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Animation
For now, disable mechanism to limit avatar animation updates since this causes avatars to never reach the correct animation after some actions.
2011-12-03 01:47:12 +00:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
2011-11-02 14:59:00 -07:00
Tests
Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()
2011-12-03 18:59:54 +00:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
minor: remove mono compiler warning
2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
2011-11-06 20:43:49 +00:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
2011-11-16 23:01:59 +00:00
EntityManager.cs
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
EventManager.cs
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
2011-11-17 21:03:08 +00:00
Prioritizer.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs
remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
2011-10-07 00:30:35 +01:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
2011-11-22 22:13:57 +00:00
Scene.PacketHandlers.cs
minor: formatting changes in Scene.PacketHandlers.cs
2011-11-26 01:52:12 +00:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
Stop some places where we're trying to reset animations in child agents where such requests are ignored.
2011-12-02 23:56:01 +00:00
SceneBase.cs
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
2011-11-22 22:13:57 +00:00
SceneCommunicationService.cs
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
2011-11-19 01:16:07 +00:00
SceneGraph.cs
Fix compile error from an earlier commit
2011-11-10 17:37:33 -08:00
SceneManager.cs
When setting packet level logging via "debug packet", apply to all clients, not just root ones.
2011-11-24 22:08:34 +00:00
SceneObjectGroup.Inventory.cs
Stop attempts to rewear already worn items from removing and reattaching.
2011-09-13 22:13:58 +01:00
SceneObjectGroup.cs
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
2011-11-11 17:16:52 -08:00
SceneObjectPart.cs
Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7
2011-12-03 15:54:06 +00:00
SceneObjectPartInventory.cs
Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem
2011-11-25 22:15:29 +00:00
ScenePresence.cs
Update SP.PhysicsCollisionUpdate() doc.
2011-12-03 02:51:17 +00:00
SimStatsReporter.cs
Tie reported FPS correction factor into the minimum frame time rather than setting separately.
2011-10-13 22:07:55 +01:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
2011-11-02 14:59:00 -07:00
UuidGatherer.cs
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00