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Animation
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This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
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2010-12-13 21:35:40 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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remove undo state storage in a few places where it's pointless
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2011-07-19 01:24:43 +01:00 |
Tests
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Make various tweaks to undo code in an effort to get things working better.
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2011-07-18 04:54:21 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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refactor: rename DeleteToInventory() to CopyToInventory()
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2011-04-18 21:34:26 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
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2011-06-08 15:18:14 -07:00 |
Prioritizer.cs
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Add back the high prioritization for other avatars in the
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2011-04-26 08:54:05 -07:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Add an async inventory details sender to respond to FetchInventory packets.
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2011-07-01 21:25:40 +01:00 |
Scene.PacketHandlers.cs
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Add an async inventory details sender to respond to FetchInventory packets.
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2011-07-01 21:25:40 +01:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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2011-07-19 03:44:49 +01:00 |
SceneBase.cs
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Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
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2011-03-31 22:16:09 +01:00 |
SceneCommunicationService.cs
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Change UpdateAgent (for changes in agent position) to be sent
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2011-02-03 12:43:46 -08:00 |
SceneGraph.cs
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names.
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2011-07-19 03:44:49 +01:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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minor: small amount of method doc and some commented out odds and ends
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2011-04-21 18:45:05 +01:00 |
SceneObjectGroup.cs
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fix undo when resizing of non-root individual prims in a linkset
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2011-07-19 03:27:16 +01:00 |
SceneObjectPart.cs
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Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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2011-07-19 03:38:22 +01:00 |
SceneObjectPartInventory.cs
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Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
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2011-04-28 22:59:12 +01:00 |
ScenePresence.cs
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Hack around with the NPC module to get osNpcCreate() partially working again.
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2011-06-29 00:28:22 +01:00 |
SceneViewer.cs
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New command: show pending-objects
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2011-02-06 19:39:29 -08:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Stop undo of just the root prim position in the linkset from shifting the whole linkset.
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2011-07-19 03:38:22 +01:00 |
UuidGatherer.cs
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Alter uuid gather so that it properly analyzes coalesced objects.
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2011-04-21 18:12:29 +01:00 |