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Animation
Reduce number of AvatarAnimations sent with large number of avatars
2010-04-13 18:50:08 -07:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
All scripts are now created suspended and are only unsuspended when the object
2010-04-19 06:29:26 +01:00
Tests
Committing the LightShare code, which was developed by TomMeta of Meta7.
2010-03-31 04:20:20 +01:00
Types
Removed an innefficent List.Contains lookup from UpdateQueue
2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs
* HGScene is no more.
2010-01-30 09:23:07 -08:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
EntityBase.cs
Removing EntityBase.Rotation
2009-11-04 16:08:10 -08:00
EntityManager.cs
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
2009-10-19 15:19:09 -07:00
EventManager.cs
Committing the LightShare code, which was developed by TomMeta of Meta7.
2010-03-31 04:20:20 +01:00
RegionStatsHandler.cs
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Store given items in correct parent folder. Fixes items given to offline avatars
2010-05-03 21:25:02 +01:00
Scene.PacketHandlers.cs
Merge branch 'master' into presence-refactor
2010-02-08 15:53:38 +00:00
Scene.Permissions.cs
Unify a previous refactor of object return with the older solution. We
2010-03-18 18:57:29 +00:00
Scene.cs
Add "reload estate" command to sims
2010-05-04 16:11:06 +01:00
SceneBase.cs
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
SceneCommunicationService.cs
minor: remove some compiler warnings
2010-03-03 23:35:23 +00:00
SceneGraph.cs
Fix link security issue
2010-04-30 11:46:50 +01:00
SceneManager.cs
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
SceneObjectGroup.Inventory.cs
All scripts are now created suspended and are only unsuspended when the object
2010-04-19 06:29:26 +01:00
SceneObjectGroup.cs
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
2010-03-17 11:21:27 -07:00
SceneObjectPart.cs
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
SceneObjectPartInventory.cs
Fix a bug in owner change notification
2010-05-03 02:40:52 +01:00
ScenePresence.cs
Plumb the viewer version string through into AgentCircuitData. Now all that
2010-05-05 22:15:32 +01:00
SceneViewer.cs
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
SimStatsReporter.cs
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Revolution is on the roll again! :)
2010-02-14 22:18:46 +00:00
UuidGatherer.cs
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-16 11:50:22 -07:00