OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie 3381899481 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-03-22 20:38:49 +00:00
..
Animation refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class 2012-03-22 00:10:41 +00:00
Scripting
Serialization bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still 2012-03-14 18:24:04 +00:00
Tests Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy. 2012-03-20 23:12:21 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 2012-02-10 19:58:34 +00:00
Border.cs
Cardinals.cs
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Merge branch 'master' into careminster 2012-03-20 02:48:11 +00:00
KeyframeMotion.cs Make llSetKeyframedMotion prims waut at the borders of down sims and try again 2012-02-26 21:16:24 +01:00
Prioritizer.cs Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
RegionStatsHandler.cs Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse. 2011-12-05 20:44:20 +00:00
ReturnInfo.cs
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs 2012-02-19 19:27:01 +00:00
Scene.Inventory.cs Merge branch 'master' into careminster 2012-03-09 23:00:24 +00:00
Scene.PacketHandlers.cs Merge branch 'master' into careminster 2012-03-18 20:44:56 +00:00
Scene.Permissions.cs Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." 2012-03-22 20:10:38 +00:00
Scene.cs Merge branch 'master' into careminster 2012-03-22 20:38:49 +00:00
SceneBase.cs Merge branch 'master' into careminster 2012-03-20 23:39:02 +00:00
SceneCommunicationService.cs Merge branch 'master' into careminster 2012-02-24 09:56:06 +00:00
SceneGraph.cs add some more notifications about changes on physical parameters ( still incomple and there should be a better away ) 2012-03-20 16:46:16 +00:00
SceneManager.cs Comment debug spam 2011-12-13 00:36:44 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster 2012-02-10 10:20:51 +00:00
SceneObjectGroup.cs Merge branch 'ubitwork' 2012-03-19 14:25:11 +01:00
SceneObjectPart.cs fix a bad reset of shapetype on pbshape change, added missing checksculpload ( to reload mesh on change ) 2012-03-21 15:27:33 +00:00
SceneObjectPartInventory.cs Merge branch 'master' into careminster 2012-02-07 21:09:04 +00:00
ScenePresence.cs Merge branch 'master' into careminster 2012-03-22 20:38:49 +00:00
SimStatsReporter.cs Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-06 22:31:25 +00:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 2011-10-25 03:19:55 +01:00