![]() * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. |
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Agent | ||
Avatar | ||
ContentManagementSystem | ||
Framework | ||
Grid/Interregion | ||
InterGrid | ||
Scripting | ||
World |