514a323056* RestMethod now uses same pattern as XmlRpcMethod * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
lbsa71
2007-03-29 19:05:34 +0000
761db20c5f* Tried to make the sandbox/useraccount sim setup a bit simpler * Removed some comments
lbsa71
2007-03-29 18:21:04 +0000
cc666ce259* added user account info to README.txt
lbsa71
2007-03-29 18:05:41 +0000
9ea0e881a4* Naaw, -realphysx is too much to ask * Genning proj Guids from name hash, for great justice
lbsa71
2007-03-29 17:29:52 +0000
f673b73471Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts)
MW
2007-03-29 17:04:24 +0000
44b7354cb8* changed readme to reflect current situation
lbsa71
2007-03-29 16:45:40 +0000
17b00785eeAdded lbsa71's http server changes. So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
MW
2007-03-29 11:08:42 +0000
c895649810Doh! need to return the response
gareth
2007-03-28 22:23:48 +0000
35fa85069eAfter hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
MW
2007-03-28 18:10:52 +0000
c3ae2a721b* log file name conflict
lbsa71
2007-03-28 13:31:07 +0000
98d81485e7RIP OpenSimRoot. (removed) Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
MW
2007-03-28 13:08:27 +0000
c88eaa7f9a* And lo, the OpenSim (which is actually the RegionServer) is decoupled from the exe.
lbsa71
2007-03-28 05:29:35 +0000
d66ef8f428* worked a little bit more on straigthening the startup procedure out
lbsa71
2007-03-28 05:27:20 +0000
24b27487c0Who dropped my child_agent flag? It returns
gareth
2007-03-27 23:33:15 +0000
f42d1fc825* revert the revert - begin the beguine
lbsa71
2007-03-27 21:42:14 +0000
7adbe756fb* Reverting todays work. It was worth a try.
lbsa71
2007-03-27 20:45:04 +0000
64aa87765b* Config should be loaded before login server startup...
lbsa71
2007-03-27 20:33:02 +0000
002d7dba30* Fixed yet another project ref fuck-up in Prebuild.
lbsa71
2007-03-27 19:47:23 +0000
ccfddd1775* Continued refactoring away OpenSimRoot - now it's down to the final 2.
lbsa71
2007-03-27 19:12:55 +0000
893a1824d0* Introduced BaseHttpServer (doing nothing at the moment) * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
lbsa71
2007-03-27 18:27:11 +0000
f405d0fada* Prebuild breaks nant build if project is empty. Quick fix : add dummy file
lbsa71
2007-03-27 10:51:41 +0000
b9c73c4859* Enabled the OpenSim.Servers project
lbsa71
2007-03-27 10:40:25 +0000
39c7fe5ec7Added REST-handler interface for the http server and changed the Admin Web front end to one.
MW
2007-03-27 09:35:03 +0000
a4fc6b5fbb* Now there's one Console class, and instead the apps responds to cmd's and show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
lbsa71
2007-03-27 08:10:15 +0000
b43f0801ebHeightfield needs fixing, or i'll re-implement it (probably actually the collisions stuff i'm not doing right) Why am I using SVN logs to talk? It's bedtime.......
gareth
2007-03-27 03:22:40 +0000
8b8f62f019ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)
gareth
2007-03-27 02:42:06 +0000
ff71d2d4cdpreparing to add full clothes/body part support. Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
MW
2007-03-26 19:05:50 +0000
42ba071276Added a very very very basic Web front end for admin use - ready to be used in sandbox mode for adding new accounts.
MW
2007-03-26 16:51:50 +0000
7f18a96763* Added Prebuild exe (just delete the old one) * Reverted faulty build files
lbsa71
2007-03-26 15:19:44 +0000
abd45596a7Added -ode parameter Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
gareth
2007-03-26 01:08:10 +0000
cafdc8c8aeBrought in ODE native binaries
gareth
2007-03-26 00:51:11 +0000
95e45e5b63Added height field building to ODE plugin
gareth
2007-03-26 00:27:22 +0000
84c2a72140Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
MW
2007-03-25 20:23:06 +0000
fb9562e419* Hopefully it builds again...
lbsa71
2007-03-25 18:40:36 +0000
40af8c2561You want large textures, you shall have! - Xfer system now working for large asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
MW
2007-03-25 17:34:58 +0000
2fc543e0abAdding the only stuff that makes sense
gareth
2007-03-25 01:40:26 +0000
298cdf6ded.pdb files shouldn't reside in SVN.
jmalthus
2007-03-25 01:15:15 +0000
0b524caf14Brought in ODE binding
gareth
2007-03-25 01:01:11 +0000
a5b17a42a3All shall become clear soon.... Renamed SimConfig stuff, ready to abstract both it and ServerConsole yay for code reuse
gareth
2007-03-25 00:48:07 +0000
11d7cc89a9Finished adding the grid server to prebuild
gareth
2007-03-25 00:27:36 +0000
d9dcc6fa8bMoved gridserver into main trunk (but no prebuild yet)
gareth
2007-03-24 18:29:35 +0000
d1fbe870afBrought in the OGS user server into the main trunk (in a rather messy way)
gareth
2007-03-24 18:10:05 +0000
3c6dc8e7a8Uncommented line
gareth
2007-03-24 16:57:42 +0000
47c682075cApplying Randomskk's patches
Adam Frisby
2007-03-24 16:06:43 +0000
2408efece5* Removed old prebuild prebuild file
lbsa71
2007-03-24 08:07:30 +0000
50f5686d91* Added separate exe project * Prebuild exe is now built in /bin dir
lbsa71
2007-03-24 08:06:41 +0000
7eeb6d1a10Fixed the nant build file
MW
2007-03-23 16:18:32 +0000
085c184c5cFixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
MW
2007-03-23 16:05:32 +0000
aac1863821* made schema actually validate
lbsa71
2007-03-22 07:15:33 +0000
342801d1a9Fixed the names of the dlls in the code to the new names.
MW
2007-03-21 21:41:09 +0000
8c4bc72de4Other parts of the code checks to see if SecureSession is still set to zero, so it needs to be initialised with zero
MW
2007-03-21 21:32:38 +0000
b894b2252bFixed to have an actual secure session ID in logininfo
gareth
2007-03-21 21:26:35 +0000
5f97ed652aLocal Asset server (and cache) should now work correctly. Newly created assets are saved in the local asset cache. Can now upload small images from the viewer (currently the images have to be under about 1KB and these are only backed up in the asset server when in sandbox mode).
MW
2007-03-21 21:13:37 +0000
7c25436a70* Ever heard of the term anal retentive? Look it up!
lbsa71
2007-03-21 20:24:31 +0000
09c11b640d* New build files.
lbsa71
2007-03-21 20:20:31 +0000
d5509a34b7* UTF-8 + Linux anyone?
lbsa71
2007-03-21 20:13:40 +0000
945aafc1ab* wicked wicked old prebuild binary
lbsa71
2007-03-21 20:08:15 +0000
0b906220eb* changed case on PhysXPlugin
lbsa71
2007-03-21 19:57:45 +0000
cf67e54c26* Hunting down caps issues...
lbsa71
2007-03-21 19:56:32 +0000
20255248db* .. I must make amends
lbsa71
2007-03-21 19:50:41 +0000
7c21ee5578* My friends all got porches...
lbsa71
2007-03-21 19:47:45 +0000
f884419b93* oh lord won't you buy me a mercedes benz?
lbsa71
2007-03-21 19:46:59 +0000
2d373b85d4* Made Prebuild actually work. * Changed the plugin dll names to reflect the new harsh reality
lbsa71
2007-03-21 19:14:22 +0000
cf164d0fa6* updated state of prebuild
lbsa71
2007-03-21 11:33:10 +0000
8e92daabf7* Added Nant files - but alas, they're borken due to prebuild non-feature-completedness. * Read STATE_OF_PREBUILD for more info.
lbsa71
2007-03-20 23:57:37 +0000