OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) 6235d16c31 Make "show object part" command correctly display script status.
Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-31 00:31:18 +00:00
..
AssetLoader/Filesystem
Client Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Communications Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
Configuration Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
Console Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID. 2012-10-24 04:10:22 +01:00
Monitoring Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes. 2012-10-23 02:44:15 +01:00
RegionLoader Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
Serialization Support multi-region OAR files 2012-09-14 20:25:03 +01:00
Servers Add "force gc" region console command which manually invokes garbage collection. 2012-10-29 22:53:06 +00:00
Tests Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
Animation.cs
AssemblyInfo.cs
AssetBase.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Add TestOsNpcLoadAppearance() 2012-10-25 00:59:27 +01:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs
Cache.cs Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-20 20:55:58 +01:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Add AnimState to CADU 2012-10-30 22:11:02 +00:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-08 00:14:39 +01:00
Culture.cs
EstateBan.cs
EstateSettings.cs refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. 2012-04-17 01:25:41 +01:00
EventData.cs
ForeignUserProfileData.cs
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates. 2012-10-06 02:34:49 +01:00
GroupData.cs replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
IAssetLoader.cs
IClientAPI.cs Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
ICnmCache.cs
ICommandConsole.cs Allow the use of the region debug console found in recent viewers. This console 2012-08-14 22:22:20 +01:00
IConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
IGenericConfig.cs
IImprovedAssetCache.cs
ILandChannel.cs remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Remove IClientAPI from the money module. It was only used to pass in the 2012-01-28 00:18:12 +00:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Initialize InventoryItemBase.creatorData properly. Could throw. 2010-11-23 06:36:57 -08:00
InventoryNodeBase.cs
LandData.cs Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData 2012-10-20 05:06:46 -04:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
PluginLoader.cs
Pool.cs Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 2012-10-23 01:52:10 +01:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 2012-05-07 00:33:50 -07:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionFlags.cs minor: Add documentation to IGridService.GetRegionFlags() 2012-10-09 01:40:55 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Fix some inconsistencies in configurartion: NonPhys prims 2012-09-18 09:53:45 -04:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TaskInventoryItem.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs
UntrustedWebRequest.cs Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs
Util.cs fixing poorly-formatted xml doc string for Util.IsInsideBox 2012-10-29 23:39:00 +00:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs Allow setting connection limits, part 2 2012-09-30 16:31:23 +01:00