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Animation
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
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2012-03-22 00:10:41 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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2012-02-16 02:58:00 +00:00 |
Tests
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Add llGiveInventory() test from object to object where both objects are owned by the same user.
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2012-03-22 22:17:07 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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2012-02-10 19:58:34 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Add some doc about the EventManager.OnLoginsEnabled event.
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2012-03-19 22:48:26 +00:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in MoveTaskInventoryItem()
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2012-03-22 22:40:38 +00:00 |
Scene.PacketHandlers.cs
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Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
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2012-03-17 10:48:22 -07:00 |
Scene.Permissions.cs
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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2012-03-22 20:10:38 +00:00 |
Scene.cs
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Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpdate is no longer properly updated and is redundant anyway.
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2012-03-23 00:55:11 +00:00 |
SceneBase.cs
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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2012-03-20 23:12:21 +00:00 |
SceneCommunicationService.cs
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Take watchdog alarm calling back outside the m_threads lock.
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2012-02-24 05:25:18 +00:00 |
SceneGraph.cs
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Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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2012-03-16 00:34:30 +00:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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2012-02-10 02:13:15 +00:00 |
SceneObjectGroup.cs
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Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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2012-03-16 00:34:30 +00:00 |
SceneObjectPart.cs
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Always zero the PhysActor on dupes to prevent side effects on the orignal prim
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2012-03-07 01:03:26 +00:00 |
SceneObjectPartInventory.cs
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Add llGiveInventory() test from object to object where both objects are owned by the same user.
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2012-03-22 22:17:07 +00:00 |
ScenePresence.cs
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Incorporate scene teleporting debugging into "debug scene teleport true|false" command
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2012-03-21 01:13:44 +00:00 |
SimStatsReporter.cs
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
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2012-03-06 22:31:25 +00:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |