![]() At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update. There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated. |
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Tests | ||
IncomingPacket.cs | ||
IncomingPacketHistoryCollection.cs | ||
J2KImage.cs | ||
LLClientView.cs | ||
LLFileTransfer.cs | ||
LLImageManager.cs | ||
LLUDPClient.cs | ||
LLUDPServer.cs | ||
OpenSimUDPBase.cs | ||
OutgoingPacket.cs | ||
ThrottleRates.cs | ||
TokenBucket.cs | ||
UnackedPacketCollection.cs |