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Animation
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
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2012-03-22 00:10:41 +00:00 |
Scripting
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Serialization
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bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
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2012-03-14 18:24:04 +00:00 |
Tests
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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2012-03-20 23:12:21 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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2012-02-10 19:58:34 +00:00 |
Border.cs
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Cardinals.cs
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CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Merge branch 'master' into careminster
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2012-03-20 02:48:11 +00:00 |
KeyframeMotion.cs
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Make llSetKeyframedMotion prims waut at the borders of down sims and try again
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2012-02-26 21:16:24 +01:00 |
Prioritizer.cs
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Resolve merge commits, stage 1
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2011-09-04 07:06:36 -07:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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SOPMaterial.cs
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initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
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2012-03-13 17:56:32 +00:00 |
SOPVehicle.cs
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simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
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2012-02-19 19:27:01 +00:00 |
Scene.Inventory.cs
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Merge branch 'master' into careminster
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2012-03-09 23:00:24 +00:00 |
Scene.PacketHandlers.cs
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Merge branch 'master' into careminster
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2012-03-18 20:44:56 +00:00 |
Scene.Permissions.cs
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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2012-03-22 20:10:38 +00:00 |
Scene.cs
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Merge branch 'master' into careminster
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2012-03-22 20:38:49 +00:00 |
SceneBase.cs
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Merge branch 'master' into careminster
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2012-03-20 23:39:02 +00:00 |
SceneCommunicationService.cs
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Merge branch 'master' into careminster
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2012-02-24 09:56:06 +00:00 |
SceneGraph.cs
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add some more notifications about changes on physical parameters ( still incomple and there should be a better away )
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2012-03-20 16:46:16 +00:00 |
SceneManager.cs
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Comment debug spam
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2011-12-13 00:36:44 +01:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into careminster
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2012-02-10 10:20:51 +00:00 |
SceneObjectGroup.cs
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Merge branch 'ubitwork'
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2012-03-19 14:25:11 +01:00 |
SceneObjectPart.cs
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fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change )
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2012-03-21 15:27:33 +00:00 |
SceneObjectPartInventory.cs
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Merge branch 'master' into careminster
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2012-02-07 21:09:04 +00:00 |
ScenePresence.cs
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Merge branch 'master' into careminster
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2012-03-22 20:38:49 +00:00 |
SimStatsReporter.cs
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
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2012-03-06 22:31:25 +00:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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UndoState.cs
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Refactor, move OjectChangeData into it's own file and rename
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2012-03-13 13:08:32 +01:00 |
UuidGatherer.cs
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Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge
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2011-10-25 03:19:55 +01:00 |