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Animation
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Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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2012-03-23 01:08:13 +00:00 |
Scripting
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Serialization
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If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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2012-02-16 02:58:00 +00:00 |
Tests
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Add llGiveInventory() test from object to object where both objects are owned by the same user.
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2012-03-22 22:17:07 +00:00 |
Types
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AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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2012-02-10 19:58:34 +00:00 |
Border.cs
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Cardinals.cs
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CoalescedSceneObjects.cs
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EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
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2012-04-06 20:34:31 -07:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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Scene.Inventory.cs
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If an AddItem fails, try adding it to the right folder type.
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2012-04-06 11:52:05 -07:00 |
Scene.PacketHandlers.cs
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Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes.
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2012-03-17 10:48:22 -07:00 |
Scene.Permissions.cs
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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2012-03-22 20:10:38 +00:00 |
Scene.cs
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Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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2012-04-07 00:33:02 +01:00 |
SceneBase.cs
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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2012-03-20 23:12:21 +00:00 |
SceneCommunicationService.cs
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Addresses mantis #5846
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2012-04-08 17:54:59 -07:00 |
SceneGraph.cs
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Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
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2012-04-03 05:51:38 +01:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
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2012-03-31 01:52:06 +01:00 |
SceneObjectGroup.cs
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Mantis5502 implementation of some of the new constants
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2012-04-09 21:25:22 +01:00 |
SceneObjectPart.cs
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Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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2012-04-07 00:40:55 +01:00 |
SceneObjectPartInventory.cs
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Mantis5502 implementation of some of the new constants
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2012-04-09 21:25:22 +01:00 |
ScenePresence.cs
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Mantis5502 implementation of some of the new constants
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2012-04-09 21:25:22 +01:00 |
SimStatsReporter.cs
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
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2012-03-06 22:31:25 +00:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |