OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 1076f56373 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-20 21:02:39 +01:00
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Properties Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Tests Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" 2013-07-23 08:13:29 -07:00
BSAPIUnman.cs BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-20 21:01:58 +01:00
BSAPIXNA.cs BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-20 21:01:58 +01:00
BSActorAvatarMove.cs BulletSim: include check for volume detect in check for zeroing avatar motion. 2013-08-14 14:49:24 -07:00
BSActorHover.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorLockAxis.cs BulletSim: extend BSActorLockAxis to allow locking linear movement in 2013-05-06 13:32:22 -07:00
BSActorMoveToTarget.cs BulletSim: a better version of llMoveToTarget that doesn't go crazy. 2013-06-30 17:07:49 -07:00
BSActorSetForce.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorSetTorque.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActors.cs Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" 2013-07-23 08:14:20 -07:00
BSApiTemplate.cs BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-20 21:02:20 +01:00
BSCharacter.cs BulletSim: add physical object initialized flag so updates and collisions 2013-08-14 14:49:22 -07:00
BSConstraint.cs BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
BSConstraint6Dof.cs BulletSim: complete linkage of spring constraint into linkset constraint. 2013-09-20 21:01:53 +01:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintConeTwist.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-20 21:02:34 +01:00
BSConstraintHinge.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSConstraintSlider.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-20 21:02:34 +01:00
BSConstraintSpring.cs BulletSim: add spring constraint to linkset constraint types. 2013-09-20 21:01:49 +01:00
BSDynamics.cs BulletSim: distribute vehicle physical settings to all members of 2013-07-30 15:23:33 -07:00
BSLinkset.cs BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-20 21:02:20 +01:00
BSLinksetCompound.cs BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-20 21:02:16 +01:00
BSLinksetConstraints.cs BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-20 21:02:39 +01:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00
BSParam.cs BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-20 21:02:24 +01:00
BSPhysObject.cs BulletSim: include check for volume detect in check for zeroing avatar motion. 2013-08-14 14:49:24 -07:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 2013-09-20 21:02:07 +01:00
BSPrimDisplaced.cs BulletSim: fix jumping up and down of linksets when center-of-mass 2013-07-07 05:47:41 -07:00
BSPrimLinkable.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-20 21:02:34 +01:00
BSScene.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-20 21:02:34 +01:00
BSShapeCollection.cs BulletSim: add gImpact shape type. Add logic to use gImpact shape 2013-05-21 15:32:10 -07:00
BSShapes.cs BulletSim: when meshing or asset fetching fails, include position 2013-06-11 17:58:08 -07:00
BSTerrainHeightmap.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSTerrainManager.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSTerrainMesh.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimData.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimTODO.txt BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00