OpenSimMirror/OpenSim.Storage/LocalStorageDb4o
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
..
AssemblyInfo.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
Db4LocalStorage.cs Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
MapStorage.cs Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** 2007-04-11 05:19:27 +00:00
OpenSim.Storage.LocalStorageDb4o.csproj Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
OpenSim.Storage.LocalStorageDb4o.dll.build Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines. 2007-04-11 09:45:48 +00:00
UUIDQuery.cs brought zircon branch into trunk 2007-03-22 10:11:15 +00:00