067 ZOMG! CAPSULES AS BOUNDING VOLUMES! gareth 2007-03-27 00:12:45 +0000
  • 7cb8ef79cb MW 2007-03-26 19:11:03 +0000
  • ff71d2d4cd preparing to add full clothes/body part support. Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar. MW 2007-03-26 19:05:50 +0000
  • 42ba071276 Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts. MW 2007-03-26 16:51:50 +0000
  • 7f18a96763 * Added Prebuild exe (just delete the old one) * Reverted faulty build files lbsa71 2007-03-26 15:19:44 +0000
  • c41acdd2a8 Fresh prebuild + nant sets gareth 2007-03-26 14:22:26 +0000
  • 67ed203685 * Deleted unused OGS directory lbsa71 2007-03-26 14:10:54 +0000
  • 52655cc407 * fixed buildfiles lbsa71 2007-03-26 13:56:38 +0000
  • abd45596a7 Added -ode parameter Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet) gareth 2007-03-26 01:08:10 +0000
  • cafdc8c8ae Brought in ODE native binaries gareth 2007-03-26 00:51:11 +0000
  • 95e45e5b63 Added height field building to ODE plugin gareth 2007-03-26 00:27:22 +0000
  • 84c2a72140 Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved. MW 2007-03-25 20:23:06 +0000
  • fb9562e419 * Hopefully it builds again... lbsa71 2007-03-25 18:40:36 +0000
  • a3ed563023 MW 2007-03-25 18:05:58 +0000
  • dd64c163ac MW 2007-03-25 17:43:27 +0000
  • 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs MW 2007-03-25 17:34:58 +0000
  • 2fc543e0ab Adding the only stuff that makes sense gareth 2007-03-25 01:40:26 +0000
  • a31f7e21e9 Added skeleton ODE plugin gareth 2007-03-25 01:23:34 +0000
  • 298cdf6ded .pdb files shouldn't reside in SVN. jmalthus 2007-03-25 01:15:15 +0000
  • 0b524caf14 Brought in ODE binding gareth 2007-03-25 01:01:11 +0000
  • a5b17a42a3 All shall become clear soon.... Renamed SimConfig stuff, ready to abstract both it and ServerConsole yay for code reuse gareth 2007-03-25 00:48:07 +0000
  • 11d7cc89a9 Finished adding the grid server to prebuild gareth 2007-03-25 00:27:36 +0000
  • d9dcc6fa8b Moved gridserver into main trunk (but no prebuild yet) gareth 2007-03-24 18:29:35 +0000
  • d1fbe870af Brought in the OGS user server into the main trunk (in a rather messy way) gareth 2007-03-24 18:10:05 +0000
  • 3c6dc8e7a8 Uncommented line gareth 2007-03-24 16:57:42 +0000
  • 47c682075c Applying Randomskk's patches Adam Frisby 2007-03-24 16:06:43 +0000
  • 2408efece5 * Removed old prebuild prebuild file lbsa71 2007-03-24 08:07:30 +0000
  • 50f5686d91 * Added separate exe project * Prebuild exe is now built in /bin dir lbsa71 2007-03-24 08:06:41 +0000
  • 0e6ded8714 Added Fly animation MW 2007-03-23 18:54:42 +0000
  • 7eeb6d1a10 Fixed the nant build file MW 2007-03-23 16:18:32 +0000
  • 085c184c5c Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) MW 2007-03-23 16:05:32 +0000
  • 574797015d * whoops - missing project... lbsa71 2007-03-23 15:25:06 +0000
  • f8d2e6c66d * not needed lbsa71 2007-03-23 15:18:04 +0000
  • 1022e51341 Fixed VS solution file MW 2007-03-23 15:10:40 +0000
  • 0e58f30358 Fixed the "doh!" bug with animations (hint - sending a stand animation for walking is very "doh!") gareth 2007-03-23 14:54:22 +0000
  • 6cdd4ddf08 Added initial (buggy) support for animations gareth 2007-03-23 14:24:21 +0000
  • 96a6da15f6 * Hopefully got vs2005 target to gen refs correctly lbsa71 2007-03-23 13:57:34 +0000
  • 3fcfb8545d Added LoadAnims() gareth 2007-03-23 13:04:06 +0000
  • b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe lbsa71 2007-03-22 16:49:18 +0000
  • 6c32b2a2cb Moved Assets to assets as a temporary fix for not being able to start in sandbox mode on Linux jmalthus 2007-03-22 11:02:28 +0000
  • d86911a44c * Fixed so name of exe is OpenSim.exe lbsa71 2007-03-22 10:56:45 +0000
  • 6990b6cfa3 brought in bin/ from zircon gareth 2007-03-22 10:26:57 +0000
  • c420bc1bf3 removed old trunk bin/ gareth 2007-03-22 10:26:38 +0000
  • 7daa3955bc brought zircon branch into trunk gareth 2007-03-22 10:11:15 +0000
  • 9e3b51cc5c * Prebuild aka 'EverQuest' lbsa71 2007-03-22 07:42:37 +0000
  • aac1863821 * made schema actually validate lbsa71 2007-03-22 07:15:33 +0000
  • 342801d1a9 Fixed the names of the dlls in the code to the new names. MW 2007-03-21 21:41:09 +0000
  • 8c4bc72de4 Other parts of the code checks to see if SecureSession is still set to zero, so it needs to be initialised with zero MW 2007-03-21 21:32:38 +0000
  • b894b2252b Fixed to have an actual secure session ID in logininfo gareth 2007-03-21 21:26:35 +0000
  • 1c34cc0b3d The mixing updated Login.cs file MW 2007-03-21 21:21:05 +0000
  • 5f97ed652a Local Asset server (and cache) should now work correctly. Newly created assets are saved in the local asset cache. Can now upload small images from the viewer (currently the images have to be under about 1KB and these are only backed up in the asset server when in sandbox mode). MW 2007-03-21 21:13:37 +0000
  • 7c25436a70 * Ever heard of the term anal retentive? Look it up! lbsa71 2007-03-21 20:24:31 +0000
  • 09c11b640d * New build files. lbsa71 2007-03-21 20:20:31 +0000
  • d5509a34b7 * UTF-8 + Linux anyone? lbsa71 2007-03-21 20:13:40 +0000
  • 232f9a6f76 * minuscule clarification lbsa71 2007-03-21 20:10:39 +0000
  • 945aafc1ab * wicked wicked old prebuild binary lbsa71 2007-03-21 20:08:15 +0000
  • 0b906220eb * changed case on PhysXPlugin lbsa71 2007-03-21 19:57:45 +0000
  • cf67e54c26 * Hunting down caps issues... lbsa71 2007-03-21 19:56:32 +0000
  • 20255248db * .. I must make amends lbsa71 2007-03-21 19:50:41 +0000
  • 7c21ee5578 * My friends all got porches... lbsa71 2007-03-21 19:47:45 +0000
  • f884419b93 * oh lord won't you buy me a mercedes benz? lbsa71 2007-03-21 19:46:59 +0000
  • 2d373b85d4 * Made Prebuild actually work. * Changed the plugin dll names to reflect the new harsh reality lbsa71 2007-03-21 19:14:22 +0000
  • cf164d0fa6 * updated state of prebuild lbsa71 2007-03-21 11:33:10 +0000
  • 8e92daabf7 * Added Nant files - but alas, they're borken due to prebuild non-feature-completedness. * Read STATE_OF_PREBUILD for more info. lbsa71 2007-03-20 23:57:37 +0000
  • 37c549f319 * nice doggy. lbsa71 2007-03-20 23:20:20 +0000