OpenSimMirror/OpenSim/Region/ClientStack
Justin Clark-Casey (justincc) 3d0ded051c Add debug ability to ignore reliably sent packets that are not acknowledged.
This is controlled via the console command "debug lludp client set process-unacked-sends true [<avatar-first-name> <avatar-last-name>]"
For debug purposes to see if this process for very bad connections is causing general outbound udp processing delays.
Relates to http://opensimulator.org/mantis/view.php?id=7393
2015-01-29 19:09:38 +00:00
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Linden Add debug ability to ignore reliably sent packets that are not acknowledged. 2015-01-29 19:09:38 +00:00
Properties Bump version and assembly version numbers from 0.7.5 to 0.7.6 2013-02-05 00:23:17 +00:00
ClientStackManager.cs Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. 2013-02-03 08:13:52 -05:00
IClientNetworkServer.cs refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop(). 2013-04-16 21:58:24 +01:00
RegionApplicationBase.cs Moved these two estate-related interfaces to the projects where they belong. 2014-05-30 13:11:46 -07:00