.. |
Properties
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Deleted all AssemblyFileVersion directives
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2013-02-19 17:14:55 -08:00 |
Tests
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Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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2013-07-23 08:13:29 -07:00 |
BSAPIUnman.cs
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BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
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2013-09-20 21:01:58 +01:00 |
BSAPIXNA.cs
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BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
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2013-09-20 21:01:58 +01:00 |
BSActorAvatarMove.cs
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BulletSim: include check for volume detect in check for zeroing avatar motion.
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2013-08-14 14:49:24 -07:00 |
BSActorHover.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorLockAxis.cs
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
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2013-05-06 13:32:22 -07:00 |
BSActorMoveToTarget.cs
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BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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2013-06-30 17:07:49 -07:00 |
BSActorSetForce.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorSetTorque.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActors.cs
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Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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2013-07-23 08:14:20 -07:00 |
BSApiTemplate.cs
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BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints.
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2013-09-20 21:01:58 +01:00 |
BSCharacter.cs
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BulletSim: add physical object initialized flag so updates and collisions
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2013-08-14 14:49:22 -07:00 |
BSConstraint.cs
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BulletSim: not quite functional axis lock code.
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2013-03-31 22:19:43 -07:00 |
BSConstraint6Dof.cs
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BulletSim: complete linkage of spring constraint into linkset constraint.
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2013-09-20 21:01:53 +01:00 |
BSConstraintCollection.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintHinge.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSConstraintSpring.cs
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BulletSim: add spring constraint to linkset constraint types.
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2013-09-20 21:01:49 +01:00 |
BSDynamics.cs
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BulletSim: distribute vehicle physical settings to all members of
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2013-07-30 15:23:33 -07:00 |
BSLinkset.cs
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BulletSim: complete linkage of spring constraint into linkset constraint.
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2013-09-20 21:01:53 +01:00 |
BSLinksetCompound.cs
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BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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2013-09-20 21:02:16 +01:00 |
BSLinksetConstraints.cs
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BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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2013-09-20 21:02:16 +01:00 |
BSMaterials.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSMotors.cs
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |
BSParam.cs
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BulletSim: adjust avatar position when the avatar's size is changed.
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2013-08-08 13:55:17 -07:00 |
BSPhysObject.cs
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BulletSim: include check for volume detect in check for zeroing avatar motion.
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2013-08-14 14:49:24 -07:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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BulletSim: move linkset extension operations into BSPrimLinkable where they should be.
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2013-09-20 21:02:07 +01:00 |
BSPrimDisplaced.cs
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BulletSim: fix jumping up and down of linksets when center-of-mass
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2013-07-07 05:47:41 -07:00 |
BSPrimLinkable.cs
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BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
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2013-09-20 21:02:12 +01:00 |
BSScene.cs
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BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection.
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2013-09-20 21:02:12 +01:00 |
BSShapeCollection.cs
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
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2013-05-21 15:32:10 -07:00 |
BSShapes.cs
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BulletSim: when meshing or asset fetching fails, include position
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2013-06-11 17:58:08 -07:00 |
BSTerrainHeightmap.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSTerrainManager.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSTerrainMesh.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimData.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimTODO.txt
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |