OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00
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Animation Fix turn left and turn right properly. Works for both built-ins and LSL AOs 2011-11-10 23:42:48 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
Tests extract common ScenePresence setup code into Init() method for ScenePresenceSitTests 2011-11-11 23:36:35 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Make the AsyncSceneObjectDeleter send a list of kills. This will make large 2011-11-06 20:43:49 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine. 2011-11-17 21:03:08 +00:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 2011-10-07 00:30:35 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-22 22:13:57 +00:00
Scene.PacketHandlers.cs refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does 2011-09-15 18:58:58 +01:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Don't register a region twice on both official registration and maptile regeneration. 2011-11-19 00:07:34 +00:00
SceneBase.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-22 22:13:57 +00:00
SceneCommunicationService.cs Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 2011-11-19 01:16:07 +00:00
SceneGraph.cs Fix compile error from an earlier commit 2011-11-10 17:37:33 -08:00
SceneManager.cs When setting packet level logging via "debug packet", apply to all clients, not just root ones. 2011-11-24 22:08:34 +00:00
SceneObjectGroup.Inventory.cs Stop attempts to rewear already worn items from removing and reattaching. 2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs Remove SceneViewer from ScenePresence to reduce quadruple queueing of 2011-11-11 17:16:52 -08:00
SceneObjectPart.cs Chain SOP constructors together rather than having copy/paste code 2011-11-21 17:55:10 +00:00
SceneObjectPartInventory.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-22 22:13:57 +00:00
ScenePresence.cs Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 2011-11-22 22:13:57 +00:00
SimStatsReporter.cs Tie reported FPS correction factor into the minimum frame time rather than setting separately. 2011-10-13 22:07:55 +01:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00