OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie 41a652f6bd Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-04-02 23:47:19 +01:00
..
Animation Merge branch 'master' into careminster 2013-01-19 02:38:04 +00:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Merge branch 'master' into careminster 2013-02-08 23:29:47 +00:00
Tests Merge branch 'master' into careminster 2013-03-22 01:01:24 +00:00
Types
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-23 01:58:10 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs
CoalescedSceneObjects.cs
CollisionSounds.cs remove forgotten line... 2012-07-14 20:13:40 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Merge branch 'master' into careminster 2013-02-15 21:42:16 +00:00
KeyframeMotion.cs Make Keyframe motion cross regions again 2013-03-03 12:48:56 +01:00
Prioritizer.cs Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me. 2012-07-31 23:38:01 +02:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
Scene.Inventory.cs Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. 2013-03-31 21:59:44 +01:00
Scene.PacketHandlers.cs Merge branch 'master' into careminster 2012-10-26 21:13:01 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Merge commit '23ae4c0a4d813763bcc39db7693850a21727d7f2' into careminster 2013-03-29 02:42:47 +00:00
SceneBase.cs Merge branch 'master' into careminster 2012-11-12 23:27:47 +00:00
SceneCommunicationService.cs Fix an exception while outputting a log message 2012-07-29 15:12:03 +02:00
SceneGraph.cs Plumb the path from the client to the extra physics params and back 2013-02-07 22:25:28 +00:00
SceneManager.cs Fix SceneManager to use the new automatic property throughout. 2013-03-21 01:44:09 +01:00
SceneObjectGroup.Inventory.cs Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 2013-03-26 03:40:06 +00:00
SceneObjectGroup.cs Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet. 2013-03-31 21:59:44 +01:00
SceneObjectPart.cs Merge branch 'master' into careminster 2013-04-02 23:47:19 +01:00
SceneObjectPartInventory.cs Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 2013-03-26 03:40:06 +00:00
ScenePresence.cs Merge branch 'master' into careminster 2013-03-29 23:28:47 +00:00
SimStatsReporter.cs Merge branch 'master' into careminster 2012-10-23 17:25:40 +01:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs Merge branch 'master' into careminster 2013-02-04 19:21:39 +00:00