OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) c84a1bd99f Don't follow inventory links of links.
This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder
No viewer has been observed to set these up as of yet.  If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
2011-06-29 01:33:41 +01:00
..
Animation This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization When serializing objects, stop accidentally using the green text colour value for alpha 2011-06-10 21:49:25 +01:00
Tests Extend TestGiveInventoryFolder() to test giving back the freshly received folder 2011-06-04 02:44:53 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs refactor: rename DeleteToInventory() to CopyToInventory() 2011-04-18 21:34:26 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 2011-06-08 15:18:14 -07:00
Prioritizer.cs Add back the high prioritization for other avatars in the 2011-04-26 08:54:05 -07:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Don't follow inventory links of links. 2011-06-29 01:33:41 +01:00
Scene.PacketHandlers.cs Fix broken inventory links on viewer 2. 2011-05-13 03:24:19 +01:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Hack around with the NPC module to get osNpcCreate() partially working again. 2011-06-29 00:28:22 +01:00
SceneBase.cs Remove unused Datastore parameter from RegionInfo (legacy from early 2008) 2011-03-31 22:16:09 +01:00
SceneCommunicationService.cs Change UpdateAgent (for changes in agent position) to be sent 2011-02-03 12:43:46 -08:00
SceneGraph.cs minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked 2011-06-10 02:27:45 +01:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs minor: small amount of method doc and some commented out odds and ends 2011-04-21 18:45:05 +01:00
SceneObjectGroup.cs Add localID to physical object creation functions. 2011-06-15 11:31:32 -07:00
SceneObjectPart.cs Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again. 2011-06-24 21:54:01 +01:00
SceneObjectPartInventory.cs Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim. 2011-04-28 22:59:12 +01:00
ScenePresence.cs Hack around with the NPC module to get osNpcCreate() partially working again. 2011-06-29 00:28:22 +01:00
SceneViewer.cs New command: show pending-objects 2011-02-06 19:39:29 -08:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs Alter uuid gather so that it properly analyzes coalesced objects. 2011-04-21 18:12:29 +01:00