OpenSimMirror/OpenSim/Region/Physics
Melanie 174fa4a70f Merge branch 'avination' 2012-04-29 01:33:40 +02:00
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BasicPhysicsPlugin refactor: simply some properties code in BasicPhysicsPlugin 2012-04-22 20:28:12 +01:00
BulletSPlugin BulletSim: make avatar animations update properly. 2012-03-26 17:36:33 -07:00
ChOdePlugin fix chODE loosing some part positions when doing isPhysical false 2012-04-24 23:13:57 +01:00
ConvexDecompositionDotNet BulletSim initial checkin 2011-06-20 17:24:42 -07:00
Manager ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action. 2012-04-16 16:16:55 +01:00
Meshing Downgrade an error log message to info because there is nothing we can do if 2012-04-16 17:32:30 +02:00
OdePlugin Merge branch 'master' into careminster 2012-04-24 21:30:12 +01:00
POSPlugin Merge branch 'master' into careminster 2011-12-22 16:37:25 +00:00
UbitMeshing Downgrade an error log message to info because there is nothing we can do if 2012-04-16 17:32:30 +02:00
UbitOdePlugin fix llGetCenterOfMass ( checked with ubitODE only) 2012-04-28 21:36:38 +01:00