OpenSimMirror/OpenSim/Region
Robert Adams 21708b832b BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 2011-08-26 15:51:21 -07:00
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Application prevent "create region" console command from being able to create a region with the same id as one that already exists. 2011-08-06 01:35:01 +01:00
ClientStack Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical. 2011-08-24 22:45:51 +01:00
CoreModules refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar 2011-08-26 23:06:41 +01:00
DataSnapshot Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
Examples/SimpleModule Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
Framework Merge branch 'master' into bulletsim 2011-08-26 15:23:46 -07:00
OptionalModules Merge branch 'master' into bulletsim 2011-08-19 14:49:16 -07:00
Physics BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects. 2011-08-26 15:51:21 -07:00
RegionCombinerModule remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar 2011-08-26 23:06:41 +01:00
UserStatistics Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00