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Animation
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Add method doc to SPA.Falling and use automatic private get property
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2012-01-07 00:29:55 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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2012-02-16 02:58:00 +00:00 |
Tests
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In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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2012-02-15 01:45:25 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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2012-02-10 19:58:34 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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2012-02-17 13:51:54 -08:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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…
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Scene.Inventory.cs
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Add new and updated script events
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2012-02-17 09:12:41 -08:00 |
Scene.PacketHandlers.cs
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Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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2011-12-19 23:03:45 +00:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Route logins according to Estate, Telehub and TeleportFlags
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2012-02-18 00:45:43 -05:00 |
SceneBase.cs
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Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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2011-12-09 23:07:53 +00:00 |
SceneCommunicationService.cs
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Changed the async approach on close child agents. This may improve crossings a little bit.
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2011-12-16 17:24:50 -08:00 |
SceneGraph.cs
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Fix a bug where changing shape parameters of a child prim in a linkset would not persist.
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2012-02-18 01:15:43 +00:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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2012-02-10 02:13:15 +00:00 |
SceneObjectGroup.cs
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Fix: Object owned by the group does not return to the last owner http://opensimulator.org/mantis/view.php?id=5404
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2012-02-16 03:35:18 +00:00 |
SceneObjectPart.cs
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In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
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2012-02-15 01:45:25 +00:00 |
SceneObjectPartInventory.cs
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Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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2012-02-07 17:44:37 +00:00 |
ScenePresence.cs
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Make ScenePresence.MovementFlag a private only settable value to reduce complexity of code analysis
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2012-02-11 00:10:59 +00:00 |
SimStatsReporter.cs
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Tie reported FPS correction factor into the minimum frame time rather than setting separately.
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2011-10-13 22:07:55 +01:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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…
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UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |