* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified. |
||
|---|---|---|
| .. | ||
| scripting | ||
| Avatar.cs | ||
| AvatarAnimations.cs | ||
| AvatarClient.cs | ||
| AvatarUpdate.cs | ||
| Entity.cs | ||
| Primitive.cs | ||
| Primitive2.cs | ||
| ScriptEngine.cs | ||
| SurfacePatch.cs | ||
| World.cs | ||
| WorldPacketHandlers.cs | ||
| WorldScripting.cs | ||