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Hypergrid
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Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
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2009-11-05 13:10:58 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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refactor: extract another test asset helper method
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2009-11-12 19:15:08 +00:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AnimationSet.cs
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Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0
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2009-10-25 01:10:02 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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2009-10-07 01:45:49 +01:00 |
AvatarAnimations.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
BinBVHAnimation.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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undo previous changes
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2009-11-13 22:13:40 -08:00 |
Scene.PacketHandlers.cs
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Backport the fixes to WebFetchInventoryDescendents to the UDP
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2009-11-04 01:56:19 +00:00 |
Scene.Permissions.cs
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* Commented out two noisy debug lines in the LLUDP server
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2009-10-29 15:24:31 -07:00 |
Scene.cs
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undo previous changes
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2009-11-13 22:13:40 -08:00 |
SceneBase.cs
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Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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2009-10-27 16:24:43 -07:00 |
SceneCommunicationService.cs
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Neighbours cache working.
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2009-09-27 13:43:57 -07:00 |
SceneGraph.cs
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undo previous changes
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2009-11-13 22:13:40 -08:00 |
SceneManager.cs
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Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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2009-10-23 01:02:36 -07:00 |
SceneObjectGroup.Inventory.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
SceneObjectGroup.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
SceneObjectPart.cs
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* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
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2009-11-09 17:13:56 -08:00 |
SceneObjectPartInventory.cs
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
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2009-10-20 18:19:17 -07:00 |
ScenePresence.cs
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undo previous changes
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2009-11-13 22:13:40 -08:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
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Stop iar save failing on corrupt assets
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2009-11-12 18:26:22 +00:00 |