OpenSimMirror/OpenSim/Region/Environment/Scenes
Justin Clarke Casey 0e7c4046d3 * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue.
* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07 17:28:02 +00:00
..
Scripting Formatting cleanup. 2008-03-18 05:16:43 +00:00
AvatarAnimations.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
AvatarAppearance.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
EntityBase.cs Removing redundant code 2008-03-26 02:12:28 +00:00
IScenePresenceBody.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
InnerScene.cs * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue. 2008-04-07 17:28:02 +00:00
Scene.Inventory.cs * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving 2008-04-07 01:46:00 +00:00
Scene.PacketHandlers.cs * Resolve mantis 849 2008-04-03 13:33:46 +00:00
Scene.cs * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue. 2008-04-07 17:28:02 +00:00
SceneBase.cs *Moved LandManagement into its own region module (spiffy!) 2008-03-22 23:10:22 +00:00
SceneCommunicationService.cs This update has good news and bad news, first the bad. 2008-03-30 08:01:47 +00:00
SceneEvents.cs * From: Dr Scofield <hud@zurich.ibm.com> 2008-04-03 15:44:20 +00:00
SceneManager.cs **Big ass update warning** 2008-03-30 09:03:38 +00:00
SceneObjectGroup.Inventory.cs * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
SceneObjectGroup.cs * Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue. 2008-04-07 17:28:02 +00:00
SceneObjectPart.Inventory.cs * Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows 2008-04-07 16:30:29 +00:00
SceneObjectPart.cs * Resolve mantis 849 2008-04-03 13:33:46 +00:00
ScenePresence.cs * Updating the version of the ODE library. (big update). The Mac library needs to be updated still. 2008-04-02 01:03:31 +00:00
SceneXmlLoader.cs Formatting cleanup. 2008-03-18 05:16:43 +00:00
SimStatsReporter.cs Remove a couple more compiler warnings by commenting unused variables. 2008-03-21 23:31:32 +00:00