..
Animation
Correct some script constants.
2010-08-06 15:11:18 +01:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
First pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:04:12 -07:00
Tests
Merged
2010-09-12 14:21:51 -07:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs
Fix deletion persistence when freshly delinked prims are removed
2010-09-07 01:43:20 +01:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
EntityBase.cs
Fix deletion persistence when freshly delinked prims are removed
2010-09-07 01:43:20 +01:00
EntityManager.cs
Second pass at cleaning up thread safety in EntityManager and SceneGraph
2010-09-10 12:41:36 -07:00
EventManager.cs
Merged
2010-09-12 14:21:51 -07:00
Prioritizer.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
RegionStatsHandler.cs
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Scene.PacketHandlers.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Scene.Permissions.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Scene.cs
minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
2010-09-13 21:53:25 +01:00
SceneBase.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
SceneCommunicationService.cs
Remove mono compiler warnings
2010-08-26 16:27:41 +01:00
SceneGraph.cs
Remove SceneGraph.DetachObject() which was accidentally left around after being migrated to AttachmentsModule
2010-09-13 21:20:31 +01:00
SceneManager.cs
Make console backup command do a forced backup rather than non-forced
2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs
Fix a permissions issue
2010-07-14 16:12:44 +01:00
SceneObjectGroup.cs
Instead of locking SOG.Children when a group is being removed from the scene, iterate over an unlocked list instead
2010-09-15 21:51:13 +01:00
SceneObjectPart.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
SceneObjectPartInventory.cs
Merged
2010-09-12 14:21:51 -07:00
ScenePresence.cs
minor: Add comments which explain what's going on wrt avatar movements at various points in the main scene loop and associated methods
2010-09-13 21:53:25 +01:00
SceneViewer.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
SimStatsReporter.cs
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Revolution is on the roll again! :)
2010-02-14 22:18:46 +00:00
UuidGatherer.cs
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00