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Animation
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Fix turn left and turn right properly. Works for both built-ins and LSL AOs
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2011-11-10 23:42:48 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
Tests
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extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
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2011-11-11 23:36:35 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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2011-11-06 20:43:49 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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2011-11-17 21:03:08 +00:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
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2011-10-07 00:30:35 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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2011-11-22 22:13:57 +00:00 |
Scene.PacketHandlers.cs
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refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
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2011-09-15 18:58:58 +01:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Don't register a region twice on both official registration and maptile regeneration.
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2011-11-19 00:07:34 +00:00 |
SceneBase.cs
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Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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2011-11-22 22:13:57 +00:00 |
SceneCommunicationService.cs
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Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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2011-11-19 01:16:07 +00:00 |
SceneGraph.cs
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Fix compile error from an earlier commit
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2011-11-10 17:37:33 -08:00 |
SceneManager.cs
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When setting packet level logging via "debug packet", apply to all clients, not just root ones.
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2011-11-24 22:08:34 +00:00 |
SceneObjectGroup.Inventory.cs
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Stop attempts to rewear already worn items from removing and reattaching.
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2011-09-13 22:13:58 +01:00 |
SceneObjectGroup.cs
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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2011-11-11 17:16:52 -08:00 |
SceneObjectPart.cs
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Chain SOP constructors together rather than having copy/paste code
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2011-11-21 17:55:10 +00:00 |
SceneObjectPartInventory.cs
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Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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2011-11-22 22:13:57 +00:00 |
ScenePresence.cs
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Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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2011-11-22 22:13:57 +00:00 |
SimStatsReporter.cs
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Tie reported FPS correction factor into the minimum frame time rather than setting separately.
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2011-10-13 22:07:55 +01:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |