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Animation
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Add method doc to SPA.Falling and use automatic private get property
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2012-01-07 00:29:55 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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2012-02-16 02:58:00 +00:00 |
Tests
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minor: remove mono compiler warning
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2012-03-02 04:08:07 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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2012-02-10 19:58:34 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
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2012-03-07 00:04:24 +00:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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More on HG inventory transfers. Move the FireAndForget higher up.
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2012-03-09 09:48:12 -08:00 |
Scene.PacketHandlers.cs
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Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
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2011-12-19 23:03:45 +00:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
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2012-03-17 10:00:11 -07:00 |
SceneBase.cs
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
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2012-03-08 01:51:37 +00:00 |
SceneCommunicationService.cs
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Take watchdog alarm calling back outside the m_threads lock.
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2012-02-24 05:25:18 +00:00 |
SceneGraph.cs
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Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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2012-03-16 00:34:30 +00:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
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2012-02-10 02:13:15 +00:00 |
SceneObjectGroup.cs
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Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
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2012-03-16 00:34:30 +00:00 |
SceneObjectPart.cs
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Always zero the PhysActor on dupes to prevent side effects on the orignal prim
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2012-03-07 01:03:26 +00:00 |
SceneObjectPartInventory.cs
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Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
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2012-02-07 17:44:37 +00:00 |
ScenePresence.cs
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Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check
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2012-03-09 02:44:08 +00:00 |
SimStatsReporter.cs
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
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2012-03-06 22:31:25 +00:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |